Player Matchup

Saati
Saati
Gold III
Bazuvixx
Saati
Gold III
Level 999
Champion Stats
21W - 16L
1,664 SR
Queue Stats
477W - 448L
1,522 Elo+
Solo
Khan
Khan
Platinum I
Omenheimer
Khan
Platinum I
Level 592
Champion Stats
104W - 64L
1,686 SR
Queue Stats
354W - 315L
1,552 Elo+
Party 1
Ying
Ying
Gold V
cybiru
Ying
Gold V
Level 457
Champion Stats
54W - 48L
1,665 SR
Queue Stats
115W - 122L
1,546 Elo+
Party 1
Mal'Damba
Mal'Damba
Gold I
headshotter001
Mal'Damba
Gold I
Level 999
Champion Stats
6W - 7L
1,594 SR
Queue Stats
116W - 123L
1,504 Elo+
Party 1
Moji
Moji
Gold II
ƒelina
Moji
Gold II
Level 807
Champion Stats
27W - 22L
1,673 SR
Queue Stats
449W - 448L
1,490 Elo+
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 771
1,657 SR
1,523 Elo+

VS

Team Averages
Gold I
Gold I
Average Tier
Level 599
1,628 SR
1,541 Elo+
Io
Io
Gold II
DR4MD4RK
Io
Gold II
Level 612
Champion Stats
50W - 54L
1,612 SR
Queue Stats
1,330W - 1,317L
1,501 Elo+
Solo
Lex
Lex
Platinum I
GuLiHuLi
Lex
Platinum I
Level 999
Champion Stats
17W - 19L
1,526 SR
Queue Stats
288W - 283L
1,606 Elo+
Solo
Inara
Inara
Gold II
Itàholdstyle
Inara
Gold II
Level 999
Champion Stats
70W - 41L
1,687 SR
Queue Stats
768W - 759L
1,478 Elo+
Solo
Octavia
Octavia
Platinum V
MasterSKEO
Octavia
Platinum V
Level 125
Champion Stats
7W - 4L
1,754 SR
Queue Stats
36W - 22L
1,611 Elo+
Solo
Fernando
Fernando
Silver I
xxUnknown_19xx
Fernando
Silver I
Level 259
Champion Stats
29W - 40L
1,561 SR
Queue Stats
483W - 480L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Saati
Bazuvixx
Saati
59
16 / 11 / 13
5,332
333
123,558
73,156
0
Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 30%

Level 3

Designer Armor

Designer Armor

Increase your maximum Health by 120.

Level 3

Closing Time

Closing Time

Increase your Movement Speed by 18% for 2.5s after activating Blast Back.

Level 3

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 3.

Level 3

Plated Leggings

Plated Leggings

Reduce Damage taken by 9% for 1.5s after using Blast Back.

Level 3

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

57
10 / 8 / 18
4,444
278
99,452
220,724
43,584
Platemail

Platemail

Armor

Increase your maximum Health by 750.

Level 5

Excessive Force

Excessive Force

Weapon

Increase your maximum Ammo by 15.

Level 5

Into the Breach!

Into the Breach!

Battle Shout

Increase your Movement Speed by 16% for 3s after activating Battle Shout.

Level 2

Open Fire!

Open Fire!

Battle Shout

Generate 4 Ammo after activating Battle Shout.

Level 1

Lifetaker

Lifetaker

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Storm of Bullets

Storm of Bullets

Weapon

Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.

Level 1

Ying
cybiru
Ying
56
1 / 4 / 27
4,061
254
10,533
36,170
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.

Level 4

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 200.

Level 2

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 3s.

Level 3

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Mal'Damba
headshotter001
Mal'Damba
59
5 / 6 / 23
4,643
290
64,341
44,088
1,140
Possession

Possession

Mending Spirits

Reduce your damage taken by 16% while Healing an ally with Mending Spirits.

Level 4

Venomous Gourd

Venomous Gourd

Gourd

Standing in your Gourd grants yourself and allies 24% Lifesteal.

Level 3

Otherworldly

Otherworldly

Slither

Gain a 150-health Shield for 3s after Slither ends.

Level 2

Liminal Passage

Liminal Passage

Slither

Increase the travel distance of Slither by 20%.

Level 2

Incorporeal

Incorporeal

Armor

Increase your maximum Health by 200.

Level 4

Wekono's Wrath

Wekono's Wrath

Weapon

Tossing your snake after reloading is faster and deals an additional 500 damage.

Level 1

Moji
ƒelina
Moji
58
12 / 8 / 17
4,126
258
115,197
83,725
56,330

Level 5

Level 1

Level 1

Level 5

Level 3

Level 1

Bans
CassieImani
Team 1 Score

4

VS

Team 2 Score

3

Bans
AndroxusMakoa
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
47
4 / 4 / 17
4,259
266
26,921
29,394
0
Moonlight Garden

Moonlight Garden

Weapon

Generate 2% Moonlight for each enemy hit with Light Bow.

Level 1

Protectors

Protectors

Guardian Spirit

Regenerate 6% Moonlight every 1s while within 30 units of Luna and not using Moonlight.

Level 3

Spirit Arrows

Spirit Arrows

Moonlight

Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.

Level 1

Moonwalk

Moonwalk

Armor

Increase your maximum Moonlight capacity by 40%.

Level 5

Sanctum of Faith

Sanctum of Faith

Moonlight

Regenerate 5% Moonlight every 1s while not using Moonlight.

Level 5

Goddess' Blessing

Goddess' Blessing

Moonlight

Allies being Healed by Moonlight take 15% reduced damage.

Level 1

57
11 / 10 / 11
4,346
272
110,579
62,809
0
Commencement

Commencement

Combat Slide

Increase the travel distance of Combat Slide by 10%.

Level 1

Juke Boots

Juke Boots

Armor

Increase your maximum Health by 200.

Level 4

Conditioned

Conditioned

Armor

Increase your Movement Speed by 12%.

Level 4

Well-Oiled

Well-Oiled

Weapon

Increase your Reload Speed by 25%.

Level 5

Warrants Out

Warrants Out

Combat Slide

Increase your Movement Speed by 10% for 2s after Combat Slide ends.

Level 1

Death Hastens

Death Hastens

Weapon

Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.

Level 1

59
4 / 13 / 14
3,610
226
64,103
129,761
38,767
Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2s.

Level 4

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 5% while standing in Warder's Field.

Level 1

Steadfast

Steadfast

Armor

Increase your maximum Health by 450.

Level 3

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 112 every 1s while Earthen Guard is active.

Level 4

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 3s.

Level 3

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

Octavia
MasterSKEO
Octavia
46
12 / 6 / 11
4,467
279
192,275
56,469
0
Overwhelming Force

Overwhelming Force

Generate 5% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.

Level 5

Snap To It

Snap To It

Reduce the time it takes to bring up Designated Sights by 20%.

Level 2

Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 20% Health.

Level 2

Tactical Fire

Tactical Fire

Weapon

Generate 2 Ammo after getting a Killing Blow or Elimination while Designated Sights is active.

Level 2

Fire and Maneuver

Fire and Maneuver

Armor

Increase your Movement Speed by 24% for 2.5s after getting a Killing Blow or Elimination.

Level 4

Display of Force

Display of Force

Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.

Level 1

Fernando
44
6 / 12 / 9
3,831
239
63,985
134,648
104,285
Brand

Brand

Fireball

Heal for 500 for each enemy hit with Fireball.

Level 5

Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 2.25s.

Level 5

Pyre

Pyre

Weapon

Increase your maximum Ammo by 30.

Level 2

Hot Pursuit

Hot Pursuit

Fireball

Increase your Movement Speed by 8% for 3s after hitting an enemy with Fireball.

Level 1

Unstoppable Force

Unstoppable Force

Charge

Apply a Knockback of 400 to enemies hit by Charge.

Level 2

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

Match Insights

Player Kills, Deaths, and Assists

7m 26s
Objective Time
9m 31s
142
Kill Participation
99
44
Kills
37
37
Deaths
45
98
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Saati
Bazuvixx
Saati
16
11
13
2.05
L
4
4
17
3.13
L
11
10
11
1.65
L
4
13
14
0.85
L
Octavia
MasterSKEO
Octavia
12
6
11
2.92
W
10
8
18
2.38
W
Ying
cybiru
Ying
1
4
27
3.63
W
Mal'Damba
headshotter001
Mal'Damba
5
6
23
2.75
L
Fernando
6
12
9
0.88
W
Moji
ƒelina
Moji
12
8
17
2.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

413,081
Damage
457,863
457,863
Taken
413,081
101,054
Shielding
143,052
333,412
Healing
242,937
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Saati
Bazuvixx
Saati
123,558
104,296
0
243
73,156
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
26,921
26,171
178,218
21,234
29,394
0
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
110,579
107,579
0
6,949
62,809
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

L
64,103
55,860
0
11,167
129,761
38,767
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

L
Octavia
MasterSKEO
Octavia
192,275
189,375
1,482
5,227
56,469
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
99,452
91,365
8,579
16,062
220,724
43,584
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Ying
cybiru
Ying
10,533
10,533
176,136
21,029
36,170
0
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Mal'Damba
headshotter001
Mal'Damba
64,341
20,774
65,150
2,378
44,088
1,140

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

L
Fernando
63,985
31,061
0
18,660
134,648
104,285
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 40% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 2

W
Moji
ƒelina
Moji
115,197
106,952
41,052
2,783
83,725
56,330

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.

Level 2

Damage Done by Role

Damage Taken by Role