Player Matchup

Vora
Vora
NoMoreGB
Vora
Level 999
Champion Stats
137W - 137L
1,600 SR
Queue Stats
2,461W - 2,215L
1,595 Elo+
Party 1
Inara
Inara
OohDATSDiRTY789
Inara
Level 519
Champion Stats
4W - 0L
1,595 SR
Queue Stats
42W - 54L
1,504 Elo+
Solo
Tyra
Tyra
andreviola76
Tyra
Level 720
Champion Stats
686W - 689L
1,542 SR
Queue Stats
718W - 733L
1,474 Elo+
Solo
Lillith
Lillith
chvrryblssmkvss
Lillith
Level 97
Champion Stats
57W - 35L
1,622 SR
Queue Stats
197W - 147L
1,590 Elo+
Party 1
Ying
Ying
zuleycaastuta003
Ying
Level 880
Champion Stats
284W - 210L
1,556 SR
Queue Stats
676W - 690L
1,459 Elo+
Solo
Team Averages
Level 643
1,583 SR
1,525 Elo+

VS

Team Averages
Level 365
1,643 SR
1,548 Elo+
Skye
Skye
CArliz479
Skye
Level 34
Champion Stats
1W - 1L
1,558 SR
Queue Stats
16W - 18L
1,549 Elo+
Party 2
Octavia
Octavia
GetemCaido
Octavia
Level 121
Champion Stats
26W - 22L
1,624 SR
Queue Stats
75W - 96L
1,507 Elo+
Solo
Barik
Barik
NiceToes__
Barik
Level 31
Champion Stats
1W - 1L
1,855 SR
Queue Stats
34W - 28L
1,594 Elo+
Party 2
Seris
Seris
PlayStation6314
Seris
Level 999
Champion Stats
64W - 57L
1,600 SR
Queue Stats
2,442W - 2,536L
1,556 Elo+
Solo
Lillith
Lillith
ZOMBIECarebears
Lillith
Level 641
Champion Stats
87W - 80L
1,575 SR
Queue Stats
249W - 238L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Vora
59
16 / 4 / 5
3,040
276
63,379
39,685
0
What May Come

What May Come

Tendril

Reduce the damage you take by 20% for 3s after activating Tendril.

Level 5

New Purpose

New Purpose

Armor

Increase your maximum Health by 50.

Level 1

A Change of Faith

A Change of Faith

Dark Siphon

Reduce the Cooldown of Tendril by 0.6s after hitting an enemy with Dark Siphon.

Level 1

Dance with Fate

Dance with Fate

Tendril

Reduce the cooldown of Tendril by 1.7999999999999998s.

Level 3

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.

Level 5

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

53
4 / 6 / 9
2,874
261
42,046
78,487
25,805
Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 5s.

Level 5

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 15% while standing in Warder's Field.

Level 3

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Steadfast

Steadfast

Armor

Increase your maximum Health by 300.

Level 2

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 56 every 1s while Earthen Guard is active.

Level 2

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

32
7 / 6 / 8
2,747
250
48,323
42,602
0
Napalm

Napalm

Fire Bomb

Activating Fire Bomb heals you for 300 over 2s.

Level 3

Volatile

Volatile

Fire Bomb

Reduce the Cooldown of Fire Bomb by 2.4s.

Level 4

Survivalist

Survivalist

Armor

Increase your maximum Health by 50.

Level 1

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Incensed

Incensed

Fire Bomb

Increase your Movement Speed by 32% for 4s after using Fire Bomb.

Level 4

Burn, Monster!

Burn, Monster!

Fire Bomb

Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.

Level 1

12
6 / 3 / 15
2,827
257
55,938
33,872
0
Symbiotic Relationship

Symbiotic Relationship

Swarm

Increase the Healing allies receive from Swarm by 8%, but increase its cost by {scale=4|4}%.

Level 2

Waning Moon

Waning Moon

Blood Hex

Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.

Level 2

Blood Cannon

Blood Cannon

Armor

Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.

Level 5

Sheer Ascent

Sheer Ascent

Death Wings

Increase vertical movement of Death Wings by 10%.

Level 2

Overflowing Delights

Overflowing Delights

Swarm

Increase the Radius of Swarm by 8%, but increase its cost by {scale=3|3}%.

Level 4

Cursed Accord

Cursed Accord

Armor

Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.

Level 1

60
2 / 8 / 11
2,702
246
34,398
46,289
0
Mesmerism

Mesmerism

Illusion

Generate 3 Ammo after activating Illusion.

Level 3

Efficiency

Efficiency

Dimensional Link

Reduce the Cooldown of Dimensional Link by 5s.

Level 4

Disappear

Disappear

Armor

Increase your Movement Speed by 21% while Out of Combat.

Level 3

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 3s.

Level 3

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 200.

Level 2

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

Team 1 Score

4

VS

Team 2 Score

1

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Skye
32
4 / 12 / 5
1,960
178
43,878
35,629
0
Twilight Armor

Twilight Armor

Armor

Increase your maximum Ammo by 4.

Level 2

Ninja

Ninja

Hidden

Increase your Movement Speed by 15% while Hidden is active.

Level 3

Emergency Exit

Emergency Exit

Hidden

Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -15s.

Level 3

Shadow Affinity

Shadow Affinity

Hidden

Reduce the Cooldown of Hidden by 4s.

Level 4

Decrepify

Decrepify

Poison Bolts

You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.

Level 3

Debilitate

Debilitate

Poison Bolts

Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.

Level 1

Octavia
GetemCaido
Octavia
34
4 / 7 / 6
2,230
203
49,077
33,821
0
Determined Defense

Determined Defense

Armor

Increase your maximum Health by 250.

Level 5

Air Supremacy

Air Supremacy

Reduce damage taken by 5% for 2.5s after activating Commanding Leap.

Level 1

High Ground

High Ground

Increase the jump strength of Octavia's Commanding Leap by 10%.

Level 2

Interdiction

Interdiction

Weapon

Increase your maximum Ammo by 6.

Level 3

Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 40% Health.

Level 4

Display of Force

Display of Force

Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.

Level 1

Barik
25
10 / 8 / 9
3,246
295
55,845
98,166
93,181
Combat Repair

Combat Repair

Turret

Heal all of your Turrets for 270 every 1s while you are standing near them.

Level 3

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 300-Health Shield for 3s after activating Rocket Boots.

Level 2

Healing Station

Healing Station

Turret

Heal for 100 every 1s while standing near any of your Turrets.

Level 4

Field Deploy

Field Deploy

Turret

Heal for 40 each time one of your base Turrets hits an enemy.

Level 2

Forged Alloy

Forged Alloy

Turret

Increase the Health of all your Turrets by 560.

Level 4

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

58
8 / 3 / 13
2,489
226
53,905
37,270
0
Veil

Veil

Shadow Travel

Reduce the cast time of Shadow Travel by 40%.

Level 4

Fade to Black

Fade to Black

Restore Soul

Reduce the Cooldown of Shadow Travel by 4s after activating Restore Soul. This can only occur once every 5s.

Level 5

Blood Pact

Blood Pact

Restore Soul

Heal for 140 every 1s while channeling Restore Soul.

Level 2

Spirit Leech

Spirit Leech

Restore Soul

Regenerate 2 Ammo every 0.5s while channeling Restore Soul.

Level 1

Soul Forge

Soul Forge

Restore Soul

Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.

Level 3

Level 1

56
1 / 5 / 14
2,309
210
38,230
39,198
0
Waning Moon

Waning Moon

Blood Hex

Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.

Level 4

Blood Cannon

Blood Cannon

Armor

Increase extra Blood Health by 800 while decreasing base Health by {scale=125|125}.

Level 4

Blood Sense

Blood Sense

Blood Hex

Hitting an enemy with Blood Hex will Reveal them to your team for 1s.

Level 2

Overflowing Delights

Overflowing Delights

Swarm

Increase the Radius of Swarm by 6%, but increase its cost by {scale=3|3}%.

Level 3

Charmed

Charmed

Blood Hex

Increase your ally's Movement Speed by 8% while they are marked by Blood Hex.

Level 2

Cursed Accord

Cursed Accord

Armor

Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.

Level 1

Match Insights

Player Kills, Deaths, and Assists

6m 14s
Objective Time
4m 59s
83
Kill Participation
74
35
Kills
27
27
Deaths
35
48
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Skye
4
12
5
0.54
L
Octavia
GetemCaido
Octavia
4
7
6
1
L
Barik
10
8
9
1.81
W
Vora
16
4
5
4.63
W
4
6
9
1.42
L
8
3
13
4.83
L
1
5
14
1.6
W
7
6
8
1.83
W
6
3
15
4.5
W
2
8
11
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

244,084
Damage
240,935
240,935
Taken
244,084
25,805
Shielding
93,181
127,325
Healing
113,744
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Skye
43,878
32,940
0
3,038
35,629
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
Octavia
GetemCaido
Octavia
49,077
42,919
371
5,528
33,821
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

L
Barik
55,845
55,383
0
15,585
98,166
93,181
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

W
Vora
63,379
46,131
0
11,142
39,685
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
42,046
31,350
0
4,560
78,487
25,805
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

L
53,905
42,954
23,506
19,570
37,270
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Level 1

L
38,230
12,200
45,054
1,092
39,198
0
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
48,323
23,589
0
2,808
42,602
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
55,938
19,545
47,355
1,112
33,872
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
34,398
31,398
36,943
23,405
46,289
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Damage Done by Role

Damage Taken by Role