Player Matchup

Saati
Saati
Diamond V
DênnîsRødmân
Saati
Diamond V
Level 927
Champion Stats
200W - 200L
1,693 SR
Queue Stats
1,515W - 1,461L
1,625 Elo+
Party 2
Khan
Khan
Platinum III
HeroxD23
Khan
Platinum III
Level 837
Champion Stats
22W - 13L
1,681 SR
Queue Stats
275W - 249L
1,560 Elo+
Solo
Barik
Barik
Gold V
KoaChallenger1
Barik
Gold V
Level 999
Champion Stats
19W - 10L
1,659 SR
Queue Stats
257W - 229L
1,610 Elo+
Solo
Zhin
Zhin
Diamond IV
Wãpo
Zhin
Diamond IV
Level 999
Champion Stats
83W - 63L
1,746 SR
Queue Stats
1,750W - 1,702L
1,648 Elo+
Party 2
Moji
Moji
Diamond IV
gog0mi
Moji
Diamond IV
Level 999
Champion Stats
8W - 3L
1,795 SR
Queue Stats
981W - 950L
1,554 Elo+
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 952
1,715 SR
1,600 Elo+

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 672
1,576 SR
1,559 Elo+
Vora
Vora
Diamond V
BrucyWayne
Vora
Diamond V
Level 944
Champion Stats
15W - 27L
1,539 SR
Queue Stats
1,468W - 1,417L
1,607 Elo+
Solo
Jenos
Jenos
Platinum I
LeozinSK
Jenos
Platinum I
Level 366
Champion Stats
4W - 7L
1,548 SR
Queue Stats
609W - 595L
1,556 Elo+
Solo
Atlas
Atlas
Diamond V
Neizh
Atlas
Diamond V
Level 547
Champion Stats
0W - 3L
1,524 SR
Queue Stats
798W - 720L
1,582 Elo+
Party 1
Ash
Ash
Platinum III
SupportToGM
Ash
Platinum III
Level 506
Champion Stats
4W - 4L
1,694 SR
Queue Stats
299W - 296L
1,523 Elo+
Solo
Diamond V
Xenoborg
Unknown
Diamond V
Level 999
Champion Stats
92W - 111L
1,573 SR
Queue Stats
1,839W - 1,805L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
60
11 / 4 / 11
2,954
295
91,629
30,981
0
Plated Leggings

Plated Leggings

Reduce Damage taken by 15% for 1.5s after using Blast Back.

Level 5

Grab and Go

Grab and Go

Generate 2 Ammo for each enemy hit with Blast Back.

Level 2

Designer Armor

Designer Armor

Increase your maximum Health by 200.

Level 5

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 2.

Level 2

Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 10%

Level 1

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

Khan
57
10 / 4 / 7
2,734
273
44,468
65,472
31,631
Lifetaker

Lifetaker

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Hold the Line!

Hold the Line!

Battle Shout

Heal for an additional 160 after activating Battle Shout.

Level 2

Never Surrender!

Never Surrender!

Battle Shout

Reduce the Cooldown of Battle Shout by 1.7999999999999998s.

Level 3

Hopeguard

Hopeguard

Bulwark

Increase your Healing received by 24% while your Bulwark is active.

Level 4

Excessive Force

Excessive Force

Weapon

Increase your maximum Ammo by 9.

Level 3

Storm of Bullets

Storm of Bullets

Weapon

Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.

Level 1

60
4 / 2 / 18
2,978
298
49,108
38,003
85,272
Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 600.

Level 4

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 600-Health Shield for 3s after activating Rocket Boots.

Level 4

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 10% Health.

Level 1

Double-Time

Double-Time

Rocket Boots

Heal for 200 every 1s for 3s after activating Rocket Boots.

Level 4

One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 10%.

Level 2

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

Zhin
Wãpo
Zhin
58
10 / 6 / 8
2,605
261
50,119
34,761
0
Malice

Malice

Armor

Increase your Reload Speed by 20%.

Level 2

Blade Dancer

Blade Dancer

Whirl

Increase the travel distance of Whirl by 32%.

Level 4

Kindling

Kindling

Whirl

Generate 3 Ammo after activating Whirl.

Level 3

Footwork

Footwork

Counter

Increase your Movement Speed by 40% for 3s after activating Counter.

Level 4

Infamy

Infamy

Armor

Increase your maximum Health by 100.

Level 2

Guillotine

Guillotine

Spite

Spite deals 20% of its target's maximum Health with each hit.

Level 1

Moji
gog0mi
Moji
58
0 / 3 / 20
2,972
297
30,645
20,492
29,379

Level 3

Level 5

Level 2

Level 2

Level 3

Level 1

Bans
AndroxusMakoa
Team 1 Score

4

VS

Team 2 Score

1

Bans
FernandoCassie
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
54
6 / 6 / 2
2,183
218
42,872
41,909
0
False Idol

False Idol

Armor

Increase your Movement Speed by 10% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.

Level 2

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 30 per stack.

Level 3

New Purpose

New Purpose

Armor

Increase your maximum Health by 50.

Level 1

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.

Level 4

What May Come

What May Come

Tendril

Reduce the damage you take by 20% for 3s after activating Tendril.

Level 5

Level 1

Jenos
LeozinSK
Jenos
51
2 / 4 / 9
2,392
239
10,334
19,605
11,778
Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Sidereal

Sidereal

Weapon

Increase your maximum Health by 50.

Level 1

Relativity

Relativity

Astral Mark

Heal for 40 every 1s for 10s after applying Astral Mark.

Level 1

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 2s.

Level 5

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 12%.

Level 3

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Atlas
Neizh
Atlas
55
2 / 7 / 9
2,681
268
36,012
98,465
0
Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Safe Haven

Safe Haven

Armor

Increase your Healing received by 6% while Stasis Field is active.

Level 1

Lost Legacy

Lost Legacy

Stasis Field

Heal for 240 every 1s for 3s after activating Stasis Field.

Level 3

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 750.

Level 5

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Temporal Divide

Temporal Divide

Stasis Field

Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.

Level 1

59
1 / 11 / 0
1,586
159
20,211
71,648
20,383
Heavy Metal

Heavy Metal

Armor

Increase your maximum Health by 750.

Level 5

Ramparts

Ramparts

Siege Shield

Reduce the Cooldown of Siege Shield by 0.8s.

Level 1

War Machine

War Machine

Armor

Reduce your active Cooldowns by 10% after getting an Elimination.

Level 1

Fervor

Fervor

Armor

Increase your maximum Ammo by 3.

Level 3

Indomitable

Indomitable

Armor

Gain 50% Lifesteal.

Level 5

Level 1

Xenoborg
Unknown
60
8 / 7 / 8
2,913
291
80,280
34,342
3,665

Level 4

Level 4

Level 1

Level 1

Level 5

Level 1

Match Insights

Player Kills, Deaths, and Assists

5m 12s
Objective Time
3m 37s
99
Kill Participation
47
35
Kills
19
19
Deaths
35
64
Assists
28
Player
Kills
Deaths
Assists
KDA
L
6
6
2
1.17
W
11
4
11
4.13
W
Khan
10
4
7
3.38
W
4
2
18
6.5
L
Jenos
LeozinSK
Jenos
2
4
9
1.63
L
Atlas
Neizh
Atlas
2
7
9
0.93
L
1
11
0
0.09
W
Zhin
Wãpo
Zhin
10
6
8
2.33
L
Xenoborg
Unknown
8
7
8
1.71
W
Moji
gog0mi
Moji
0
3
20
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

265,969
Damage
189,709
189,709
Taken
265,969
146,282
Shielding
35,826
134,087
Healing
110,366
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
42,872
31,494
0
7,305
41,909
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

W
91,629
81,427
0
895
30,981
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
Khan
44,468
43,020
6,678
16,337
65,472
31,631
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
49,108
49,108
0
4,542
38,003
85,272
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
Jenos
LeozinSK
Jenos
10,334
6,898
85,657
8,233
19,605
11,778
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
Atlas
Neizh
Atlas
36,012
36,012
0
7,159
98,465
0
Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
20,211
18,611
0
631
71,648
20,383
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Zhin
Wãpo
Zhin
50,119
40,860
0
1,805
34,761
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
Xenoborg
Unknown
80,280
68,571
0
1,381
34,342
3,665
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

W
Moji
gog0mi
Moji
30,645
30,645
92,143
11,687
20,492
29,379
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Damage Done by Role

Damage Taken by Role