Player Matchup

Seris
Seris
Gold II
PLАYERNAME
Seris
Gold II
Level 227
Champion Stats
117W - 97L
1,656 SR
Queue Stats
580W - 598L
1,499 Elo+
Solo
Inara
Inara
Gold III
PorousMercury37
Inara
Gold III
Level 818
Champion Stats
118W - 123L
1,604 SR
Queue Stats
575W - 604L
1,472 Elo+
Solo
Viktor
Viktor
Silver I
UPRising_league
Viktor
Silver I
Level 348
Champion Stats
144W - 169L
1,538 SR
Queue Stats
915W - 896L
1,393 Elo+
Solo
Corvus
Corvus
Bronze I
WiseFlapz
Corvus
Bronze I
Level 179
Champion Stats
2W - 0L
1,457 SR
Queue Stats
15W - 12L
1,452 Elo+
Solo
Tiberius
Tiberius
Platinum III
Zer0Po1nt
Tiberius
Platinum III
Level 256
Champion Stats
7W - 6L
1,718 SR
Queue Stats
251W - 236L
1,471 Elo+
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 366
1,595 SR
1,457 Elo+

VS

Team Averages
Silver II
Silver II
Average Tier
Level 632
1,595 SR
1,483 Elo+
Jenos
Jenos
Gold III
Jenocide1
Jenos
Gold III
Level 999
Champion Stats
900W - 716L
1,633 SR
Queue Stats
2,411W - 2,421L
1,458 Elo+
Solo
Fernando
Fernando
Gold IV
Plaksa44
Fernando
Gold IV
Level 999
Champion Stats
81W - 63L
1,633 SR
Queue Stats
996W - 997L
1,491 Elo+
Solo
Vora
Vora
Gold IV
Stephane2Pied
Vora
Gold IV
Level 68
Champion Stats
11W - 8L
1,648 SR
Queue Stats
56W - 45L
1,505 Elo+
Solo
Raum
Raum
Silver II
bellushka_1612
Raum
Silver II
Level 999
Champion Stats
968W - 791L
1,680 SR
Queue Stats
2,888W - 2,801L
1,532 Elo+
Solo
Tyra
Tyra
Qualifying
evan4elion
Tyra
Qualifying
Level 94
Champion Stats
0W - 2L
1,380 SR
Queue Stats
1W - 3L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
48
6 / 0 / 9
2,185
312
42,562
21,523
0
Dark Sight

Dark Sight

Rend Soul

Every Soul Charge you detonate generates 2 Ammo.

Level 2

Veil

Veil

Shadow Travel

Reduce the cast time of Shadow Travel by 30%.

Level 3

Umbral Gait

Umbral Gait

Weapon

Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.

Level 5

Revenant

Revenant

Armor

Increase your maximum Health by 150.

Level 3

Ebon Dynamo

Ebon Dynamo

Weapon

Increase your maximum Ammo by 4.

Level 2

Level 1

58
2 / 2 / 9
2,262
323
30,962
28,674
4,323
Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 25% while standing in Warder's Field.

Level 5

Lodestone

Lodestone

Warder's Field

Generate 2 Ammo after activating Warder's Field.

Level 1

Steadfast

Steadfast

Armor

Increase your maximum Health by 450.

Level 3

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 3s.

Level 3

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

35
3 / 0 / 7
1,905
272
34,244
7,648
0
Firing Stance

Firing Stance

Iron Sights

Increase your Movement Speed by 30% while using Iron Sights.

Level 3

Fire in the Hole

Fire in the Hole

Frag Grenade

Generate 18 Ammo for each enemy hit with Frag Grenade.

Level 3

On The Move

On The Move

Frag Grenade

Gain 16% Movement Speed for 2s after using Frag Grenade.

Level 2

Speed Load

Speed Load

Weapon

Generate 28 Ammo after getting a Killing Blow or Elimination.

Level 4

Grenadier

Grenadier

Frag Grenade

Reduce the Cooldown of Frag Grenade by 3s for each enemy hit by it.

Level 3

Shrapnel

Shrapnel

Frag Grenade

Increase the radius of Frag Grenade's explosion by 40%.

Level 1

Corvus
WiseFlapz
Corvus
21
3 / 1 / 7
1,903
272
27,943
11,338
700
Unyielding Discipline

Unyielding Discipline

Projection

Reduce the Cooldown of Projection by 2.5s for each enemy hit by it.

Level 5

Magistrate's Might

Magistrate's Might

Armor

Gain a 260-Health Shield for 3s after dropping to or below 35% Health.

Level 2

By My Will

By My Will

Weapon

Increase your maximum Ammo by 4.

Level 1

Abyssal Shift

Abyssal Shift

Projection

Reduce your damage taken by 24% while Projection is out.

Level 4

Unexpected Complications

Unexpected Complications

Projection

Regenerate 10 Ammo every 0.5s for 1.5s after using Projection.

Level 3

Stunning Visage

Stunning Visage

Projection

Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.

Level 1

Tiberius
Zer0Po1nt
Tiberius
54
12 / 1 / 4
2,341
334
54,739
15,323
460
Test of Strength

Test of Strength

Combat Trance

Heal for 225 every 1s while Combat Trance is active.

Level 5

Charisma

Charisma

Armor

Increase your maximum Health by 200.

Level 4

Flying Chakrams

Flying Chakrams

Weapon

Increase your maximum Ammo by 2.

Level 2

World-traveler

World-traveler

Crouching Tigron

Reset the Cooldown of Crouching Tigron after falling to or below 45% Health.

Level 3

Primal Haste

Primal Haste

Combat Trance

Gain a 60-Health Shield for 4s after activating Combat Trance.

Level 1

Tigron's Fury

Tigron's Fury

Heavy Blade

Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.

Level 1

Bans
CassieImani
Team 1 Score

4

VS

Team 2 Score

0

Bans
MakoaKhan
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Jenos
Jenocide1
Jenos
59
0 / 1 / 3
1,297
185
4,456
7,991
3,400
Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.6s.

Level 4

Sidereal

Sidereal

Weapon

Increase your maximum Health by 50.

Level 1

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 10%.

Level 1

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 16%.

Level 4

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Fernando
Plaksa44
Fernando
59
1 / 5 / 1
1,211
173
16,394
37,259
48,336
Safe Travel

Safe Travel

Charge

Gain a 600-Health Shield for 3s after you use Charge.

Level 4

Launch

Launch

Charge

Increase the travel distance of Charge by 30%.

Level 2

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.

Level 5

Running Start

Running Start

Charge

Increase your Movement Speed by 10% for 3s after using Charge.

Level 1

Last Stand

Last Stand

Shield

Heal for 270 every 1s while Shield is active and you are at or below 35% Health.

Level 3

Formidable

Formidable

Charge

You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.

Level 1

40
1 / 5 / 1
1,054
151
25,031
29,984
1,425
A Change of Faith

A Change of Faith

Dark Siphon

Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.

Level 2

False Idol

False Idol

Armor

Increase your Movement Speed by 25% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.

Level 5

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 100 health.

Level 2

Otherworldly Tether

Otherworldly Tether

Tendril

Gain a 225 Shield for 5s after activating Tendril.

Level 3

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 30 per stack.

Level 3

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

59
2 / 6 / 1
1,439
206
21,746
87,042
2,150
Sinister Allies

Sinister Allies

Armor

Increase your maximum Health by 750.

Level 5

Fanning the Flames

Fanning the Flames

Juggernaut

Gain a 450-Health Shield for 3s after activating Juggernaut.

Level 3

Apocalypse

Apocalypse

Juggernaut

Heal for 150 for each champion hit by Juggernaut.

Level 1

Infernal Reload

Infernal Reload

Weapon

Increase your Reload Speed by 35%.

Level 5

Desperation

Desperation

Armor

Gain a 250-Health Shield for 3s after dropping to or below 30% Health.

Level 1

Subservience

Subservience

Soul Harvest

All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.

Level 1

57
0 / 9 / 1
875
125
16,879
28,174
0
Volatile

Volatile

Fire Bomb

Reduce the Cooldown of Fire Bomb by 3s.

Level 5

Survivalist

Survivalist

Armor

Increase your maximum Health by 100.

Level 2

Locked and Loaded

Locked and Loaded

Weapon

Increase your maximum Ammo by 4.

Level 2

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 4

Salamander Hide

Salamander Hide

Fire Bomb

Reduce the damage you deal to yourself with Fire Bomb by 40%.

Level 2

Burn, Monster!

Burn, Monster!

Fire Bomb

Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.

Level 1

Match Insights

Player Kills, Deaths, and Assists

5m 12s
Objective Time
1m 25s
62
Kill Participation
11
26
Kills
4
4
Deaths
26
36
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Jenos
Jenocide1
Jenos
0
1
3
1.5
W
6
0
9
10.5
L
Fernando
Plaksa44
Fernando
1
5
1
0.3
W
2
2
9
3.25
L
1
5
1
0.3
W
3
0
7
6.5
W
Corvus
WiseFlapz
Corvus
3
1
7
6.5
W
Tiberius
Zer0Po1nt
Tiberius
12
1
4
14
L
2
6
1
0.42
L
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

190,450
Damage
84,506
84,506
Taken
190,450
5,483
Shielding
55,311
65,674
Healing
60,533
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Jenos
Jenocide1
Jenos
4,456
3,836
30,104
3,417
7,991
3,400
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Level 1

W
42,562
36,933
18,650
16,943
21,523
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
Fernando
Plaksa44
Fernando
16,394
8,625
0
4,027
37,259
48,336
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
30,962
27,486
0
2,582
28,674
4,323
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
25,031
16,371
0
3,198
29,984
1,425
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

W
34,244
23,876
0
3,178
7,648
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Level 1

W
Corvus
WiseFlapz
Corvus
27,943
22,129
15,422
4,481
11,338
700
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
Tiberius
Zer0Po1nt
Tiberius
54,739
44,050
0
4,418
15,323
460
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
21,746
20,747
10,854
8,933
87,042
2,150
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Level 1

L
16,879
9,535
0
0
28,174
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Damage Done by Role

Damage Taken by Role