Player Matchup

Furia
Furia
DevilHunter55
Furia
Level 63
Champion Stats
2W - 1L
1,548 SR
Queue Stats
4W - 11L
1,314 Elo+
Party 1
Barik
Barik
KermitheSlayer
Barik
Level 109
Champion Stats
3W - 6L
1,529 SR
Queue Stats
33W - 43L
1,462 Elo+
Party 1
Vora
Vora
U1220042211
Vora
Level 307
Champion Stats
26W - 24L
1,573 SR
Queue Stats
72W - 58L
1,527 Elo+
Party 1
Seris
Seris
bitmaster69
Seris
Level 107
Champion Stats
1W - 3L
1,193 SR
Queue Stats
6W - 12L
1,403 Elo+
Party 1
Viktor
Viktor
ukstillalive
Viktor
Level 999
Champion Stats
80W - 104L
1,492 SR
Queue Stats
1,345W - 1,383L
1,491 Elo+
Solo
Team Averages
Level 317
1,467 SR
1,439 Elo+

VS

Team Averages
Level 458
1,503 SR
1,479 Elo+
Strix
Strix
GINGERGRUMP
Strix
Level 880
Champion Stats
3W - 7L
1,420 SR
Queue Stats
1,232W - 1,300L
1,588 Elo+
Solo
Barik
Barik
Pisicul21
Barik
Level 178
Champion Stats
0W - 1L
1,500 SR
Queue Stats
121W - 129L
1,433 Elo+
Solo
Atlas
Atlas
Prukogui93
Atlas
Level 134
Champion Stats
0W - 2L
1,289 SR
Queue Stats
1W - 5L
1,303 Elo+
Solo
Skye
Skye
jxstxn1907
Skye
Level 97
Champion Stats
0W - 2L
1,757 SR
Queue Stats
13W - 14L
1,524 Elo+
Solo
Rei
Rei
marx7gtx
Rei
Level 999
Champion Stats
3W - 10L
1,551 SR
Queue Stats
306W - 318L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
29
6 / 2 / 14
2,656
266
28,934
21,126
0
Burning Oath

Burning Oath

Kindle Soul

Heal for 315 over 3s after Healing an ally with Kindle Soul.

Level 3

Ignition

Ignition

Pyre Strike

Reduce the Cooldown of Wings of Wrath by 2s after hitting an enemy with Pyre Strike.

Level 2

Fire Siphon

Fire Siphon

Wings of Wrath

Heal for 150 for each enemy hit with Wings of Wrath.

Level 2

Solar Flare

Solar Flare

Pyre Strike

Increase the radius of Pyre Strike by 40%.

Level 4

Stoke the Fire

Stoke the Fire

Wings of Wrath

Reduce the Cooldown of Pyre Strike by 3.2s for each successful hit by Wings of Wrath.

Level 4

Cherish

Cherish

Kindle Soul

Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)

Level 1

42
5 / 3 / 17
2,993
299
46,265
58,480
47,180
Combat Repair

Combat Repair

Turret

Heal all of your Turrets for 180 every 1s while you are standing near them.

Level 2

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 300.

Level 2

One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 25%.

Level 5

Field Deploy

Field Deploy

Turret

Heal for 60 each time one of your base Turrets hits an enemy.

Level 3

Healing Station

Healing Station

Turret

Heal for 75 every 1s while standing near any of your Turrets.

Level 3

Forgefire

Forgefire

Dome Shield

Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.

Level 1

59
24 / 1 / 10
3,331
333
72,102
19,822
6,550
Otherworldly Tether

Otherworldly Tether

Tendril

Gain a 375 Shield for 5s after activating Tendril.

Level 5

False Idol

False Idol

Armor

Increase your Movement Speed by 5% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.

Level 1

New Purpose

New Purpose

Armor

Increase your maximum Health by 50.

Level 1

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 30 per stack.

Level 3

What May Come

What May Come

Tendril

Reduce the damage you take by 20% for 3s after activating Tendril.

Level 5

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

33
3 / 2 / 13
2,425
243
25,612
23,758
0
Fade to Black

Fade to Black

Restore Soul

Reduce the Cooldown of Shadow Travel by 3.2s after activating Restore Soul. This can only occur once every 5s.

Level 4

Soul Forge

Soul Forge

Restore Soul

Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.

Level 4

Veil

Veil

Shadow Travel

Reduce the cast time of Shadow Travel by 30%.

Level 3

Revenant

Revenant

Armor

Increase your maximum Health by 150.

Level 3

Nether Siphon

Nether Siphon

Shadow Travel

Heal for 50 every 1s while using Shadow Travel.

Level 1

Level 1

Viktor
59
6 / 6 / 10
2,528
253
65,468
30,427
0
Fire in the Hole

Fire in the Hole

Frag Grenade

Generate 12 Ammo for each enemy hit with Frag Grenade.

Level 2

Flak Jacket

Flak Jacket

Armor

Increase your maximum Health by 200.

Level 4

Run and Gun

Run and Gun

Hustle

Regenerate 6 Ammo every 1s while using Hustle.

Level 3

Hot Potato

Hot Potato

Frag Grenade

Reduce the cook time of Frag Grenade by 30%.

Level 3

Grenadier

Grenadier

Frag Grenade

Reduce the Cooldown of Frag Grenade by 3s for each enemy hit by it.

Level 3

Shrapnel

Shrapnel

Frag Grenade

Increase the radius of Frag Grenade's explosion by 40%.

Level 1

Team 1 Score

4

VS

Team 2 Score

1

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
4 / 9 / 5
2,249
225
52,750
27,786
0
Guerrilla Tactics

Guerrilla Tactics

Stealth

Generate 45 Energy after getting an Elimination.

Level 3

Stalker

Stalker

Stealth

Increase your Reload Speed by 20% while Stealth is active.

Level 2

Grizzled

Grizzled

Armor

Increase your maximum Health by 100.

Level 2

Tactical Retreat

Tactical Retreat

Stealth

Increase your Movement Speed by 40% for 2s after entering Stealth.

Level 4

Roost

Roost

Scope

Hits with Talon Rifle generate 4% Ultimate charge.

Level 4

Nocturnal

Nocturnal

Stealth

Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.

Level 1

Barik
Pisicul21
Barik
55
0 / 7 / 6
1,062
106
22,432
58,641
44,624
Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 450.

Level 3

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 30% Health.

Level 3

Forged Alloy

Forged Alloy

Turret

Increase the Health of all your Turrets by 140.

Level 1

Healing Station

Healing Station

Turret

Heal for 125 every 1s while standing near any of your Turrets.

Level 5

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 450-Health Shield for 3s after activating Rocket Boots.

Level 3

Forgefire

Forgefire

Dome Shield

Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.

Level 1

Atlas
47
2 / 8 / 3
2,160
216
20,013
93,146
5,100
Life Unlived

Life Unlived

Second Chance

Heal for an additional 600 when using Second Chance.

Level 4

No One Escapes

No One Escapes

Setback

Enemies hit by Setback are Rewound 0.6s further into the past.

Level 2

Paradox

Paradox

Second Chance

Reduce the Cooldown of Second Chance by 2.5s.

Level 5

Lessons of the Past

Lessons of the Past

Setback

Gain a 300-Health Shield for 3s after hitting an enemy with Setback.

Level 3

Continuum Shift

Continuum Shift

Second Chance

Second Chance sends you 0.4s further into the past.

Level 1

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

47
7 / 11 / 2
2,132
213
32,986
27,859
0
Cloak

Cloak

Hidden

Increase the duration of Hidden by 1s.

Level 1

Victory Rush

Victory Rush

Weapon

Increase your Movement Speed by 20% for 4s after getting an Elimination.

Level 2

Poisoner

Poisoner

Poison Bolts

Reduce the Cooldown of Poison Bolts by 4s.

Level 5

Emergency Exit

Emergency Exit

Hidden

Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -20s.

Level 4

Decrepify

Decrepify

Poison Bolts

You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.

Level 3

Debilitate

Debilitate

Poison Bolts

Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.

Level 1

60
1 / 9 / 5
1,104
110
25,432
30,949
0
Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 80 Health.

Level 4

Deft Magics

Deft Magics

Spirit Link

Linking to a new target reduces all your Cooldowns by 0.30000000000000004s.

Level 3

Refreshing Break

Refreshing Break

Chain Heal

Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.

Level 4

Arcane Manipulation

Arcane Manipulation

Envelop

Reduce the Cooldown of Envelop by 0.6s.

Level 2

Arcane Focus

Arcane Focus

Spirit Link

Heal for 40 every 1s while Spirit Linked to an ally.

Level 2

Focus

Focus

Spirit Link

Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.

Level 1

Match Insights

Player Kills, Deaths, and Assists

6m 16s
Objective Time
5m 28s
108
Kill Participation
35
44
Kills
14
14
Deaths
44
64
Assists
21
Player
Kills
Deaths
Assists
KDA
W
6
2
14
6.5
L
4
9
5
0.72
W
5
3
17
4.5
L
Barik
Pisicul21
Barik
0
7
6
0.43
L
Atlas
2
8
3
0.44
W
24
1
10
29
W
3
2
13
4.75
L
7
11
2
0.73
L
1
9
5
0.39
W
Viktor
6
6
10
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

238,381
Damage
153,613
153,613
Taken
238,381
53,730
Shielding
49,724
119,800
Healing
81,069
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
28,934
19,760
40,043
9,399
21,126
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
52,750
52,500
0
1,024
27,786
0

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
46,265
46,265
0
14,288
58,480
47,180
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Level 1

L
Barik
Pisicul21
Barik
22,432
22,432
0
15,567
58,641
44,624
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
Atlas
20,013
20,013
0
5,628
93,146
5,100
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

W
72,102
48,006
0
6,626
19,822
6,550
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

W
25,612
21,467
38,589
10,855
23,758
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
32,986
19,009
411
3,765
27,859
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

L
25,432
19,027
44,118
10,556
30,949
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

W
Viktor
65,468
37,594
0
0
30,427
0
Lethality

Lethality

Weapon

Increase your Movement Speed by 40% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Damage Done by Role

Damage Taken by Role