Player Matchup

VII
VII
Platinum I
MasterSKEO
VII
Platinum I
Level 132
Champion Stats
17W - 6L
1,847 SR
Queue Stats
84W - 60L
1,673 Elo+
Solo
Pip
Pip
Diamond I
MattShen
Pip
Diamond I
Level 999
Champion Stats
1,098W - 777L
1,738 SR
Queue Stats
1,767W - 1,716L
1,628 Elo+
Party 1
Inara
Inara
Platinum I
Murrrrrka
Inara
Platinum I
Level 448
Champion Stats
5W - 2L
1,725 SR
Queue Stats
92W - 65L
1,627 Elo+
Solo
Jenos
Jenos
Diamond IV
cahspuh
Jenos
Diamond IV
Level 999
Champion Stats
37W - 36L
1,678 SR
Queue Stats
194W - 184L
1,583 Elo+
Solo
Azaan
Azaan
Diamond II
ЛeваяСиська
Azaan
Diamond II
Level 103
Champion Stats
2W - 2L
1,373 SR
Queue Stats
190W - 159L
1,616 Elo+
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 536
1,672 SR
1,626 Elo+

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 553
1,648 SR
1,622 Elo+
Fernando
Fernando
Diamond I
CallMeMrWinsome
Fernando
Diamond I
Level 632
Champion Stats
60W - 43L
1,680 SR
Queue Stats
230W - 192L
1,678 Elo+
Solo
Grohk
Grohk
Platinum III
FløkY
Grohk
Platinum III
Level 142
Champion Stats
0W - 1L
1,500 SR
Queue Stats
275W - 254L
1,581 Elo+
Solo
Octavia
Octavia
Diamond II
Købby
Octavia
Diamond II
Level 873
Champion Stats
19W - 21L
1,709 SR
Queue Stats
610W - 548L
1,687 Elo+
Solo
Ruckus
Ruckus
Diamond IV
Lycert
Ruckus
Diamond IV
Level 999
Champion Stats
16W - 14L
1,710 SR
Queue Stats
1,198W - 1,129L
1,554 Elo+
Solo
Buck
Buck
Diamond IV
RzeliPapi
Buck
Diamond IV
Level 120
Champion Stats
17W - 13L
1,642 SR
Queue Stats
200W - 173L
1,611 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
49
9 / 1 / 8
2,089
348
46,450
18,509
0
Never Look

Never Look

Armor

Increase your maximum Health by 250.

Level 5

Nasty Surprise

Nasty Surprise

Explosive Dodge

Generate 5 Ammo after activating Explosive Dodge.

Level 1

Aggressive Dodge

Aggressive Dodge

Explosive Dodge

Increase the distance traveled by Explosive Dodge by 5%.

Level 1

Latch and Fire

Latch and Fire

Explosive Dodge

Reduce the Cooldown of Grappling Hook by 1.5s after activating Explosive Dodge.

Level 3

The Night

The Night

Grappling Hook

Reduce the cooldown of Explosive Dodge by 2.5s after activating Grappling Hook.

Level 5

Tribunal Upgrades

Tribunal Upgrades

Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.

Level 1

59
10 / 2 / 10
2,106
351
36,053
19,818
0
Escape Artist

Escape Artist

Weightless

Increase the duration of Weightless by 1.6s.

Level 4

Side Tanks

Side Tanks

Explosive Flask

Reduce the Cooldown of Explosive Flask by 0.6s.

Level 1

Sprint

Sprint

Weightless

Increase your jump speed by an additonal 30% while using Weightless.

Level 3

Refreshing Jog

Refreshing Jog

Weightless

Heal for 120 every 1s while Weightless is active.

Level 2

From Above

From Above

Weightless

Reduces the Cooldown of Weightless by 3s.

Level 5

Catalyst

Catalyst

Explosive Flask

Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)

Level 1

Inara
Murrrrrka
Inara
57
5 / 1 / 5
1,930
322
17,482
21,735
11,689
Steadfast

Steadfast

Armor

Increase your maximum Health by 300.

Level 2

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 3s.

Level 3

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 20% while standing in Warder's Field.

Level 4

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 32% after getting an Elimination.

Level 4

Insurmountable

Insurmountable

Armor

Increase your maximum Ammo by 2.

Level 2

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

Jenos
cahspuh
Jenos
59
0 / 0 / 11
2,444
407
2,360
3,571
0
Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 40%.

Level 4

Falling Star

Falling Star

Void Grip

Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.

Level 1

Relativity

Relativity

Astral Mark

Heal for 80 every 1s for 10s after applying Astral Mark.

Level 2

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.6s.

Level 4

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 16%.

Level 4

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

46
5 / 1 / 10
1,876
313
25,714
27,381
1,410
Tools of Salvation

Tools of Salvation

Increase your maximum Health by 750.

Level 5

Solemn Watch

Solemn Watch

Increase the distance traveled by Conviction by 6%.

Level 1

Indignation

Indignation

Reduce the Cooldown of Conviction by 0.4s.

Level 1

Eternal Strife

Eternal Strife

Using an ability above Ire threshold Heals you for 300.

Level 4

Grim Deliverance

Grim Deliverance

Heal for 20 for every percentage point of Ire consumed by abilities.

Level 4

Tempering

Tempering

Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.

Level 1

Bans
CassieImani
Team 1 Score

4

VS

Team 2 Score

0

Bans
MakoaKhan
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
40
0 / 4 / 0
1,087
181
11,911
32,281
25,881
Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 2.25s.

Level 5

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.

Level 1

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Cavalier

Cavalier

Armor

Increase your maximum Health by 600.

Level 4

Hot Pursuit

Hot Pursuit

Fireball

Increase your Movement Speed by 8% for 3s after hitting an enemy with Fireball.

Level 1

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Grohk
FløkY
Grohk
55
1 / 8 / 0
1,019
170
1,937
18,937
0
Gale

Gale

Ghost Walk

Decrease the Cooldown of Healing Totem by 1.7999999999999998s after activating Ghost Walk.

Level 3

Shamanic Might

Shamanic Might

Armor

Increase your maximum Health by 50.

Level 1

Crackle

Crackle

Healing Totem

Increase the duration of Healing Totem by 0.6000000000000001s.

Level 3

Astral Traveler

Astral Traveler

Ghost Walk

Increase your Movement Speed while using Ghost Walk by 30%.

Level 3

Spirit's Grace

Spirit's Grace

Healing Totem

Allies inside your Healing Totem gain 30% increased Movement Speed for 1s.

Level 5

Spirit's Domain

Spirit's Domain

Weapon

Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)

Level 1

Octavia
Købby
Octavia
59
1 / 6 / 2
1,281
214
35,077
26,715
0
Interdiction

Interdiction

Weapon

Increase your maximum Ammo by 4.

Level 2

New Boots

New Boots

Weapon

Reduce the Movement Speed penalty of Designated Sights by 100%.

Level 5

Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.

Level 3

Determined Defense

Determined Defense

Armor

Increase your maximum Health by 200.

Level 4

Entrenched

Entrenched

Reduce your damage taken by 5% while standing inside of your Distortion Field.

Level 1

Asymmetric Warfare

Asymmetric Warfare

Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.

Level 1

Ruckus
Lycert
Ruckus
58
1 / 6 / 2
1,191
199
24,232
30,614
16,522
Fuel Reserves

Fuel Reserves

Advance

Increase the travel distance of Advance by 28%.

Level 4

Air-Cooled

Air-Cooled

Advance

Heal for 240 after activating Advance.

Level 3

Crystal Capacitor

Crystal Capacitor

Missile Launcher

Reduce the Cooldown of Missile Launcher by 2.8s.

Level 4

Proximity

Proximity

Advance

Reduce your damage taken by 9% for 3s after activating Advance.

Level 3

Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 1s.

Level 1

Aerial Assault

Aerial Assault

Advance

Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.

Level 1

Buck
48
2 / 5 / 0
1,081
180
17,857
19,512
0
Momentum

Momentum

Heroic Leap

Reduce your damage taken by 20% for 4s after using Heroic Leap.

Level 4

Leg Day

Leg Day

Heroic Leap

Increase the jump strength of Heroic Leap by 15%.

Level 3

Vigor

Vigor

Recovery

Regenerate 1 Ammo every 0.5s for 0.5s after activating Recovery.

Level 1

Stomping Ground

Stomping Ground

Weapon

Reduce all active Cooldowns by 70% after getting an Elimination.

Level 5

Exhilarate

Exhilarate

Heroic Leap

Hitting at least one champion with Heroic Leap reduces its Cooldown by 2s.

Level 2

Bounce House

Bounce House

Heroic Leap

Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.

Level 1

Match Insights

Player Kills, Deaths, and Assists

3m 58s
Objective Time
41s
73
Kill Participation
9
29
Kills
5
5
Deaths
29
44
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Fernando
0
4
0
0
L
Grohk
FløkY
Grohk
1
8
0
0.13
L
Octavia
Købby
Octavia
1
6
2
0.33
L
Ruckus
Lycert
Ruckus
1
6
2
0.33
W
9
1
8
13
W
10
2
10
7.5
W
Inara
Murrrrrka
Inara
5
1
5
7.5
L
Buck
2
5
0
0.4
W
Jenos
cahspuh
Jenos
0
0
11
5.5
W
5
1
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

128,059
Damage
91,014
91,014
Taken
128,059
13,099
Shielding
42,403
69,768
Healing
27,558
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Fernando
11,911
8,520
0
2,902
32,281
25,881
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

L
Grohk
FløkY
Grohk
1,937
1,937
4,522
0
18,937
0
L
Octavia
Købby
Octavia
35,077
32,611
2,214
6,872
26,715
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Ruckus
Lycert
Ruckus
24,232
12,330
0
5,429
30,614
16,522
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
46,450
44,508
0
1,814
18,509
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
36,053
33,718
5,999
8,677
19,818
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Inara
Murrrrrka
Inara
17,482
12,026
0
1,554
21,735
11,689
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
Buck
17,857
14,505
0
5,619
19,512
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Jenos
cahspuh
Jenos
2,360
2,030
37,151
3,092
3,571
0

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
25,714
20,025
0
11,481
27,381
1,410
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Damage Done by Role

Damage Taken by Role