Player Matchup

Lillith
Lillith
Cerbinmor
Lillith
Level 999
Champion Stats
54W - 41L
1,656 SR
Queue Stats
5,468W - 5,365L
1,558 Elo+
Party 3
Atlas
Atlas
CerbinmorSimp
Atlas
Level 999
Champion Stats
522W - 409L
1,657 SR
Queue Stats
2,766W - 2,691L
1,584 Elo+
Party 3
Tiberius
Tiberius
Veolizer
Tiberius
Level 999
Champion Stats
1,626W - 1,503L
1,765 SR
Queue Stats
2,954W - 2,913L
1,675 Elo+
Party 2
Seris
Seris
bobbybobboy
Seris
Level 999
Champion Stats
682W - 626L
1,656 SR
Queue Stats
2,332W - 2,415L
1,659 Elo+
Solo
Vora
Vora
kerimbomboclat
Vora
Level 25
Champion Stats
15W - 9L
1,635 SR
Queue Stats
17W - 16L
1,587 Elo+
Party 2
Team Averages
Level 804
1,674 SR
1,613 Elo+

VS

Team Averages
Level 785
1,630 SR
1,720 Elo+
VII
VII
ASMORODEUS
VII
Level 999
Champion Stats
136W - 99L
1,678 SR
Queue Stats
3,755W - 3,294L
1,699 Elo+
Party 1
Kasumi
Kasumi
IOは俺の嫁
Kasumi
Level 978
Champion Stats
1W - 1L
1,500 SR
Queue Stats
321W - 192L
1,786 Elo+
Party 1
Imani
Imani
PresidentWord
Imani
Level 704
Champion Stats
10W - 11L
1,604 SR
Queue Stats
1,234W - 1,267L
1,657 Elo+
Solo
Barik
Barik
Trolltunga
Barik
Level 243
Champion Stats
69W - 62L
1,626 SR
Queue Stats
660W - 635L
1,677 Elo+
Party 1
Jenos
Jenos
美少女の守護
Jenos
Level 999
Champion Stats
967W - 548L
1,744 SR
Queue Stats
1,884W - 928L
1,779 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Lillith
Cerbinmor
Lillith
60
2 / 2 / 13
2,508
358
21,815
21,600
0
Enriched Blood

Enriched Blood

Swarm

Increase the damage and Healing of Swarm by 4%, but reduce its duration by {scale=0.35|0.35}s.

Level 1

Unholy Flight

Unholy Flight

Death Wings

Reduce your damage taken by 15% for 1.5s after activating Death Wings.

Level 3

Blood Cannon

Blood Cannon

Armor

Increase extra Blood Health by 600 while decreasing base Health by {scale=125|125}.

Level 3

Waning Moon

Waning Moon

Blood Hex

Reduce the Blood cost of Swarm by 15% while an ally is marked by Blood Hex.

Level 3

Overflowing Delights

Overflowing Delights

Swarm

Increase the Radius of Swarm by 10%, but increase its cost by {scale=3|3}%.

Level 5

Cursed Accord

Cursed Accord

Armor

Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.

Level 1

60
5 / 2 / 10
2,261
323
37,999
62,832
0
Beyond The Veil

Beyond The Veil

Stasis Field

Passing through Stasis Field increases your allies' or your own Movement Speed by 28% for 3s.

Level 4

Paradox

Paradox

Second Chance

Reduce the Cooldown of Second Chance by 2s.

Level 4

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Continuum Shift

Continuum Shift

Second Chance

Second Chance sends you 1.2000000000000002s further into the past.

Level 3

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 450.

Level 3

Temporal Divide

Temporal Divide

Stasis Field

Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.

Level 1

Tiberius
Veolizer
Tiberius
59
14 / 3 / 6
2,626
375
50,156
25,478
5,454
Charisma

Charisma

Armor

Increase your maximum Health by 250.

Level 5

Honed Senses

Honed Senses

Combat Trance

Generate 0.6% Ultimate charge every 1s while Combat Trance is active.

Level 1

Primal Haste

Primal Haste

Combat Trance

Gain a 60-Health Shield for 4s after activating Combat Trance.

Level 1

World-traveler

World-traveler

Crouching Tigron

Reset the Cooldown of Crouching Tigron after falling to or below 45% Health.

Level 3

Rising Stardom

Rising Stardom

Crouching Tigron

Gain a 375-Health Shield for 3s after activating Crouching Tigron.

Level 5

Vicious Assault

Vicious Assault

Crouching Tigron

Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.

Level 1

39
3 / 4 / 15
2,267
324
31,489
24,268
0
Dark Sight

Dark Sight

Rend Soul

Every Soul Charge you detonate generates 2 Ammo.

Level 2

Revenant

Revenant

Armor

Increase your maximum Health by 200.

Level 4

Umbral Gait

Umbral Gait

Weapon

Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.

Level 5

Dark Whisper

Dark Whisper

Shadow Travel

Increase your Movement Speed by 16% while Shadow Travel is active.

Level 2

Veil

Veil

Shadow Travel

Reduce the cast time of Shadow Travel by 20%.

Level 2

Level 1

12
8 / 6 / 7
2,270
324
34,648
31,607
0
New Purpose

New Purpose

Armor

Increase your maximum Health by 150.

Level 3

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 50 health.

Level 1

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 10 per stack.

Level 1

What May Come

What May Come

Tendril

Reduce the damage you take by 20% for 3s after activating Tendril.

Level 5

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.

Level 5

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Team 1 Score

4

VS

Team 2 Score

0

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
60
13 / 7 / 2
2,342
335
53,526
44,447
1,268
Latch and Fire

Latch and Fire

Explosive Dodge

Reduce the Cooldown of Grappling Hook by 1.5s after activating Explosive Dodge.

Level 3

Terror

Terror

Grappling Hook

(223153) Increase the pull strength of Grappling Hook by 10%.

Level 2

Never Look

Never Look

Armor

Increase your maximum Health by 100.

Level 2

The Night

The Night

Grappling Hook

Reduce the cooldown of Explosive Dodge by 1.5s after activating Grappling Hook.

Level 3

The Fear

The Fear

Trigger Discipline

Reduce your active Cooldowns by 5s after getting a Killing Blow while in Burst Mode.

Level 5

Tribunal Upgrades

Tribunal Upgrades

Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.

Level 1

58
1 / 8 / 0
1,009
144
7,438
23,498
0
Deadly Trap

Deadly Trap

Decrease the Cooldown of Spirit Lure's reactivation by 3s.

Level 5

Moonlit Haunting

Moonlit Haunting

Heal for 85 every 0.25s during Body and Soul.

Level 5

Deadly Prey

Deadly Prey

Increase your Movement Speed by 10% for 2s after Body and Soul ends.

Level 1

Essence Drain

Essence Drain

Your Savage Tear deals an additional 2% base damage per stack of Curse on your target.

Level 1

Soul Siphon

Soul Siphon

Increase the duration of Body and Soul by 0.30000000000000004s.

Level 3

Spirit Bombs

Spirit Bombs

Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown

Level 1

59
1 / 7 / 2
1,342
192
48,366
32,022
0
Ancient Duty

Ancient Duty

Armor

Increase your maximum Health by 250.

Level 5

Heat Sink

Heat Sink

Pyre Ball

Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 0.8s.

Level 1

Affinity

Affinity

Elemental Shift

Reduce your damage taken by 10% for 2s after activating Elemental Shift.

Level 2

Swift Sear

Swift Sear

Inferno Cannon

Increase your Movement Speed while casting Inferno Cannon by 40%.

Level 2

Draconic Will

Draconic Will

Elemental Shift

Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.

Level 5

Pyromania

Pyromania

Pyre Ball

Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.

Level 1

Barik
44
1 / 6 / 7
1,709
244
52,205
61,476
55,444
Bowling Ball

Bowling Ball

Rocket Boots

Gain a 600-Health Shield for 3s after activating Rocket Boots.

Level 4

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 10% Health.

Level 1

Healing Station

Healing Station

Turret

Heal for 100 every 1s while standing near any of your Turrets.

Level 4

Field Deploy

Field Deploy

Turret

Heal for 80 each time one of your base Turrets hits an enemy.

Level 4

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 300.

Level 2

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

40
1 / 4 / 11
1,681
240
4,250
14,664
0
Cosmic Barrier

Cosmic Barrier

Stellar Wind

Reduce your damage taken by 20% while Stellar Wind is active.

Level 4

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 10%.

Level 1

Relativity

Relativity

Astral Mark

Heal for 80 every 1s for 10s after applying Astral Mark.

Level 2

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.2000000000000002s.

Level 3

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 20%.

Level 5

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Match Insights

Player Kills, Deaths, and Assists

4m 51s
Objective Time
47s
83
Kill Participation
39
32
Kills
17
17
Deaths
32
51
Assists
22
Player
Kills
Deaths
Assists
KDA
L
13
7
2
2
W
Lillith
Cerbinmor
Lillith
2
2
13
4.25
W
5
2
10
5
L
1
8
0
0.13
L
1
7
2
0.29
L
Barik
1
6
7
0.75
W
Tiberius
Veolizer
Tiberius
14
3
6
5.67
W
3
4
15
2.63
W
8
6
7
1.92
L
1
4
11
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

176,107
Damage
165,785
165,785
Taken
176,107
5,454
Shielding
56,712
79,852
Healing
87,651
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
53,526
51,126
0
523
44,447
1,268
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
Lillith
Cerbinmor
Lillith
21,815
13,364
44,454
76
21,600
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
37,999
37,999
0
246
62,832
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
7,438
5,536
0
3,392
23,498
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
48,366
38,256
0
1,041
32,022
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
Barik
52,205
52,205
352
19,093
61,476
55,444
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Level 1

Level 1

W
Tiberius
Veolizer
Tiberius
50,156
32,779
0
514
25,478
5,454
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

W
31,489
26,828
22,023
6,561
24,268
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
34,648
25,679
0
5,978
31,607
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
4,250
3,625
58,368
4,882
14,664
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Damage Done by Role

Damage Taken by Role