Player Matchup

Octavia
Octavia
ABOMRBEAST
Octavia
Level 114
Champion Stats
3W - 2L
1,549 SR
Queue Stats
277W - 265L
1,573 Elo+
Party 1
Grover
Grover
Cyborg777Alfa
Grover
Level 488
Champion Stats
8W - 9L
1,739 SR
Queue Stats
530W - 501L
1,517 Elo+
Solo
Khan
Khan
DRAGON SHYNI XB
Khan
Level 356
Champion Stats
50W - 42L
1,527 SR
Queue Stats
1,205W - 1,166L
1,434 Elo+
Solo
Vatu
Vatu
Killswitch69266
Vatu
Level 83
Champion Stats
13W - 9L
1,630 SR
Queue Stats
166W - 174L
1,511 Elo+
Party 1
VII
VII
centric-skate836
VII
Level 125
Champion Stats
52W - 50L
1,551 SR
Queue Stats
254W - 248L
1,471 Elo+
Solo
Team Averages
Level 233
1,599 SR
1,501 Elo+

VS

Team Averages
Level 198
1,616 SR
1,511 Elo+
Grohk
Grohk
REDX24
Grohk
Level 236
Champion Stats
25W - 17L
1,649 SR
Queue Stats
149W - 145L
1,584 Elo+
Party 2
Strix
Strix
chickenchicks
Strix
Level 233
Champion Stats
1W - 0L
1,538 SR
Queue Stats
16W - 22L
1,422 Elo+
Party 2
Kasumi
Kasumi
dr201ago
Kasumi
Level 88
Champion Stats
3W - 3L
1,568 SR
Queue Stats
87W - 89L
1,429 Elo+
Solo
Fernando
Fernando
ramzim123
Fernando
Level 147
Champion Stats
2W - 0L
1,792 SR
Queue Stats
107W - 117L
1,512 Elo+
Solo
Imani
Imani
redczapka
Imani
Level 287
Champion Stats
14W - 14L
1,533 SR
Queue Stats
527W - 517L
1,606 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Octavia
ABOMRBEAST
Octavia
25
14 / 7 / 11
3,233
231
87,876
42,980
28,175
Snap To It

Snap To It

Reduce the time it takes to bring up Designated Sights by 10%.

Level 1

Determined Defense

Determined Defense

Armor

Increase your maximum Health by 250.

Level 5

High Ground

High Ground

Increase the jump strength of Octavia's Commanding Leap by 5%.

Level 1

Vantage Point

Vantage Point

Reduce the Cooldown of Commanding Leap by 1.5s every 1s while standing inside of your Distortion Field.

Level 5

Dominant Dome

Dominant Dome

Increase the radius of your Distortion Field by 12%.

Level 3

Display of Force

Display of Force

Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.

Level 1

58
5 / 8 / 15
2,688
192
38,727
55,306
2,455
Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 2s.

Level 5

Chopper

Chopper

Crippling Throw

Heal for 50 after hitting an enemy with Crippling Throw.

Level 1

Fatalis

Fatalis

Crippling Throw

Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.

Level 3

Heavenly Agility

Heavenly Agility

Vine

Gain a 300 Shield for 3s after using Vine.

Level 3

Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 12%.

Level 3

Ferocity

Ferocity

Weapon

Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)

Level 1

58
9 / 4 / 5
2,450
175
30,003
49,227
33,110

Level 5

Excessive Force

Excessive Force

Weapon

Increase your maximum Ammo by 3.

Level 1

Bloodthirst

Bloodthirst

Armor

Gain 4% Lifesteal.

Level 1

Open Fire!

Open Fire!

Battle Shout

Generate 12 Ammo after activating Battle Shout.

Level 3

Shield Wall

Shield Wall

Bulwark

Increase the Health of your Bulwark by 1000.

Level 5

Storm of Bullets

Storm of Bullets

Weapon

Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.

Level 1

46
4 / 9 / 7
2,186
156
33,691
47,137
0
Assassin's Tools

Assassin's Tools

Shadow Bombs

Reduce the damage you take by 30% for 2s after activating Shadow Bombs.

Level 5

Shadow's Perch

Shadow's Perch

Ambush

Increase the range of Ambush by 10%.

Level 1

Shattered Worlds

Shattered Worlds

Shadow Bombs

Reduce the Cooldown of Shadow Bombs by 8% after earning a Killing Blow or Elimination.

Level 1

Contemplation

Contemplation

Dash

Heal for -30 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.

Level 4

Gathering Shadow

Gathering Shadow

Ambush

Reduce the damage you take by 20% for 2s after Ambush ends. This applies to each Ambush in the chain.

Level 4

Level 1

59
9 / 13 / 9
2,511
179
47,518
35,906
0
Spring Loaded

Spring Loaded

Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%

Level 1

Team 1 Score

2

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Grohk
REDX24
Grohk
52
14 / 7 / 14
3,682
263
50,928
58,207
0
Spirit's Grace

Spirit's Grace

Healing Totem

Allies inside your Healing Totem gain 18% increased Movement Speed for 1s.

Level 3

Thunderlord

Thunderlord

Weapon

Increase your maximum Ammo by 30%.

Level 3

Monolith Totem

Monolith Totem

Healing Totem

Increase the Health of Healing Totem by 300.

Level 2

Phantom

Phantom

Ghost Walk

Heal for 300 over the duration of Ghost Walk.

Level 3

Gale

Gale

Ghost Walk

Decrease the Cooldown of Healing Totem by 2.4s after activating Ghost Walk.

Level 4

Totemic Ward

Totemic Ward

Healing Totem

Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)

Level 1

58
4 / 9 / 12
2,829
202
47,680
43,254
0
Roost

Roost

Scope

Hits with Talon Rifle generate 5% Ultimate charge.

Level 5

Escape Plan

Escape Plan

Stealth

Heal for 300 after entering Stealth at or below 65% Health.

Level 3

Relentless

Relentless

Weapon

Reduce the Movement Speed penalty of Scope by 40%.

Level 2

Grizzled

Grizzled

Armor

Increase your maximum Health by 150.

Level 3

Infused Crystals

Infused Crystals

Weapon

Increase the maximum Ammo count of both your weapons by 2.

Level 2

Crack Shot

Crack Shot

Weapon

Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.

Level 1

Kasumi
dr201ago
Kasumi
59
6 / 12 / 7
2,745
196
24,989
39,511
0
Deadly Trap

Deadly Trap

Decrease the Cooldown of Spirit Lure's reactivation by 1.7999999999999998s.

Level 3

Blood Mist

Blood Mist

Increase your Movement speed by 40% for 2s after one of your Spirit Lures triggers.

Level 4

Surrounded by Fear

Surrounded by Fear

Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -20s.

Level 4

Soulfire

Soulfire

Heal for 50 each time one of your Spirit Lures triggers.

Level 1

Unwilling Victim

Unwilling Victim

Increase the area of effect of Spirit Lure's explosion by 15%.

Level 3

Spirit Bombs

Spirit Bombs

Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown

Level 1

Fernando
ramzim123
Fernando
59
3 / 6 / 8
2,689
192
20,740
58,953
47,452
Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Dire Need

Dire Need

Shield

Increase your Movement Speed by 16% while using Shield.

Level 2

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Imani
redczapka
Imani
59
14 / 7 / 9
3,342
239
86,219
37,890
0
Heat Sink

Heat Sink

Pyre Ball

Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 2.4000000000000004s.

Level 3

Affinity

Affinity

Elemental Shift

Reduce your damage taken by 20% for 2s after activating Elemental Shift.

Level 4

Arcane Flame

Arcane Flame

Inferno Cannon

Increase the Mana generation of Inferno Cannon by 45%.

Level 3

Swift Sear

Swift Sear

Inferno Cannon

Increase your Movement Speed while casting Inferno Cannon by 60%.

Level 3

Pyretic Momentum

Pyretic Momentum

Frostfire Glide

FrostFire Glide travels 10% faster.

Level 2

Pyromania

Pyromania

Pyre Ball

Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.

Level 1

Match Insights

Player Kills, Deaths, and Assists

3m 24s
Objective Time
6m 12s
88
Kill Participation
91
41
Kills
41
41
Deaths
41
47
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Octavia
ABOMRBEAST
Octavia
14
7
11
2.79
L
5
8
15
1.56
L
9
4
5
2.88
L
4
9
7
0.83
W
Grohk
REDX24
Grohk
14
7
14
3
L
9
13
9
1.04
W
4
9
12
1.11
W
Kasumi
dr201ago
Kasumi
6
12
7
0.79
W
Fernando
ramzim123
Fernando
3
6
8
1.17
W
Imani
redczapka
Imani
14
7
9
2.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

237,815
Damage
230,556
230,556
Taken
237,815
63,740
Shielding
47,452
122,420
Healing
109,043
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Octavia
ABOMRBEAST
Octavia
87,876
81,887
1,098
7,581
42,980
28,175
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
38,727
34,470
48,189
34,743
55,306
2,455
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

L
30,003
26,001
1,858
10,727
49,227
33,110
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
33,691
26,390
0
16,231
47,137
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Grohk
REDX24
Grohk
50,928
40,423
50,392
38,254
58,207
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
47,518
42,315
0
1,993
35,906
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
47,680
46,680
0
4,218
43,254
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Kasumi
dr201ago
Kasumi
24,989
19,359
0
5,608
39,511
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
Fernando
ramzim123
Fernando
20,740
15,360
0
6,793
58,953
47,452
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Imani
redczapka
Imani
86,219
75,824
0
3,778
37,890
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Level 1

Damage Done by Role

Damage Taken by Role