Player Matchup
VS
Match Stats
Through the Warp
Nether Step
Increase the distance of each Nether Step dash by 15%.
Level 3
Marksman
Defiance
Generate 2 Ammo after hitting an enemy with Defiance.
Level 2
Abyss Walker
Nether Step
Heal for 120 after activating Nether Step.
Level 3
Watchful
Armor
Reduce all active Cooldowns by 50% after getting an Elimination.
Level 5
Elusive
Nether Step
Increase your Movement Speed by 20% for 3s after activating Nether Step.
Level 2
Dark Stalker
Nether Step
Nether Step now has 3 separate charges and is no longer linked.
Level 1
Abhorrent Vista
Ignition
Reduce the Cooldown of Ignition by 1.2s.
Level 2
Abyssal Connections
Ignition
Gain a 200-Health Shield for 3s after activating Ignition.
Level 2
Shattered Essence
Soul Harvest
Each Soul Fragment gathered Heals you for 75.
Level 5
Void Lord
Soul Harvest
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Level 4
Tormented Fissure
Ignition
Generate 50 Ammo after activating Ignition.
Level 2
Subservience
Soul Harvest
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
Level 1
Queen's Reign
Cluster Grenade
Reduce the Cooldown of Cluster Grenade by 0.5s for each enemy hit by the initial and secondary explosions.
Level 5
A Lost Realm
Weapon
Increase the area of effect of all your explosions by 6%.
Level 3
Bouncing Betty
Explosive Personality
Heal for 60 for each use of Explosive Personality.
Level 2
A Runaway
Hail of Bombs
Increase the explosion radius of Hail of Bombs' explosives by 10%.
Level 1
From Betty with Love
Cluster Grenade
Increase the explosion radius of Cluster Grenade's initial explosion by 24%.
Level 4
Level 1
Winddancer
Protection
Increase the Movement Speed of your Protection target by 30% for 2s.
Level 3
Eldritch Speed
Recharge
Increase your Movement Speed by 10% during Recharge and for 3s after it ends.
Level 1
Timeshaper
Protection
Generate 6 Ammo for the target of your Protection.
Level 3
Glyph of Health
Armor
Increase your maximum Health by 600.
Level 4
Lifegiver
Protection
Heal the target of your Protection for 300.
Level 4
Thanks, Grandpa
Protection
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
Level 1
Shadow's Perch
Ambush
Increase the range of Ambush by 50%.
Level 5
Assassin's Tools
Shadow Bombs
Reduce the damage you take by 6% for 2s after activating Shadow Bombs.
Level 1
Infiltration
Ambush
Heal for 70 after activating Ambush. This applies to each Ambush in the chain.
Level 1
Shattered Worlds
Shadow Bombs
Reduce the Cooldown of Shadow Bombs by 40% after earning a Killing Blow or Elimination.
Level 5
Gathering Shadow
Ambush
Reduce the damage you take by 15% for 2s after Ambush ends. This applies to each Ambush in the chain.
Level 3
Unerring
Shadow Bombs
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
Level 1
Team 1 Score
4
VS
Team 2 Score
2
Designer Armor
Increase your maximum Health by 200.
Level 5
Hide
Increase the duration of Saati's invisibility by 0.25s after deployment of Dead Ringer.
Level 2
Taste Maker
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Level 2
Sure Shot
Increase your Ultimate charge rate by 9%.
Level 3
Reinforced Standee
Increase the Health of Dead Ringer by 450hp.
Level 3
Improvised
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
Level 1
Perennial
Blossom
Reduce the Cooldown of Blossom by 2s.
Level 5
Force of Nature
Armor
Gain a 600-Health Shield for 3s after dropping to or below 50% Health.
Level 4
Chopper
Crippling Throw
Heal for 100 after hitting an enemy with Crippling Throw.
Level 2
Verdant Expanse
Blossom
Increase the radius of Blossom by 12%.
Level 3
Unstoppable
Blossom
Reduce your damage taken by 6% for 4s after using Blossom.
Level 1
Deep Roots
Crippling Throw
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)
Level 1
Glyph of Health
Armor
Increase your maximum Health by 750.
Level 5
Hearthwarder
Protection
Generate 75 Shield after using Protection.
Level 1
Winddancer
Protection
Increase the Movement Speed of your Protection target by 10% for 2s.
Level 1
Glyph of Freedom
Armor
Reduce your active Cooldowns by 24% after getting an Elimination.
Level 3
Lifegiver
Protection
Heal the target of your Protection for 375.
Level 5
Thanks, Grandpa
Protection
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
Level 1
Teleport
Blink
Increase the distance traveled by Blink by 30%.
Level 5
Killing Frost
Soar
Reduce the Cooldown of Soar by 40% after getting an Elimination
Level 2
Great Distance
Soar
Increase the duration of Soar by 1.1s.
Level 2
Biting Cold
Ice Block
Generate 2 Ammo after activating Ice Block.
Level 1
Flicker
Blink
Heal for 150 after using Blink.
Level 5
Wormhole
Blink
Blink can be refired within 4s of its use to return to the initial casting location.
Level 1
Escape Plan
Stealth
Heal for 500 after entering Stealth at or below 65% Health.
Level 5
Stalker
Stealth
Increase your Reload Speed by 30% while Stealth is active.
Level 3
Roost
Scope
Hits with Talon Rifle generate 3% Ultimate charge.
Level 3
Tactical Retreat
Stealth
Increase your Movement Speed by 30% for 2s after entering Stealth.
Level 3
Guerrilla Tactics
Stealth
Generate 15 Energy after getting an Elimination.
Level 1
Nocturnal
Stealth
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2
Level 1
Wrecker
Weapon
Your weapon attacks deal 60% increased Damage to Shields.
Level 2
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Master Riding
Armor
Increase your Mount Speed by 30%.
Level 2
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.