Player Matchup

Azaan
Azaan
Platinum I
ImHereToChill
Azaan
Platinum I
Level 78
Champion Stats
5W - 7L
1,576 SR
Queue Stats
142W - 120L
1,586 Elo+
Party 1
Saati
Saati
Platinum I
ImmuneToBait
Saati
Platinum I
Level 74
Champion Stats
12W - 7L
1,700 SR
Queue Stats
131W - 111L
1,579 Elo+
Party 1
VII
VII
Platinum III
TowerSikselSnak
VII
Platinum III
Level 420
Champion Stats
1W - 3L
1,489 SR
Queue Stats
124W - 106L
1,572 Elo+
Solo
Jenos
Jenos
Platinum IV
VIX400
Jenos
Platinum IV
Level 412
Champion Stats
157W - 139L
1,637 SR
Queue Stats
994W - 946L
1,529 Elo+
Party 3
Barik
Barik
Platinum V
grig1999
Barik
Platinum V
Level 394
Champion Stats
3W - 3L
1,544 SR
Queue Stats
37W - 24L
1,582 Elo+
Party 3
Team Averages
Platinum III
Platinum III
Average Tier
Level 276
1,589 SR
1,570 Elo+

VS

Team Averages
Gold I
Gold I
Average Tier
Level 868
1,708 SR
1,652 Elo+
Skye
Skye
Diamond III
Købby
Skye
Diamond III
Level 879
Champion Stats
15W - 13L
1,696 SR
Queue Stats
612W - 552L
1,638 Elo+
Solo
Grover
Grover
Gold V
Matherr
Grover
Gold V
Level 978
Champion Stats
5W - 6L
1,674 SR
Queue Stats
33W - 26L
1,646 Elo+
Party 2
Atlas
Atlas
Gold V
Raspbarrii
Atlas
Gold V
Level 678
Champion Stats
9W - 11L
1,626 SR
Queue Stats
574W - 516L
1,711 Elo+
Party 2
Ash
Ash
Platinum IV
Tifoex
Ash
Platinum IV
Level 999
Champion Stats
81W - 69L
1,662 SR
Queue Stats
1,176W - 1,151L
1,588 Elo+
Solo
Inara
Inara
Gold V
marzaksar
Inara
Gold V
Level 807
Champion Stats
4W - 0L
1,882 SR
Queue Stats
188W - 134L
1,678 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
29
4 / 11 / 6
2,397
218
73,381
121,651
16,001
Eternal Strife

Eternal Strife

Using an ability above Ire threshold Heals you for 150.

Level 2

Gathering Power

Gathering Power

Heal for 70 for each enemy hit with Reckoning.

Level 1

Grim Deliverance

Grim Deliverance

Heal for 25 for every percentage point of Ire consumed by abilities.

Level 5

Tools of Salvation

Tools of Salvation

Increase your maximum Health by 600.

Level 4

Solemn Watch

Solemn Watch

Increase the distance traveled by Conviction by 18%.

Level 3

Tempering

Tempering

Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.

Level 1

40
8 / 6 / 10
2,827
257
127,072
57,663
0
Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 10%

Level 1

Designer Armor

Designer Armor

Increase your maximum Health by 200.

Level 5

Closing Time

Closing Time

Increase your Movement Speed by 30% for 2.5s after activating Blast Back.

Level 5

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 3.

Level 3

Plated Leggings

Plated Leggings

Reduce Damage taken by 3% for 1.5s after using Blast Back.

Level 1

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

57
7 / 17 / 8
2,277
207
57,099
49,235
0
Latch and Fire

Latch and Fire

Explosive Dodge

Reduce the Cooldown of Grappling Hook by 2s after activating Explosive Dodge.

Level 4

Pop Off

Pop Off

Explosive Dodge

Increase the Area of Effect of Explosive Dodge bombs by 10%.

Level 1

The Night

The Night

Grappling Hook

Reduce the cooldown of Explosive Dodge by 2s after activating Grappling Hook.

Level 4

Never Look

Never Look

Armor

Increase your maximum Health by 50.

Level 1

Aggressive Dodge

Aggressive Dodge

Explosive Dodge

Increase the distance traveled by Explosive Dodge by 25%.

Level 5

Spring Loaded

Spring Loaded

Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%

Level 1

Jenos
VIX400
Jenos
45
2 / 3 / 18
2,779
253
13,737
19,998
12,478
Relativity

Relativity

Astral Mark

Heal for 80 every 1s for 10s after applying Astral Mark.

Level 2

Falling Star

Falling Star

Void Grip

Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.

Level 1

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 20%.

Level 5

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 1.6s.

Level 4

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.2000000000000002s.

Level 3

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Barik
grig1999
Barik
46
7 / 9 / 4
2,813
256
68,976
89,712
51,075
Healing Station

Healing Station

Turret

Heal for 100 every 1s while standing near any of your Turrets.

Level 4

Field Deploy

Field Deploy

Turret

Heal for 80 each time one of your base Turrets hits an enemy.

Level 4

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 300-Health Shield for 3s after activating Rocket Boots.

Level 2

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 30% Health.

Level 3

Combat Repair

Combat Repair

Turret

Heal all of your Turrets for 180 every 1s while you are standing near them.

Level 2

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

Bans
CassieImani
Team 1 Score

0

VS

Team 2 Score

4

Bans
KhanMakoa
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Skye
Købby
Skye
59
18 / 7 / 14
3,650
332
97,577
64,331
0
Tactical Reload

Tactical Reload

Weapon

Generate 16 Ammo after getting an Elimination.

Level 4

Decrepify

Decrepify

Poison Bolts

You do not consume Ammo for 0.5s after hitting an enemy with Poison Bolts.

Level 1

Emergency Exit

Emergency Exit

Hidden

Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.

Level 1

Healing Vapors

Healing Vapors

Smoke Screen

Heal for 625 over 2s while in Smoke Screen.

Level 5

Dissipate

Dissipate

Smoke Screen

Increase your Movement Speed by 32% for 2s after entering Smoke Screen.

Level 4

Preparation

Preparation

Armor

When activating Hidden, refill Wrist Crossbow's Ammo. While Hidden is active, reduce the damage you take by 75%, but reduce the maximum duration of Hidden to 3s. The duration of Hidden cannot be increased.

Level 1

Grover
Matherr
Grover
58
5 / 7 / 31
4,206
382
43,483
43,718
0
Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 20%.

Level 5

Unstoppable

Unstoppable

Blossom

Reduce your damage taken by 6% for 4s after using Blossom.

Level 1

Chop Down

Chop Down

Crippling Throw

Reduce the Cooldown of Crippling Throw by 1.2s.

Level 2

Fatalis

Fatalis

Crippling Throw

Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.

Level 3

Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 1.6s.

Level 4

Ferocity

Ferocity

Weapon

Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)

Level 1

Atlas
60
5 / 4 / 11
2,623
238
61,938
81,666
0
Old Wounds

Old Wounds

Armor

Increase your maximum Health by 600.

Level 4

Infinity Engine

Infinity Engine

Stasis Field

Your weapon doesn't consume Ammo for 1.6s after activating Stasis Field.

Level 1

Steady Arm

Steady Arm

Setback

Generate 1 Ammo after hitting an enemy with Setback.

Level 1

Distant Memory

Distant Memory

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

Ash
Tifoex
Ash
60
7 / 6 / 20
3,248
295
74,756
72,853
20,132
Heavy Metal

Heavy Metal

Armor

Increase your maximum Health by 750.

Level 5

Percussion

Percussion

Kinetic Burst

Increase the Knockback distance of Kinetic Burst by 8%.

Level 1

War Machine

War Machine

Armor

Reduce your active Cooldowns by 10% after getting an Elimination.

Level 1

Fervor

Fervor

Armor

Increase your maximum Ammo by 3.

Level 3

Ramparts

Ramparts

Siege Shield

Reduce the Cooldown of Siege Shield by 4s.

Level 5

Level 1

Inara
marzaksar
Inara
60
11 / 4 / 18
3,380
307
60,505
77,697
13,496
Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2.5s.

Level 5

Lodestone

Lodestone

Warder's Field

Generate 2 Ammo after activating Warder's Field.

Level 1

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 1s.

Level 1

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 15% while standing in Warder's Field.

Level 3

Steadfast

Steadfast

Armor

Increase your maximum Health by 750.

Level 5

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

Match Insights

Player Kills, Deaths, and Assists

2m 32s
Objective Time
8m 10s
74
Kill Participation
140
28
Kills
46
46
Deaths
28
46
Assists
94
Player
Kills
Deaths
Assists
KDA
L
4
11
6
0.64
L
8
6
10
2.17
W
Skye
Købby
Skye
18
7
14
3.57
W
Grover
Matherr
Grover
5
7
31
2.93
W
Atlas
5
4
11
2.63
W
Ash
Tifoex
Ash
7
6
20
2.83
L
7
17
8
0.65
L
Jenos
VIX400
Jenos
2
3
18
3.67
L
Barik
grig1999
Barik
7
9
4
1
W
Inara
marzaksar
Inara
11
4
18
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

340,265
Damage
338,259
338,259
Taken
340,265
79,554
Shielding
33,628
183,766
Healing
221,469
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
73,381
56,263
0
17,245
121,651
16,001
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
127,072
104,587
0
1,331
57,663
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Skye
Købby
Skye
97,577
71,157
0
22,327
64,331
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Grover
Matherr
Grover
43,483
34,933
161,995
27,472
43,718
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Atlas
61,938
61,938
0
1,432
81,666
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Ash
Tifoex
Ash
74,756
72,131
0
255
72,853
20,132
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
57,099
43,530
0
1,090
49,235
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
Jenos
VIX400
Jenos
13,737
11,648
130,854
10,179
19,998
12,478
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
Barik
grig1999
Barik
68,976
68,976
0
23,067
89,712
51,075
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

W
Inara
marzaksar
Inara
60,505
50,103
0
7,988
77,697
13,496
Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Damage Done by Role

Damage Taken by Role