Player Matchup
VS
Match Stats
Sharpened Resolve
Weapon
Consuming Darkness stacks Heals you for an additional 10 per stack.
Level 1
What May Come
Tendril
Reduce the damage you take by 20% for 3s after activating Tendril.
Level 5
Unified in Purpose
Dark Siphon
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Level 5
New Purpose
Armor
Increase your maximum Health by 150.
Level 3
A Broken Path
Dark Siphon
Increase the Healing received from Dark Siphon by 50 health.
Level 1
Unyielding Pressure
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
Level 1
Protectors
Guardian Spirit
Regenerate 8% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Level 4
Celestial Body
Armor
Increase your maximum Health by 50.
Level 1
Moonlight Garden
Weapon
Generate 4% Moonlight for each enemy hit with Light Bow.
Level 2
Moonwalk
Armor
Increase your maximum Moonlight capacity by 40%.
Level 5
Sanctum of Faith
Moonlight
Regenerate 3% Moonlight every 1s while not using Moonlight.
Level 3
Sacrifice
Guardian Spirit
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
Level 1
Bowling Ball
Rocket Boots
Gain a 600-Health Shield for 3s after activating Rocket Boots.
Level 4
Failsafe
Armor
Reset the Cooldown of Rocket Boots after falling to or below 10% Health.
Level 1
Healing Station
Turret
Heal for 100 every 1s while standing near any of your Turrets.
Level 4
Field Deploy
Turret
Heal for 80 each time one of your base Turrets hits an enemy.
Level 4
Brave and Bold
Armor
Increase your maximum Health by 300.
Level 2
Tinkerin
Weapon
Modify your Blunderbuss to fire a single slug that deals 600 damage.
Level 1
King's Court
Detonate
Heal for 75 for each Sticky Bomb you Detonate.
Level 5
Jolt
Poppy Bomb
Increase the effect of Poppy Bomb’s Knockback by 15% and cause Poppy Bomb to explode on contact with any surface.
Level 1
Shock and Awe
Detonate
Increase your Movement Speed by 2.75% for 3s after hitting at least one enemy with Detonate.
Level 1
Reinforced Casing
Armor
Increase your maximum Ammo by 3.
Level 3
King's New Cloak
Armor
Increase your maximum Health by 250.
Level 5
Royal Subjects
Weapon
Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.
Level 1
Guts
Armor
Reduce your damage taken by 25% while at or below 40% Health.
Level 5
Transient
Rune of Travel
Reduce the cooldown of Rune of Travel by 1s.
Level 1
Eternal
Rune of Travel
Increase the duration of Rune of Travel by 1s.
Level 1
Evanescent
Rune of Travel
Increase your Movement Speed by 32% while Rune of Travel is active.
Level 4
Primeval Might
Overcharge
Gain 20% Lifesteal while Overcharge is active.
Level 4
Inner Strength
Rune of Travel
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
Level 1
Team 1 Score
2
VS
Team 2 Score
4
Unchecked Power
Rift Slash
Increase the slow strength of the rift's pulses by 20%.
Level 4
Unyielding Advance
Increase Abyssal Fortress' Health by 400
Level 2
True Freedom
You can miss 3 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Level 3
All Will Kneel
Rift Slash
Increase the Abyssal Rift's pulse area of effect by 36%.
Level 3
The Little Things
Reduce the Cooldown of Rift Slash by 0.6000000000000001s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Level 3
Show Of Force
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
Level 1
Perennial
Blossom
Reduce the Cooldown of Blossom by 2s.
Level 5
Adrenaline
Armor
Reduce your active Cooldowns by 10% after getting an Elimination.
Level 1
Overgrowth
Vine
Reset the Cooldown of Vine after dropping to or below 15% Health.
Level 1
Verdant Expanse
Blossom
Increase the radius of Blossom by 16%.
Level 4
Fatalis
Crippling Throw
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 2.4s.
Level 4
Ferocity
Weapon
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
Level 1
Swagger
Armor
Increase your maximum Health by 250.
Level 5
Bullseye
Weapon
Reduce your active Cooldowns by 10% when you get an Elimination.
Level 1
Poise
Armor
Reduce the Movement Speed penalty while drawing your Longbow by 40%.
Level 2
Shimmer
Withdraw
Reset the Cooldown of Withdraw after dropping to or below 30% Health.
Level 2
Wanderlust
Armor
Increase your Movement Speed by 15%.
Level 5
Recurve
Weapon
Increase the rate at which your Longbow charges by 25%.
Level 1
Power of the Abyss
Reversal
Reduce the Cooldown of Nether Step by 80% after hitting an enemy with Reversal.
Level 4
Through the Warp
Nether Step
Increase the distance of each Nether Step dash by 15%.
Level 3
Sleight of Hand
Nether Step
Generate 2 Ammo after activating Nether Step.
Level 2
Elusive
Nether Step
Increase your Movement Speed by 40% for 3s after activating Nether Step.
Level 4
Marksman
Defiance
Generate 2 Ammo after hitting an enemy with Defiance.
Level 2
Dark Stalker
Nether Step
Nether Step now has 3 separate charges and is no longer linked.
Level 1
Lightning Rod
Shock Pulse
Heal for 150 for each enemy hit with Shock Pulse.
Level 5
Conduit
Shock Pulse
Increase your Movement Speed by 6% for 3s after hitting an enemy with Shock Pulse.
Level 1
Arc Lightning
Shock Pulse
Increase the Chain range of Shock Pulse by 24%.
Level 3
Thunderstruck
Shock Pulse
Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.
Level 2
Shamanic Might
Armor
Increase your maximum Health by 200.
Level 4
Maelstrom
Shock Pulse
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2
Veteran
Armor
Increase your base maximum Health by 11%.
Level 2
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Bulldozer
Weapon
Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.
Level 2
Veteran
Armor
Increase your base maximum Health by 5.5%.