Player Matchup

Octavia
Octavia
Platinum II
BanTerminus
Octavia
Platinum II
Level 119
Champion Stats
55W - 48L
1,648 SR
Queue Stats
239W - 195L
1,594 Elo+
Party 1
Barik
Barik
Gold II
DamnThatApe
Barik
Gold II
Level 353
Champion Stats
18W - 7L
1,716 SR
Queue Stats
140W - 119L
1,618 Elo+
Party 1
Koga
Koga
Diamond IV
KissMeJeff 
Koga
Diamond IV
Level 195
Champion Stats
194W - 173L
1,681 SR
Queue Stats
384W - 380L
1,582 Elo+
Solo
Corvus
Corvus
Platinum I
NotVintchu
Corvus
Platinum I
Level 85
Champion Stats
1W - 1L
1,365 SR
Queue Stats
117W - 122L
1,546 Elo+
Party 1
Yagorath
Yagorath
Platinum I
litleBeeg
Yagorath
Platinum I
Level 221
Champion Stats
73W - 67L
1,666 SR
Queue Stats
522W - 504L
1,612 Elo+
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 195
1,615 SR
1,590 Elo+

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 386
1,667 SR
1,589 Elo+
Fernando
Fernando
Platinum V
Mamzair_91
Fernando
Platinum V
Level 999
Champion Stats
48W - 35L
1,670 SR
Queue Stats
1,324W - 1,354L
1,573 Elo+
Solo
Ruckus
Ruckus
Platinum IV
RUUUZER
Ruckus
Platinum IV
Level 581
Champion Stats
51W - 38L
1,761 SR
Queue Stats
796W - 740L
1,615 Elo+
Solo
Jenos
Jenos
Gold V
Reyca
Jenos
Gold V
Level 187
Champion Stats
5W - 11L
1,515 SR
Queue Stats
16W - 22L
1,503 Elo+
Solo
VII
VII
Platinum IV
caocehuamama
VII
Platinum IV
Level 73
Champion Stats
20W - 16L
1,647 SR
Queue Stats
120W - 112L
1,588 Elo+
Solo
Diamond III
zenorxin
Unknown
Diamond III
Level 90
Champion Stats
13W - 9L
1,741 SR
Queue Stats
182W - 171L
1,669 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Octavia
BanTerminus
Octavia
30
10 / 3 / 7
2,621
328
75,258
18,869
0
Dominant Dome

Dominant Dome

Increase the radius of your Distortion Field by 4%.

Level 1

Interdiction

Interdiction

Weapon

Increase your maximum Ammo by 8.

Level 4

Determined Defense

Determined Defense

Armor

Increase your maximum Health by 50.

Level 1

Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 40% Health.

Level 4

New Boots

New Boots

Weapon

Reduce the Movement Speed penalty of Designated Sights by 100%.

Level 5

Display of Force

Display of Force

Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.

Level 1

59
3 / 3 / 9
2,577
322
30,170
34,625
47,436
Palisade

Palisade

Barricade

Reduce the Cooldown of Barricade by 2s.

Level 5

Healing Station

Healing Station

Turret

Heal for 75 every 1s while standing near any of your Turrets.

Level 3

One Man's Treasure

One Man's Treasure

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 4

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 10% Health.

Level 1

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 300-Health Shield for 3s after activating Rocket Boots.

Level 2

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

31
12 / 5 / 5
2,562
320
57,729
34,077
0
Tenacious

Tenacious

Shadow Step

Heal for 40 after activating Shadow Step.

Level 1

Trained Killer

Trained Killer

Dragon Stance

While in Dragon Stance, regenerate 6 Ammo every 1s.

Level 1

Guild Tactics

Guild Tactics

Skewer

Heal for 800 after hitting at least one enemy with Skewer.

Level 5

Gale Storm

Gale Storm

Skewer

Generate 50% Energy after earning a Killing Blow with Skewer.

Level 4

Something to Prove

Something to Prove

Armor

Generate 40% Energy after falling to or below 50% Health.

Level 4

Dragon Fangs

Dragon Fangs

Dragon Stance

Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.

Level 1

Corvus
NotVintchu
Corvus
35
4 / 4 / 13
2,567
321
13,252
18,708
1,400
Grand Design

Grand Design

Mark of Fate

Grants Marked ally 10% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.

Level 4

Magistrate's Might

Magistrate's Might

Armor

Gain a 260-Health Shield for 3s after dropping to or below 35% Health.

Level 2

New Resolve

New Resolve

Mark of Fate

Grant a 160-Health Shield to an ally for 2s when you Mark them.

Level 4

The Price of Salvation

The Price of Salvation

Abyssal Reconstruction

Heal for 160 over 1s after Healing an ally with Abyssal Reconstruction.

Level 2

Condemnation

Condemnation

Armor

Increase the Healing you do by 15% while at or below 70% Health.

Level 3

Dark Gifts

Dark Gifts

Abyssal Reconstruction

Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.

Level 1

Yagorath
litleBeeg
Yagorath
37
2 / 1 / 16
2,388
299
29,513
57,655
22,314
End of an Era

End of an Era

Hardening

Increase the additional Damage Reduction benefit of Hardening by 100% but reduce its duration by {scale=10|10}%.

Level 5

Last Efforts

Last Efforts

Piercing Quills

Hitting an enemy with Piercing Quills grants 20% Lifesteal for 0.6s.

Level 1

Raze and Burn

Raze and Burn

Piercing Quills

Heal for 150 after hitting an enemy with Piercing Quills.

Level 3

Collateral Damage

Collateral Damage

Form Swap

Gain 20% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.

Level 2

Towering Presence

Towering Presence

Armor

Increase the Health of your Ultimate Health pool by 800.

Level 4

Sight Begets Strength

Sight Begets Strength

Primal Vision

Allied players within range of your Primal Vision gain a stackable 90-Health Shield and 15% increased Movement Speed for 4s each time you pulse, but your Primal Vision has its Cooldown increased by 2s.

Level 1

Bans
MakoaKhan
Team 1 Score

4

VS

Team 2 Score

0

Bans
Sha LinCassie
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
Mamzair_91
Fernando
59
0 / 7 / 4
1,772
222
21,119
56,773
89,263
Unstoppable Force

Unstoppable Force

Charge

Apply a Knockback of 200 to enemies hit by Charge.

Level 1

Cavalier

Cavalier

Armor

Increase your maximum Health by 150.

Level 1

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.

Level 5

Safe Travel

Safe Travel

Charge

Gain a 450-Health Shield for 3s after you use Charge.

Level 3

Running Start

Running Start

Charge

Increase your Movement Speed by 50% for 3s after using Charge.

Level 5

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Ruckus
RUUUZER
Ruckus
48
2 / 6 / 3
1,506
188
42,703
63,235
22,896
Fuel Reserves

Fuel Reserves

Advance

Increase the travel distance of Advance by 35%.

Level 5

Opulence

Opulence

Missile Launcher

Heal 60 health for each player hit by Missile Launcher.

Level 1

Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 1s.

Level 1

Dampener

Dampener

Armor

Increase your maximum Health by 600.

Level 4

Crystal Capacitor

Crystal Capacitor

Missile Launcher

Reduce the Cooldown of Missile Launcher by 2.8s.

Level 4

Aerial Assault

Aerial Assault

Advance

Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.

Level 1

Jenos
Reyca
Jenos
49
0 / 6 / 6
1,618
202
8,337
18,983
6,831
Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 16%.

Level 4

Relativity

Relativity

Astral Mark

Heal for 40 every 1s for 10s after applying Astral Mark.

Level 1

Sidereal

Sidereal

Weapon

Increase your maximum Health by 50.

Level 1

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.6s.

Level 4

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

37
8 / 6 / 2
1,833
229
33,852
27,070
2,753
Fragments

Fragments

Armor

Heal for 10% of your maximum Health over 5s after latching to a wall with Grappling Hook.

Level 1

Tick Tock

Tick Tock

Armor

Reset the Cooldown of Grappling Hook after falling to or below 20% Health.

Level 4

My City

My City

Grappling Hook

Reduce your damage taken by 10% while latched to a wall after using Grappling Hook.

Level 1

Never Look

Never Look

Armor

Increase your maximum Health by 250.

Level 5

Terror

Terror

Grappling Hook

(223153) Increase the pull strength of Grappling Hook by 20%.

Level 4

Tribunal Upgrades

Tribunal Upgrades

Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.

Level 1

zenorxin
Unknown
43
6 / 6 / 4
1,946
243
57,923
39,861
4,793

Level 4

Level 2

Level 4

Level 1

Level 4

Level 1

Match Insights

Player Kills, Deaths, and Assists

5m 49s
Objective Time
1m 56s
81
Kill Participation
35
31
Kills
16
16
Deaths
31
50
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Octavia
BanTerminus
Octavia
10
3
7
4.5
W
3
3
9
2.5
W
12
5
5
2.9
L
Fernando
Mamzair_91
Fernando
0
7
4
0.29
W
Corvus
NotVintchu
Corvus
4
4
13
2.63
L
Ruckus
RUUUZER
Ruckus
2
6
3
0.58
L
Jenos
Reyca
Jenos
0
6
6
0.5
L
8
6
2
1.5
W
Yagorath
litleBeeg
Yagorath
2
1
16
10
L
zenorxin
Unknown
6
6
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

205,922
Damage
163,934
163,934
Taken
205,922
71,150
Shielding
126,536
123,506
Healing
83,884
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Octavia
BanTerminus
Octavia
75,258
67,171
107
5,536
18,869
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
30,170
30,170
0
8,907
34,625
47,436
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
57,729
31,132
396
14,157
34,077
0

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

L
Fernando
Mamzair_91
Fernando
21,119
14,247
0
1,531
56,773
89,263
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Corvus
NotVintchu
Corvus
13,252
10,107
77,348
7,121
18,708
1,400
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

L
Ruckus
RUUUZER
Ruckus
42,703
28,316
0
6,783
63,235
22,896
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Jenos
Reyca
Jenos
8,337
7,095
68,114
5,241
18,983
6,831
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
33,852
33,452
0
2,215
27,070
2,753
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Yagorath
litleBeeg
Yagorath
29,513
13,788
0
9,934
57,655
22,314
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

L
zenorxin
Unknown
57,923
46,273
0
0
39,861
4,793
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Damage Done by Role

Damage Taken by Role