Player Matchup
VS
Match Stats
Level 3
Level 3
Level 2
Level 4
Level 3
Level 1
Harsh Training
Armor
Increase your maximum Health by 250.
Level 5
Tenacious
Shadow Step
Heal for 40 after activating Shadow Step.
Level 1
Something to Prove
Armor
Generate 20% Energy after falling to or below 50% Health.
Level 2
Memento
Weapon
Increase your maximum Ammo by 10.
Level 2
Wind's Embrace
Agility
Heal for 100 every 1s while Agility is active.
Level 5
Level 1
Astral Cycle
Astral Mark
Increase the duration of Astral Mark by 1.6s.
Level 4
Cosmic Barrier
Stellar Wind
Reduce your damage taken by 5% while Stellar Wind is active.
Level 1
Heavenly Pull
Void Grip
Increase the range at which you can use Void Grip by 20%.
Level 2
Retrograde
Astral Mark
Reduce the Cooldown of Astral Mark by 1.6s.
Level 4
Lightyears
Astral Mark
Increase the range of Astral Mark by 16%.
Level 4
Luminary
Astral Mark
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
Level 1
A Runaway
Hail of Bombs
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Level 3
From Betty with Love
Cluster Grenade
Increase the explosion radius of Cluster Grenade's initial explosion by 6%.
Level 1
Creator's Claim
Armor
Increase your maximum Health by 150.
Level 3
Labor of Genius
Weapon
Hits with Grenade Launcher increase Reload Speed by 5% for 1.5s, stacking up to 3 times. Additional hits refresh the duration.
Level 3
A Lost Realm
Weapon
Increase the area of effect of all your explosions by 10%.
Level 5
Level 1
Shield Wall
Bulwark
Increase the Health of your Bulwark by 600.
Level 3
Bloodthirst
Armor
Gain 8% Lifesteal.
Level 2
Platemail
Armor
Increase your maximum Health by 450.
Level 3
Hold the Line!
Battle Shout
Heal for an additional 240 after activating Battle Shout.
Level 3
Hopeguard
Bulwark
Increase your Healing received by 24% while your Bulwark is active.
Level 4
Lian's Shield
Bulwark
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
Level 1
Inheritance
Armor
Reduce your active Cooldowns by 24% after getting an Elimination.
Level 3
Manifest Destiny
Grace
Increase the travel distance of Grace by 20 units.
Level 4
Eagle's Emerald
Valor
Generate 1 Ammo for each enemy hit with Valor.
Level 1
Swift Jade
Valor
Reduce the Cooldown of Grace by 2.5s for each enemy hit with Valor. Can only happen once every 3s.
Level 5
Divine Right
Grace
Gain 10% Movement Speed for 3s after using Grace.
Level 2
Alacrity
Grace
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
Level 1
Steadfast
Armor
Increase your maximum Health by 600.
Level 4
Stone Bulwark
Earthen Guard
Heal for 112 every 1s while Earthen Guard is active.
Level 4
Insurmountable
Armor
Increase your maximum Ammo by 1.
Level 1
Geomancer
Earthen Guard
Reduce the Cooldown of Earthen Guard by 2.5s.
Level 5
Lodestone
Warder's Field
Generate 2 Ammo after activating Warder's Field.
Level 1
Tremors
Impasse
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
Level 1
Spiteful
Defiance
Generate 3% Ultimate charge after hitting at least one enemy with Defiance.
Level 3
Marksman
Defiance
Generate 3 Ammo after hitting an enemy with Defiance.
Level 3
Sleight of Hand
Nether Step
Generate 3 Ammo after activating Nether Step.
Level 3
Through the Warp
Nether Step
Increase the distance of each Nether Step dash by 15%.
Level 3
Quick Draw
Weapon
Hitting a player with Revolver Heals you for 45.
Level 3
Dark Stalker
Nether Step
Nether Step now has 3 separate charges and is no longer linked.
Level 1
Perennial
Blossom
Reduce the Cooldown of Blossom by 2s.
Level 5
Adrenaline
Armor
Reduce your active Cooldowns by 10% after getting an Elimination.
Level 1
Fatalis
Crippling Throw
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.
Level 2
Chop Down
Crippling Throw
Reduce the Cooldown of Crippling Throw by 1.2s.
Level 2
Verdant Expanse
Blossom
Increase the radius of Blossom by 20%.
Level 5
Deep Roots
Crippling Throw
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)
Level 1
Wrecking Ball
Shatterfall
Increase the leap distance of Shatterfall by 30%.
Level 3
Powerslave
Power Siphon
Reduce the Movement Speed penalty during Power Siphon by 15%.
Level 1
Playing God
Power Siphon
Heal for 25% of the damage Absorbed by Power Siphon.
Level 5
Devastation
Calamity Blast
Heal for 180 for each enemy hit by Calamity Blast.
Level 3
Despoiler
Shatterfall
Heal for 300 for each enemy hit with Shatterfall.
Level 3
Crush
Shatterfall
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Lethality
Weapon
Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2
Lethality
Weapon
Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.
Level 1
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.