Player Matchup

Inara
Inara
Platinum IV
ExJulesMe
Inara
Platinum IV
Level 489
Champion Stats
58W - 46L
1,614 SR
Queue Stats
144W - 141L
1,509 Elo+
Party 2
Atlas
Atlas
Gold II
SegmundFloyd
Atlas
Gold II
Level 999
Champion Stats
21W - 17L
1,646 SR
Queue Stats
295W - 281L
1,486 Elo+
Solo
Imani
Imani
Platinum IV
VIX400
Imani
Platinum IV
Level 417
Champion Stats
32W - 33L
1,563 SR
Queue Stats
963W - 919L
1,524 Elo+
Solo
Vora
Vora
Gold I
nohifyrdt
Vora
Gold I
Level 327
Champion Stats
50W - 46L
1,595 SR
Queue Stats
892W - 902L
1,528 Elo+
Solo
Io
Io
Silver I
xoxoGabexoxo
Io
Silver I
Level 195
Champion Stats
46W - 36L
1,670 SR
Queue Stats
322W - 307L
1,520 Elo+
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 485
1,618 SR
1,513 Elo+

VS

Team Averages
Gold III
Gold III
Average Tier
Level 738
1,602 SR
1,536 Elo+
Fernando
Fernando
Gold IV
BodyaMix
Fernando
Gold IV
Level 425
Champion Stats
32W - 30L
1,593 SR
Queue Stats
662W - 625L
1,520 Elo+
Party 1
Terminus
Terminus
Platinum IV
KetaESP
Terminus
Platinum IV
Level 999
Champion Stats
44W - 24L
1,723 SR
Queue Stats
559W - 489L
1,548 Elo+
Solo
Moji
Moji
Gold II
KvitnevaLastivka
Moji
Gold II
Level 999
Champion Stats
76W - 63L
1,641 SR
Queue Stats
996W - 945L
1,521 Elo+
Party 1
Tyra
Tyra
Gold V
Merca023
Tyra
Gold V
Level 270
Champion Stats
0W - 2L
1,338 SR
Queue Stats
672W - 620L
1,520 Elo+
Party 1
Jenos
Jenos
Gold V
Panier
Jenos
Gold V
Level 999
Champion Stats
68W - 35L
1,714 SR
Queue Stats
143W - 129L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Inara
ExJulesMe
Inara
58
5 / 3 / 31
4,041
269
71,028
95,168
31,024
Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 20% while standing in Warder's Field.

Level 4

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 0.5s.

Level 1

Steadfast

Steadfast

Armor

Increase your maximum Health by 450.

Level 3

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 5s.

Level 5

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

58
14 / 5 / 24
3,526
235
78,886
96,772
0
Old Wounds

Old Wounds

Armor

Increase your maximum Health by 600.

Level 4

Continuum Shift

Continuum Shift

Second Chance

Second Chance sends you 0.4s further into the past.

Level 1

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Lost Legacy

Lost Legacy

Stasis Field

Heal for 320 every 1s for 3s after activating Stasis Field.

Level 4

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

Imani
VIX400
Imani
45
15 / 4 / 24
2,238
149
120,832
29,126
0
Ancient Duty

Ancient Duty

Armor

Increase your maximum Health by 250.

Level 5

Ice in her Veins

Ice in her Veins

Frostfire Glide

Heal for 200 every 1s while using FrostFire Glide.

Level 4

Pyretic Momentum

Pyretic Momentum

Frostfire Glide

FrostFire Glide travels 15% faster.

Level 3

Pilgrimage

Pilgrimage

Frostfire Glide

Increase the duration of FrostFire Glide by 0.5s.

Level 1

Permafrost

Permafrost

Frost Bomb

Increase the Projectile Speed of Frost Bomb by 12%.

Level 2

Pyromania

Pyromania

Pyre Ball

Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.

Level 1

Vora
56
30 / 5 / 7
3,842
256
99,310
38,042
1,350
A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 200 health.

Level 4

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.

Level 3

Dance with Fate

Dance with Fate

Tendril

Reduce the cooldown of Tendril by 1.7999999999999998s.

Level 3

New Purpose

New Purpose

Armor

Increase your maximum Health by 200.

Level 4

Otherworldly Tether

Otherworldly Tether

Tendril

Gain a 75 Shield for 5s after activating Tendril.

Level 1

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

46
7 / 5 / 25
3,854
257
45,841
41,278
0
Sanctum of Faith

Sanctum of Faith

Moonlight

Regenerate 5% Moonlight every 1s while not using Moonlight.

Level 5

Celestial Body

Celestial Body

Armor

Increase your maximum Health by 50.

Level 1

Protectors

Protectors

Guardian Spirit

Regenerate 4% Moonlight every 1s while within 30 units of Luna and not using Moonlight.

Level 2

Restored Faith

Restored Faith

Moonlight

Heal for 20 every time you Heal an ally with Moonlight.

Level 2

Moonwalk

Moonwalk

Armor

Increase your maximum Moonlight capacity by 40%.

Level 5

Sacrifice

Sacrifice

Guardian Spirit

[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.

Level 1

Bans
WilloCassie
Team 1 Score

4

VS

Team 2 Score

2

Bans
KhanMakoa
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
BodyaMix
Fernando
44
5 / 11 / 4
3,652
243
79,671
113,086
70,215
Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Cavalier

Cavalier

Armor

Increase your maximum Health by 750.

Level 5

Unstoppable Force

Unstoppable Force

Charge

Apply a Knockback of 600 to enemies hit by Charge.

Level 3

Launch

Launch

Charge

Increase the travel distance of Charge by 45%.

Level 3

Safe Travel

Safe Travel

Charge

Gain a 300-Health Shield for 3s after you use Charge.

Level 2

Formidable

Formidable

Charge

You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.

Level 1

Terminus
KetaESP
Terminus
60
3 / 11 / 2
3,216
214
51,894
120,752
0
Strength of Stone

Strength of Stone

Calamity Blast

Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.

Level 5

Powerslave

Powerslave

Power Siphon

Reduce the Movement Speed penalty during Power Siphon by 15%.

Level 1

Hulking Monstrosity

Hulking Monstrosity

Armor

Increase your maximum Health by 450.

Level 3

We Can Rebuild Him

We Can Rebuild Him

Armor

Receive 5% increased Healing while at or below 50% Health.

Level 1

It Follows

It Follows

Calamity Blast

Increase your Movement Speed by 10% for each Calamity Charge you have.

Level 5

Undying

Undying

Armor

Reduce the damage you take by 20% while at or below 50% Health.

Level 1

59
11 / 17 / 3
3,691
246
68,090
69,400
28,641

Level 4

Level 2

Level 3

Level 4

Level 2

Level 1

Tyra
32
2 / 17 / 8
3,315
221
74,283
75,534
0
Bandolier

Bandolier

Nade Launcher

Reduce the Cooldown of Nade Launcher by 2.5s.

Level 5

Turn The Table

Turn The Table

Nade Launcher

Heal for 120 for each enemy hit with Nade Launcher.

Level 2

Survivalist

Survivalist

Armor

Increase your maximum Health by 100.

Level 2

Locked and Loaded

Locked and Loaded

Weapon

Increase your maximum Ammo by 2.

Level 1

In The Fray

In The Fray

Nade Launcher

Decrease your damage taken by 20% for 3s after using Nade Launcher.

Level 5

Mercy Kill

Mercy Kill

Nade Launcher

Nade Launcher has 3 charges, but reduce the damage of each to 650.

Level 1

Jenos
Panier
Jenos
59
1 / 12 / 10
3,988
266
26,448
37,125
0
Relativity

Relativity

Astral Mark

Heal for 160 every 1s for 10s after applying Astral Mark.

Level 4

Falling Star

Falling Star

Void Grip

Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.

Level 1

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 10%.

Level 1

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 2s.

Level 5

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 16%.

Level 4

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Match Insights

Player Kills, Deaths, and Assists

9m 36s
Objective Time
8m 34s
182
Kill Participation
49
71
Kills
22
22
Deaths
68
111
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Fernando
BodyaMix
Fernando
5
11
4
0.64
W
Inara
ExJulesMe
Inara
5
3
31
6.83
L
Terminus
KetaESP
Terminus
3
11
2
0.36
L
11
17
3
0.74
L
Tyra
2
17
8
0.35
L
Jenos
Panier
Jenos
1
12
10
0.5
W
14
5
24
5.2
W
Imani
VIX400
Imani
15
4
24
6.75
W
Vora
30
5
7
6.7
W
7
5
25
3.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

415,897
Damage
300,386
300,386
Taken
415,897
32,374
Shielding
98,856
196,218
Healing
202,619
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Fernando
BodyaMix
Fernando
79,671
54,987
0
2,686
113,086
70,215
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

W
Inara
ExJulesMe
Inara
71,028
51,768
704
1,927
95,168
31,024
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Level 1

L
Terminus
KetaESP
Terminus
51,894
46,495
0
17,981
120,752
0
Bulldozer

Bulldozer

Weapon

Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
68,090
66,326
15,558
8,926
69,400
28,641
Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

L
Tyra
74,283
49,668
0
3,602
75,534
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Jenos
Panier
Jenos
26,448
15,182
144,082
9,784
37,125
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Level 1

W
78,886
78,886
0
8,399
96,772
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
Imani
VIX400
Imani
120,832
104,363
0
4,406
29,126
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

W
Vora
99,310
67,741
0
14,729
38,042
1,350
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Level 1

W
45,841
44,367
136,430
29,623
41,278
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Damage Done by Role

Damage Taken by Role