Player Matchup

Azaan
Azaan
Avion5800
Azaan
Level 83
Champion Stats
4W - 5L
1,393 SR
Queue Stats
283W - 288L
1,561 Elo+
Solo
Tyra
Tyra
Baybro da king
Tyra
Level 634
Champion Stats
459W - 485L
1,464 SR
Queue Stats
499W - 536L
1,431 Elo+
Solo
Corvus
Corvus
CarCarVr00m
Corvus
Level 491
Champion Stats
5W - 1L
1,644 SR
Queue Stats
61W - 74L
1,455 Elo+
Solo
Koga
Koga
Spazface2792
Koga
Level 48
Champion Stats
5W - 6L
1,493 SR
Queue Stats
58W - 56L
1,483 Elo+
Solo
Ying
Ying
xMooNxDreameRx
Ying
Level 75
Champion Stats
19W - 19L
1,416 SR
Queue Stats
25W - 22L
1,404 Elo+
Solo
Team Averages
Level 266
1,482 SR
1,467 Elo+

VS

Team Averages
Level 170
1,574 SR
1,494 Elo+
Grover
Grover
BigMoneyTech
Grover
Level 331
Champion Stats
22W - 22L
1,484 SR
Queue Stats
346W - 375L
1,502 Elo+
Solo
Inara
Inara
BigWorm504M
Inara
Level 100
Champion Stats
23W - 15L
1,604 SR
Queue Stats
172W - 238L
1,393 Elo+
Solo
Evie
Evie
Pulp1209
Evie
Level 35
Champion Stats
2W - 2L
1,581 SR
Queue Stats
36W - 39L
1,469 Elo+
Solo
Imani
Imani
SonyDualshock3
Imani
Level 126
Champion Stats
33W - 29L
1,660 SR
Queue Stats
113W - 75L
1,684 Elo+
Solo
Fernando
Fernando
dagreen398
Fernando
Level 260
Champion Stats
94W - 85L
1,543 SR
Queue Stats
209W - 218L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Azaan
Avion5800
Azaan
37
7 / 2 / 12
2,620
291
46,660
42,727
23,534
Grim Deliverance

Grim Deliverance

Heal for 20 for every percentage point of Ire consumed by abilities.

Level 4

Overwhelming Presence

Overwhelming Presence

Heal for 60 every 0.5s while at least one wall segment of Sanctuary is active.

Level 5

Gathering Power

Gathering Power

Heal for 70 for each enemy hit with Reckoning.

Level 1

Piety

Piety

Heal for 75 after activating Conviction.

Level 1

Eternal Strife

Eternal Strife

Using an ability above Ire threshold Heals you for 300.

Level 4

Tempering

Tempering

Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.

Level 1

49
10 / 2 / 16
2,934
326
61,976
22,636
0
Volatile

Volatile

Fire Bomb

Reduce the Cooldown of Fire Bomb by 3s.

Level 5

In The Fray

In The Fray

Nade Launcher

Decrease your damage taken by 4% for 3s after using Nade Launcher.

Level 1

Napalm

Napalm

Fire Bomb

Activating Fire Bomb heals you for 200 over 2s.

Level 2

Survivalist

Survivalist

Armor

Increase your maximum Health by 200.

Level 4

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Burn, Monster!

Burn, Monster!

Fire Bomb

Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.

Level 1

Corvus
58
6 / 2 / 23
2,961
329
19,892
14,560
260
Grand Design

Grand Design

Mark of Fate

Grants Marked ally 10% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.

Level 4

Magistrate's Might

Magistrate's Might

Armor

Gain a 130-Health Shield for 3s after dropping to or below 35% Health.

Level 1

Priority Targets

Priority Targets

Abyssal Reconstruction

Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 2s. This effect can only occur once every 5s.

Level 4

Shadow Tribunal

Shadow Tribunal

Mark of Fate

Mark of Fate now provides to its target an additional 15% of the Healing done to other allies with Abyssal Reconstruction.

Level 3

Crushing Expectations

Crushing Expectations

Mark of Fate

Increase the Movement Speed of any ally Marked by Mark of Fate by 9%.

Level 3

Dark Gifts

Dark Gifts

Abyssal Reconstruction

Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.

Level 1

32
14 / 3 / 12
2,710
301
63,634
23,680
0
Guild Tactics

Guild Tactics

Skewer

Heal for 800 after hitting at least one enemy with Skewer.

Level 5

Criminal Record

Criminal Record

Dragon Stance

Gain 3.5% Lifesteal while in Dragon Stance.

Level 1

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 150.

Level 3

Trained Killer

Trained Killer

Dragon Stance

While in Dragon Stance, regenerate 6 Ammo every 1s.

Level 1

Swift Hands

Swift Hands

Dragon Stance

Reduce the time it takes to enter and exit Dragon Stance by 50%.

Level 5

Dragon Fangs

Dragon Fangs

Dragon Stance

Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.

Level 1

27
4 / 2 / 17
2,422
269
21,975
29,265
0
Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Mesmerism

Mesmerism

Illusion

Generate 2 Ammo after activating Illusion.

Level 2

Tangible

Tangible

Armor

Increase your maximum Health by 200.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

Team 1 Score

4

VS

Team 2 Score

0

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Grover
60
0 / 9 / 4
1,592
177
26,450
43,324
0
Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 1.6s.

Level 4

Gentle Breeze

Gentle Breeze

Blossom

Increase your allies' Movement Speed by 10% for 4s after they are Healed by Blossom.

Level 2

Adrenaline

Adrenaline

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Overgrowth

Overgrowth

Vine

Reset the Cooldown of Vine after dropping to or below 30% Health.

Level 2

Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 16%.

Level 4

Deep Roots

Deep Roots

Crippling Throw

Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)

Level 1

40
5 / 6 / 4
1,901
211
24,589
57,018
8,080
Insurmountable

Insurmountable

Armor

Increase your maximum Ammo by 1.

Level 1

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 32% after getting an Elimination.

Level 4

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 84 every 1s while Earthen Guard is active.

Level 3

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2.5s.

Level 5

Steadfast

Steadfast

Armor

Increase your maximum Health by 300.

Level 2

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

Evie
27
4 / 10 / 2
1,309
145
38,748
25,176
0
Cantrip

Cantrip

Soar

Generate 2 Ammo after activating Soar.

Level 2

Teleport

Teleport

Blink

Increase the distance traveled by Blink by 30%.

Level 5

Swift Witch

Swift Witch

Soar

Increase your Movement Speed during Soar by 35%.

Level 5

Killing Frost

Killing Frost

Soar

Reduce the Cooldown of Soar by 40% after getting an Elimination

Level 2

Great Distance

Great Distance

Soar

Increase the duration of Soar by 0.55s.

Level 1

Snow Globe

Snow Globe

Ice Storm

Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.

Level 1

50
1 / 8 / 1
1,126
125
16,424
22,307
1,200
Affinity

Affinity

Elemental Shift

Reduce your damage taken by 25% for 2s after activating Elemental Shift.

Level 5

Elemental Grace

Elemental Grace

Armor

Gain a 300-health Shield for 3s after dropping to or below 50% Health.

Level 3

Ice in her Veins

Ice in her Veins

Frostfire Glide

Heal for 50 every 1s while using FrostFire Glide.

Level 1

Ancient Duty

Ancient Duty

Armor

Increase your maximum Health by 250.

Level 5

Draconic Will

Draconic Will

Elemental Shift

Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 0.6s.

Level 1

Pyromania

Pyromania

Pyre Ball

Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.

Level 1

Fernando
dagreen398
Fernando
49
1 / 8 / 6
2,040
227
26,657
66,312
70,366
Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Dire Need

Dire Need

Shield

Increase your Movement Speed by 16% while using Shield.

Level 2

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Match Insights

Player Kills, Deaths, and Assists

9m 55s
Objective Time
3m 10s
121
Kill Participation
28
41
Kills
11
11
Deaths
41
80
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Azaan
Avion5800
Azaan
7
2
12
6.5
W
10
2
16
9
L
Grover
0
9
4
0.22
L
5
6
4
1.17
W
Corvus
6
2
23
8.75
L
Evie
4
10
2
0.5
L
1
8
1
0.19
W
14
3
12
6.67
L
Fernando
dagreen398
Fernando
1
8
6
0.5
W
4
2
17
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

214,137
Damage
132,868
132,868
Taken
214,137
23,794
Shielding
79,646
108,706
Healing
84,813
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Azaan
Avion5800
Azaan
46,660
38,719
0
13,428
42,727
23,534
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

W
61,976
32,797
0
2,037
22,636
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Grover
26,450
22,624
42,097
22,635
43,324
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
24,589
18,703
0
13,989
57,018
8,080
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Corvus
19,892
14,842
63,528
4,663
14,560
260
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
Evie
38,748
36,066
0
2,663
25,176
0

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
16,424
6,605
0
189
22,307
1,200
W
63,634
54,997
0
1,226
23,680
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Fernando
dagreen398
Fernando
26,657
19,120
0
3,240
66,312
70,366
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
21,975
9,791
15,075
8,749
29,265
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Damage Done by Role

Damage Taken by Role