Player Matchup

Ying
Ying
Platinum I
RELÃX
Ying
Platinum I
Level 280
Champion Stats
16W - 18L
1,638 SR
Queue Stats
583W - 524L
1,650 Elo+
Solo
Terminus
Terminus
Platinum I
SKAKARIS
Terminus
Platinum I
Level 999
Champion Stats
4W - 5L
1,545 SR
Queue Stats
357W - 335L
1,585 Elo+
Solo
Lex
Lex
Platinum II
Xgniler28t
Lex
Platinum II
Level 451
Champion Stats
8W - 5L
1,595 SR
Queue Stats
34W - 26L
1,647 Elo+
Party 1
Fernando
Fernando
Platinum II
ŽINEDIÑE
Fernando
Platinum II
Level 66
Champion Stats
4W - 3L
1,980 SR
Queue Stats
67W - 35L
1,711 Elo+
Party 1
Lian
Lian
Platinum I
ЖИВАЯッМАТЬ
Lian
Platinum I
Level 46
Champion Stats
1W - 2L
1,711 SR
Queue Stats
31W - 24L
1,633 Elo+
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 368
1,694 SR
1,645 Elo+

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 566
1,683 SR
1,609 Elo+
Tyra
Tyra
Diamond III
CulotteUsagée
Tyra
Diamond III
Level 437
Champion Stats
8W - 4L
1,814 SR
Queue Stats
100W - 73L
1,710 Elo+
Solo
Atlas
Atlas
Diamond V
Mus1
Atlas
Diamond V
Level 573
Champion Stats
59W - 63L
1,683 SR
Queue Stats
457W - 411L
1,614 Elo+
Solo
Jenos
Jenos
Platinum IV
SerisIsFTier
Jenos
Platinum IV
Level 706
Champion Stats
95W - 110L
1,608 SR
Queue Stats
1,957W - 1,942L
1,537 Elo+
Solo
Inara
Inara
Platinum I
Vintchu
Inara
Platinum I
Level 999
Champion Stats
36W - 39L
1,621 SR
Queue Stats
1,068W - 1,044L
1,567 Elo+
Solo
Zhin
Zhin
Diamond V
jeremyfragrence
Zhin
Diamond V
Level 114
Champion Stats
22W - 14L
1,690 SR
Queue Stats
238W - 228L
1,615 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Ying
RELÃX
Ying
50
2 / 3 / 6
2,183
218
14,265
20,196
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Fracture

Fracture

Shatter

Heal your Illusions for 60% of their maximum Health after activating Shatter.

Level 3

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 1s after getting an Elimination.

Level 1

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 5s.

Level 5

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Terminus
SKAKARIS
Terminus
59
0 / 8 / 6
1,614
161
27,983
70,636
0
Strength of Stone

Strength of Stone

Calamity Blast

Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.

Level 5

It Follows

It Follows

Calamity Blast

Increase your Movement Speed by 10% for each Calamity Charge you have.

Level 5

Blood and Stone

Blood and Stone

Shatterfall

Gain 6% Power Siphon charge for each enemy hit by Shatterfall.

Level 1

It Watches

It Watches

Armor

Generate 9% Power Siphon charge for each enemy hit with Massacre Axe.

Level 3

It Waits

It Waits

Power Siphon

Reduce the Cooldown of Shatterfall by 0.3s for every 1s spent channeling Power Siphon.

Level 1

Undying

Undying

Armor

Reduce the damage you take by 20% while at or below 50% Health.

Level 1

57
5 / 9 / 4
2,154
215
53,590
53,126
0
The Hunted

The Hunted

Retribution

You gain 20% Lifesteal against your Retribution target.

Level 4

Justice Served

Justice Served

Retribution

Heal for 15% of your maximum Health after getting a Killing Blow on your Retribution target.

Level 1

Wicked Don't Rest

Wicked Don't Rest

Combat Slide

Reduce the Cooldown of Combat Slide by 10% for each enemy hit by your weapons.

Level 2

Fortitude

Fortitude

In Pursuit

Heal for 75 for each shot hit while using In Pursuit.

Level 3

Warrants Out

Warrants Out

Combat Slide

Increase your Movement Speed by 50% for 2s after Combat Slide ends.

Level 5

Discovery

Discovery

Retribution

Increase the damage you deal to your Retribution target by 25%.

Level 1

Fernando
ŽINEDIÑE
Fernando
41
6 / 7 / 7
2,332
233
68,787
86,213
52,587
Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 1.8s.

Level 4

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.

Level 1

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 0.8s. This card also increases the rate of Shield gain when using Aegis.

Level 1

Hot Pursuit

Hot Pursuit

Fireball

Increase your Movement Speed by 32% for 3s after hitting an enemy with Fireball.

Level 4

Fearless Leader

Fearless Leader

Armor

Reduce your active Cooldowns by 50% after getting an Elimination.

Level 5

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

28
6 / 5 / 6
2,356
236
119,038
41,633
0
Noble Crest

Noble Crest

Armor

Increase your maximum Health by 250.

Level 5

Manifest Destiny

Manifest Destiny

Grace

Increase the travel distance of Grace by 20 units.

Level 4

Eagle's Emerald

Eagle's Emerald

Valor

Generate 1 Ammo for each enemy hit with Valor.

Level 1

Revitalizing Gem

Revitalizing Gem

Valor

Heal for 60 for each enemy hit with Valor.

Level 1

Inheritance

Inheritance

Armor

Reduce your active Cooldowns by 32% after getting an Elimination.

Level 4

Precision

Precision

Weapon

Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.

Level 1

Bans
ImaniCassie
Team 1 Score

1

VS

Team 2 Score

4

Bans
KhanMakoa
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
54
10 / 5 / 10
3,286
329
80,184
49,512
0
In The Fray

In The Fray

Nade Launcher

Decrease your damage taken by 20% for 3s after using Nade Launcher.

Level 5

Bandolier

Bandolier

Nade Launcher

Reduce the Cooldown of Nade Launcher by 0.5s.

Level 1

Turn The Table

Turn The Table

Nade Launcher

Heal for 60 for each enemy hit with Nade Launcher.

Level 1

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Survivalist

Survivalist

Armor

Increase your maximum Health by 250.

Level 5

Mercy Kill

Mercy Kill

Nade Launcher

Nade Launcher has 3 charges, but reduce the damage of each to 650.

Level 1

Atlas
Mus1
Atlas
60
5 / 3 / 16
3,166
317
60,374
82,888
0
Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Paradox

Paradox

Second Chance

Reduce the Cooldown of Second Chance by 0.5s.

Level 1

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Lost Legacy

Lost Legacy

Stasis Field

Heal for 320 every 1s for 3s after activating Stasis Field.

Level 4

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 600.

Level 4

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

58
2 / 2 / 24
3,752
375
14,450
22,804
0
Relativity

Relativity

Astral Mark

Heal for 200 every 1s for 10s after applying Astral Mark.

Level 5

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 20%.

Level 2

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 8%.

Level 2

Star Seeker

Star Seeker

Stellar Wind

Increase your air control while using Stellar Wind by 14%.

Level 1

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 2s.

Level 5

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Inara
Vintchu
Inara
56
5 / 5 / 12
3,295
330
47,958
83,837
39,402
Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 20% while standing in Warder's Field.

Level 4

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 1.5s.

Level 3

Lodestone

Lodestone

Warder's Field

Generate 2 Ammo after activating Warder's Field.

Level 1

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 4s.

Level 4

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

44
11 / 4 / 11
3,296
330
68,838
44,622
0
Blade Dancer

Blade Dancer

Whirl

Increase the travel distance of Whirl by 16%.

Level 2

Master Stance

Master Stance

Counter

Reduce the Cooldown of Whirl by 4s after successfully hitting an enemy with Counter.

Level 4

Viciousness

Viciousness

Counter

Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.

Level 5

Footwork

Footwork

Counter

Increase your Movement Speed by 30% for 3s after activating Counter.

Level 3

Kindling

Kindling

Whirl

Generate 1 Ammo after activating Whirl.

Level 1

Guillotine

Guillotine

Spite

Spite deals 20% of its target's maximum Health with each hit.

Level 1

Match Insights

Player Kills, Deaths, and Assists

1m 57s
Objective Time
7m 49s
48
Kill Participation
106
19
Kills
33
32
Deaths
19
29
Assists
73
Player
Kills
Deaths
Assists
KDA
W
10
5
10
3
W
Atlas
Mus1
Atlas
5
3
16
4.33
L
Ying
RELÃX
Ying
2
3
6
1.67
L
Terminus
SKAKARIS
Terminus
0
8
6
0.38
W
2
2
24
7
W
Inara
Vintchu
Inara
5
5
12
2.2
L
5
9
4
0.78
W
11
4
11
4.13
L
Fernando
ŽINEDIÑE
Fernando
6
7
7
1.36
L
6
5
6
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

283,663
Damage
271,804
271,804
Taken
283,663
52,587
Shielding
39,402
158,607
Healing
195,715
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
80,184
51,694
0
2,241
49,512
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Atlas
Mus1
Atlas
60,374
60,374
0
16,331
82,888
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Ying
RELÃX
Ying
14,265
14,265
112,657
11,244
20,196
0
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Terminus
SKAKARIS
Terminus
27,983
24,020
0
7,616
70,636
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

W
14,450
12,326
151,916
17,509
22,804
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
Inara
Vintchu
Inara
47,958
38,827
0
5,124
83,837
39,402
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

L
53,590
53,590
0
4,177
53,126
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

W
68,838
49,254
0
2,594
44,622
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

L
Fernando
ŽINEDIÑE
Fernando
68,787
35,636
0
1,171
86,213
52,587
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
119,038
117,517
0
21,742
41,633
0
Bulldozer

Bulldozer

Weapon

Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Damage Done by Role

Damage Taken by Role