Player Matchup

Inara
Inara
LegoHorder
Inara
Level 440
Champion Stats
1W - 5L
1,436 SR
Queue Stats
108W - 69L
1,705 Elo+
Party 2
Kasumi
Kasumi
ParrisHiltonn
Kasumi
Level 19
Champion Stats
1W - 2L
1,408 SR
Queue Stats
2W - 7L
1,304 Elo+
Solo
Cassie
Cassie
Vegg_King
Cassie
Level 7
Champion Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Grover
Grover
brownymaster168
Grover
Level 61
Champion Stats
16W - 17L
1,575 SR
Queue Stats
16W - 18L
1,570 Elo+
Solo
Moji
Moji
iilSOULlii
Moji
Level 61
Champion Stats
1W - 5L
1,436 SR
Queue Stats
45W - 56L
1,552 Elo+
Party 2
Team Averages
Level 118
1,471 SR
1,526 Elo+

VS

Team Averages
Level 614
1,590 SR
1,535 Elo+
Raum
Raum
ECHO6431
Raum
Level 198
Champion Stats
16W - 9L
1,659 SR
Queue Stats
351W - 342L
1,533 Elo+
Party 1
Moji
Moji
Faraonbros13
Moji
Level 13
Champion Stats
4W - 4L
1,496 SR
Queue Stats
8W - 7L
1,483 Elo+
Party 1
Imani
Imani
HOOPINATOR1
Imani
Level 999
Champion Stats
415W - 411L
1,651 SR
Queue Stats
2,271W - 2,244L
1,604 Elo+
Solo
Fernando
Fernando
JKainIscariote
Fernando
Level 999
Champion Stats
318W - 338L
1,567 SR
Queue Stats
1,151W - 1,142L
1,518 Elo+
Solo
Ying
Ying
davidsand1018
Ying
Level 859
Champion Stats
28W - 31L
1,577 SR
Queue Stats
674W - 682L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Inara
48
2 / 6 / 4
2,652
332
57,582
105,228
101,696
Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 84 every 1s while Earthen Guard is active.

Level 3

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 8% after getting an Elimination.

Level 1

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 25% while standing in Warder's Field.

Level 5

Shear

Shear

Earthen Guard

Generate 1 Ammo after activating Earthen Guard.

Level 1

Steadfast

Steadfast

Armor

Increase your maximum Health by 750.

Level 5

Tremors

Tremors

Impasse

Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.

Level 1

12
1 / 9 / 4
1,568
196
33,784
39,531
0
Moonlit Haunting

Moonlit Haunting

Heal for 51 every 0.25s during Body and Soul.

Level 3

Unwilling Victim

Unwilling Victim

Increase the area of effect of Spirit Lure's explosion by 20%.

Level 4

Betrayal

Betrayal

Reduce the Cooldown of Savage Tear by 2s.

Level 4

Blood Mist

Blood Mist

Increase your Movement speed by 20% for 2s after one of your Spirit Lures triggers.

Level 2

Soul Siphon

Soul Siphon

Increase the duration of Body and Soul by 0.2s.

Level 2

Spirit Bombs

Spirit Bombs

Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown

Level 1

Cassie
Vegg_King
Cassie
5
0 / 9 / 4
1,516
190
33,298
45,252
400
Somersault

Somersault

Armor

Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.

Level 3

Quiver

Quiver

Weapon

Increase your maximum Ammo by 2.

Level 2

Incitement

Incitement

Dodge Roll

Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.

Level 5

Lunge

Lunge

Dodge Roll

Increase the distance traveled when using Dodge Roll by 20%.

Level 2

Onslaught

Onslaught

Dodge Roll

Activating Dodge Roll heals you for 225.

Level 3

Exaction

Exaction

Dodge Roll

For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.

Level 1

42
4 / 5 / 6
2,337
292
37,806
44,089
0
Chop Down

Chop Down

Crippling Throw

Reduce the Cooldown of Crippling Throw by 0.6s.

Level 1

Overgrowth

Overgrowth

Vine

Reset the Cooldown of Vine after dropping to or below 30% Health.

Level 2

Barkskin

Barkskin

Armor

Increase your maximum Health by 300.

Level 4

Pick Up

Pick Up

Crippling Throw

Reduce the Cooldown of Vine by 4s after hitting an enemy with Crippling Throw.

Level 4

Rebound

Rebound

Armor

Increase your Healing received by 20% while at or below 50% Health.

Level 4

Deep Roots

Deep Roots

Crippling Throw

Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)

Level 1

36
3 / 9 / 2
1,955
244
28,726
28,875
32,226

Level 3

Level 5

Level 1

Level 3

Level 3

Level 1

Team 1 Score

0

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Raum
45
8 / 3 / 16
2,748
344
56,373
77,636
3,750
Subjugation

Subjugation

Juggernaut

Increase the distance traveled by Juggernaut by 24%.

Level 3

Harbinger

Harbinger

Soul Harvest

Reduce the Cooldown of Juggernaut by 4s after activating Soul Harvest.

Level 4

Desperation

Desperation

Armor

Gain a 750-Health Shield for 3s after dropping to or below 30% Health.

Level 3

Apocalypse

Apocalypse

Juggernaut

Heal for 600 for each champion hit by Juggernaut.

Level 4

Declaration of War

Declaration of War

Juggernaut

Increase the potency of Juggernaut's Knockup by 7%.

Level 1

Enforcer

Enforcer

Juggernaut

Reduce your damage taken by 40% while using Juggernaut.

Level 1

5
5 / 2 / 19
2,907
363
39,187
25,777
792

Level 3

Level 5

Level 2

Level 2

Level 3

Level 1

59
16 / 3 / 10
2,951
369
78,418
17,047
1,125
Ice in her Veins

Ice in her Veins

Frostfire Glide

Heal for 250 every 1s while using FrostFire Glide.

Level 5

Swift Sear

Swift Sear

Inferno Cannon

Increase your Movement Speed while casting Inferno Cannon by 40%.

Level 2

Arcane Flame

Arcane Flame

Inferno Cannon

Increase the Mana generation of Inferno Cannon by 30%.

Level 2

Elemental Grace

Elemental Grace

Armor

Gain a 300-health Shield for 3s after dropping to or below 50% Health.

Level 3

Pilgrimage

Pilgrimage

Frostfire Glide

Increase the duration of FrostFire Glide by 1.5s.

Level 3

Pyromania

Pyromania

Pyre Ball

Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.

Level 1

Fernando
58
1 / 2 / 19
3,128
391
35,120
56,864
47,255
Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Unstoppable Force

Unstoppable Force

Charge

Apply a Knockback of 400 to enemies hit by Charge.

Level 2

Safe Travel

Safe Travel

Charge

Gain a 300-Health Shield for 3s after you use Charge.

Level 2

Dire Need

Dire Need

Shield

Increase your Movement Speed by 8% while using Shield.

Level 1

Cavalier

Cavalier

Armor

Increase your maximum Health by 750.

Level 5

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

59
8 / 0 / 17
3,003
375
53,877
13,872
0
Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Mesmerism

Mesmerism

Illusion

Generate 2 Ammo after activating Illusion.

Level 2

Tangible

Tangible

Armor

Increase your maximum Health by 200.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

Match Insights

Player Kills, Deaths, and Assists

3m 47s
Objective Time
12m 45s
30
Kill Participation
119
10
Kills
38
38
Deaths
10
20
Assists
81
Player
Kills
Deaths
Assists
KDA
W
Raum
8
3
16
5.33
W
5
2
19
7.25
W
16
3
10
7
W
Fernando
1
2
19
5.25
L
Inara
2
6
4
0.67
L
1
9
4
0.33
L
Cassie
Vegg_King
Cassie
0
9
4
0.22
L
4
5
6
1.4
W
8
0
17
16.5
L
3
9
2
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

191,196
Damage
262,975
262,975
Taken
191,196
134,322
Shielding
52,922
149,054
Healing
102,192
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Raum
56,373
38,978
0
5,619
77,636
3,750
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

W
39,187
39,187
34,840
4,391
25,777
792
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
78,418
59,793
0
4,093
17,047
1,125
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

W
Fernando
35,120
29,202
0
0
56,864
47,255
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Level 1

L
Inara
57,582
48,381
0
7,654
105,228
101,696
Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

L
33,784
23,167
0
2,951
39,531
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
Cassie
Vegg_King
Cassie
33,298
29,689
946
5,934
45,252
400
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Level 1

L
37,806
31,631
51,270
24,959
44,089
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
53,877
44,895
42,615
10,634
13,872
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
28,726
28,726
51,129
4,211
28,875
32,226
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Damage Done by Role

Damage Taken by Role