Player Matchup
VS
Match Stats
Bowling Ball
Rocket Boots
Gain a 600-Health Shield for 3s after activating Rocket Boots.
Level 4
Combat Repair
Turret
Heal all of your Turrets for 90 every 1s while you are standing near them.
Level 1
Failsafe
Armor
Reset the Cooldown of Rocket Boots after falling to or below 40% Health.
Level 4
Brave and Bold
Armor
Increase your maximum Health by 150.
Level 1
Healing Station
Turret
Heal for 125 every 1s while standing near any of your Turrets.
Level 5
Tinkerin
Weapon
Modify your Blunderbuss to fire a single slug that deals 600 damage.
Level 1
Heat Sink
Pyre Ball
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 0.8s.
Level 1
Ancient Duty
Armor
Increase your maximum Health by 250.
Level 5
Pyretic Momentum
Frostfire Glide
FrostFire Glide travels 15% faster.
Level 3
Swift Sear
Inferno Cannon
Increase your Movement Speed while casting Inferno Cannon by 60%.
Level 3
Discipline
Elemental Shift
Elemental Shift reduces the Cooldown of Frostfire Glide by 1.7999999999999998s.
Level 3
Pyromania
Pyre Ball
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
Level 1
Lightyears
Astral Mark
Increase the range of Astral Mark by 20%.
Level 5
Heavenly Pull
Void Grip
Increase the range at which you can use Void Grip by 10%.
Level 1
Retrograde
Astral Mark
Reduce the Cooldown of Astral Mark by 1.6s.
Level 4
Astral Cycle
Astral Mark
Increase the duration of Astral Mark by 1.6s.
Level 4
Relativity
Astral Mark
Heal for 40 every 1s for 10s after applying Astral Mark.
Level 1
Luminary
Astral Mark
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
Level 1
Memento
Weapon
Increase your maximum Ammo by 20.
Level 4
Gale Storm
Skewer
Generate 25% Energy after earning a Killing Blow with Skewer.
Level 2
Tenacious
Shadow Step
Heal for 120 after activating Shadow Step.
Level 3
Something to Prove
Armor
Generate 20% Energy after falling to or below 50% Health.
Level 2
Harsh Training
Armor
Increase your maximum Health by 200.
Level 4
Level 1
Arcane Etching
Nullify
Gain a 500-Health Shield after activating Nullify.
Level 5
Winddancer
Protection
Increase the Movement Speed of your Protection target by 10% for 2s.
Level 1
Glyph of Health
Armor
Increase your maximum Health by 450.
Level 3
Eldritch Speed
Recharge
Increase your Movement Speed by 20% during Recharge and for 3s after it ends.
Level 2
Scribe's Wit
Nullify
Reduce the Cooldown of Nullify by 4s.
Level 4
Direct Current
Nullify
Double the range at which you can use Nullify.
Level 1
Launch
Charge
Increase the travel distance of Charge by 15%.
Level 1
Unstoppable Force
Charge
Apply a Knockback of 200 to enemies hit by Charge.
Level 1
Heat Transfer
Shield
Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.
Level 4
Looks That Kill
Fireball
Reduce the Cooldown of Charge by 2.4s after hitting an enemy with Fireball.
Level 4
Safe Travel
Charge
Gain a 750-Health Shield for 3s after you use Charge.
Level 5
Formidable
Charge
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.
Level 1
Light of Dawn
Kindle Soul
Apply a 175-Health Shield for 2s to allies affected by Kindle Soul.
Level 5
Incandescent Being
Armor
Increase your maximum Health by 100.
Level 2
Stoke the Fire
Wings of Wrath
Reduce the Cooldown of Pyre Strike by 2.4000000000000004s for each successful hit by Wings of Wrath.
Level 3
Burning Oath
Kindle Soul
Heal for 105 over 3s after Healing an ally with Kindle Soul.
Level 1
Light Forge
Kindle Soul
Hitting Kindle Soul increases you and your target's Movement Speed by 20% for 1.5s.
Level 4
Cherish
Kindle Soul
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
Level 1
Sacred Ground
Warder's Field
Reduce your damage taken by 25% while standing in Warder's Field.
Level 5
Lodestone
Warder's Field
Generate 2 Ammo after activating Warder's Field.
Level 1
Steadfast
Armor
Increase your maximum Health by 300.
Level 2
Insurmountable
Armor
Increase your maximum Ammo by 2.
Level 2
Standing Stones
Warder's Field
Reduce the Cooldown of Warder's Field by 5s.
Level 5
Treacherous Ground
Warder's Field
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
Level 1
Exhilarate
Heroic Leap
Hitting at least one champion with Heroic Leap reduces its Cooldown by 5s.
Level 5
Deep Breath
Recovery
Reduce your damage taken by 6% for 2s after using Recovery.
Level 1
Seismic Wave
Heroic Leap
Reduce the Cooldown of Heroic Leap by 2.5s.
Level 5
Leg Day
Heroic Leap
Increase the jump strength of Heroic Leap by 10%.
Level 2
Momentum
Heroic Leap
Reduce your damage taken by 10% for 4s after using Heroic Leap.
Level 2
Bounce House
Heroic Leap
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
Level 1
Level 5
Level 1
Level 2
Level 2
Level 5
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1
Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1
Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.