Player Matchup

Terminus
Terminus
Platinum V
Fartzor
Terminus
Platinum V
Level 260
Champion Stats
550W - 472L
1,595 SR
Queue Stats
617W - 575L
1,488 Elo+
Solo
Mal'Damba
Mal'Damba
Gold III
K4n0n
Mal'Damba
Gold III
Level 469
Champion Stats
132W - 155L
1,591 SR
Queue Stats
684W - 673L
1,549 Elo+
Solo
Talus
Talus
Platinum II
SerisIsFTier
Talus
Platinum II
Level 711
Champion Stats
20W - 27L
1,530 SR
Queue Stats
1,974W - 1,951L
1,589 Elo+
Solo
Tyra
Tyra
Platinum V
TWKchrisstorm
Tyra
Platinum V
Level 472
Champion Stats
53W - 36L
1,604 SR
Queue Stats
262W - 219L
1,541 Elo+
Solo
Inara
Inara
Gold II
tbrickashaw
Inara
Gold II
Level 999
Champion Stats
10W - 11L
1,600 SR
Queue Stats
155W - 151L
1,491 Elo+
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 582
1,584 SR
1,531 Elo+

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 624
1,626 SR
1,505 Elo+
Vora
Vora
Platinum IV
Carfex4
Vora
Platinum IV
Level 999
Champion Stats
230W - 216L
1,617 SR
Queue Stats
527W - 525L
1,475 Elo+
Solo
Lillith
Lillith
Platinum I
Forbiddenranch
Lillith
Platinum I
Level 623
Champion Stats
8W - 10L
1,608 SR
Queue Stats
365W - 340L
1,581 Elo+
Solo
Platinum II
I m FR33 XP N0T
Unknown
Platinum II
Level 370
Champion Stats
51W - 35L
1,673 SR
Queue Stats
346W - 313L
1,503 Elo+
Solo
Barik
Barik
Silver I
billygoow
Barik
Silver I
Level 608
Champion Stats
47W - 50L
1,649 SR
Queue Stats
960W - 930L
1,511 Elo+
Solo
Azaan
Azaan
Gold II
iJëithGreenghøs
Azaan
Gold II
Level 521
Champion Stats
17W - 25L
1,584 SR
Queue Stats
789W - 716L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Terminus
Fartzor
Terminus
30
13 / 16 / 13
4,366
257
89,969
147,936
0
Abomination

Abomination

Calamity Blast

Generate 6% Power Siphon charge for each enemy hit with Calamity Blast.

Level 3

It Watches

It Watches

Armor

Generate 9% Power Siphon charge for each enemy hit with Massacre Axe.

Level 3

Hulking Monstrosity

Hulking Monstrosity

Armor

Increase your maximum Health by 150.

Level 1

Devastation

Devastation

Calamity Blast

Heal for 180 for each enemy hit by Calamity Blast.

Level 3

Necromantic Might

Necromantic Might

Power Siphon

Reduce the damage required to generate a Calamity Blast charge by 500.

Level 5

Decimation

Decimation

Calamity Blast

Each Calamity Blast deals an additional 100 damage.

Level 1

Mal'Damba
K4n0n
Mal'Damba
39
2 / 10 / 26
4,298
253
31,674
43,778
0
Swift Spirits

Swift Spirits

Mending Spirits

Increase the Movement Speed of allies affected by Mending Spirits by 20%.

Level 4

Ritual Magic

Ritual Magic

Mending Spirits

Heal for 45 every 1s while Healing an ally with Mending Spirits.

Level 3

Eerie Presence

Eerie Presence

Mending Spirits

Generate 0.25% Ultimate charge every 1s for 1s after hitting an ally with Mending Spirits.

Level 1

Possession

Possession

Mending Spirits

Reduce your damage taken by 8% while Healing an ally with Mending Spirits.

Level 2

Many Gourds

Many Gourds

Gourd

Reduce the Cooldown of Gourd by 4s.

Level 5

Spirit's Chosen

Spirit's Chosen

Mending Spirits

Mending Spirits immediately Heals your target for an additional 350.

Level 1

58
26 / 8 / 11
5,222
307
112,070
58,758
0
Spirited

Spirited

Armor

Increase your maximum Health by 100

Level 2

Eternal

Eternal

Rune of Travel

Increase the duration of Rune of Travel by 2s.

Level 2

Last Remnant

Last Remnant

Weapon

Increase your maximum Ammo by 8.

Level 2

Guts

Guts

Armor

Reduce your damage taken by 20% while at or below 40% Health.

Level 4

Evanescent

Evanescent

Rune of Travel

Increase your Movement Speed by 40% while Rune of Travel is active.

Level 5

Inner Strength

Inner Strength

Rune of Travel

Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.

Level 1

59
8 / 12 / 24
4,421
260
102,022
59,668
0
Volatile

Volatile

Fire Bomb

Reduce the Cooldown of Fire Bomb by 3s.

Level 5

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 50% after getting an Elimination.

Level 5

Locked and Loaded

Locked and Loaded

Weapon

Increase your maximum Ammo by 6.

Level 3

Bandolier

Bandolier

Nade Launcher

Reduce the Cooldown of Nade Launcher by 0.5s.

Level 1

Napalm

Napalm

Fire Bomb

Activating Fire Bomb heals you for 100 over 2s.

Level 1

Burn, Monster!

Burn, Monster!

Fire Bomb

Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.

Level 1

58
8 / 12 / 22
4,438
261
54,501
121,375
14,699
Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 15% while standing in Warder's Field.

Level 3

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 0.5s.

Level 1

Steadfast

Steadfast

Armor

Increase your maximum Health by 450.

Level 3

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 5s.

Level 5

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

Bans
CassieKhan
Team 1 Score

4

VS

Team 2 Score

3

Bans
ImaniMakoa
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Vora
Carfex4
Vora
59
19 / 13 / 15
3,978
234
102,052
60,898
3,465
What May Come

What May Come

Tendril

Reduce the damage you take by 20% for 3s after activating Tendril.

Level 5

Deadly Dance

Deadly Dance

Obliteration

Generate 2% Ultimate charge for each enemy hit by Obliteration.

Level 2

New Purpose

New Purpose

Armor

Increase your maximum Health by 150.

Level 3

Dance with Fate

Dance with Fate

Tendril

Reduce the cooldown of Tendril by 1.7999999999999998s.

Level 3

Otherworldly Tether

Otherworldly Tether

Tendril

Gain a 150 Shield for 5s after activating Tendril.

Level 2

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

52
10 / 7 / 33
4,056
239
76,203
54,321
0
Charmed

Charmed

Blood Hex

Increase your ally's Movement Speed by 8% while they are marked by Blood Hex.

Level 2

Blood Cannon

Blood Cannon

Armor

Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.

Level 5

Symbiotic Relationship

Symbiotic Relationship

Swarm

Increase the Healing allies receive from Swarm by 8%, but increase its cost by {scale=4|4}%.

Level 2

Sanguine Pact

Sanguine Pact

Death Wings

Reduce the Cooldown of Blood Hex by 0.5s after activating Death Wings.

Level 1

Overflowing Delights

Overflowing Delights

Swarm

Increase the Radius of Swarm by 10%, but increase its cost by {scale=3|3}%.

Level 5

Cursed Accord

Cursed Accord

Armor

Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.

Level 1

56
16 / 13 / 22
5,596
329
135,367
70,083
0

Level 5

Level 4

Level 4

Level 1

Level 1

Level 1

Barik
billygoow
Barik
58
6 / 15 / 16
3,271
192
51,750
95,809
97,895
Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 750.

Level 5

Red Streak

Red Streak

Rocket Boots

Reduce the Cooldown of Rocket Boots by 0.8s.

Level 1

Forged Alloy

Forged Alloy

Turret

Increase the Health of all your Turrets by 280.

Level 2

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 600-Health Shield for 3s after activating Rocket Boots.

Level 4

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 30% Health.

Level 3

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

59
11 / 9 / 14
1,590
94
66,143
109,125
22,407
Grim Deliverance

Grim Deliverance

Heal for 20 for every percentage point of Ire consumed by abilities.

Level 4

Depths of Despair

Depths of Despair

Reduce the damage you take by 12% for 2s after activating Conviction.

Level 3

Ad Eternum

Ad Eternum

Reduce the damage you take by 9% while at least one wall segment of Sanctuary is active.

Level 3

True Conviction

True Conviction

Reduce the damage your other allies take by 10% while they are within 35 units of the middle wall segment of your Sanctuary.

Level 2

Eternal Strife

Eternal Strife

Using an ability above Ire threshold Heals you for 225.

Level 3

Tempering

Tempering

Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.

Level 1

Match Insights

Player Kills, Deaths, and Assists

10m 49s
Objective Time
6m 7s
153
Kill Participation
162
57
Kills
62
58
Deaths
57
96
Assists
100
Player
Kills
Deaths
Assists
KDA
L
Vora
Carfex4
Vora
19
13
15
2.04
W
Terminus
Fartzor
Terminus
13
16
13
1.22
L
10
7
33
3.79
L
16
13
22
2.08
W
Mal'Damba
K4n0n
Mal'Damba
2
10
26
1.5
W
26
8
11
3.94
W
8
12
24
1.67
L
Barik
billygoow
Barik
6
15
16
0.93
L
11
9
14
2
W
8
12
22
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

390,236
Damage
431,515
431,515
Taken
390,236
14,699
Shielding
123,767
199,702
Healing
153,586
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Vora
Carfex4
Vora
102,052
69,651
0
8,045
60,898
3,465
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 40% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Terminus
Fartzor
Terminus
89,969
40,121
0
27,654
147,936
0
Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
76,203
52,213
103,891
1,456
54,321
0

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
135,367
98,084
0
9,982
70,083
0

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 40% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

W
Mal'Damba
K4n0n
Mal'Damba
31,674
11,279
131,587
18,754
43,778
0
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

W
112,070
106,991
0
12,902
58,758
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
102,022
54,358
0
3,382
59,668
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
Barik
billygoow
Barik
51,750
51,750
0
2,575
95,809
97,895
Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
66,143
47,835
0
27,637
109,125
22,407
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
54,501
41,374
0
5,423
121,375
14,699
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Damage Done by Role

Damage Taken by Role