Player Matchup

Silver I
BanCassieOrAFK
Unknown
Silver I
Level 336
Champion Stats
63W - 61L
1,532 SR
Queue Stats
524W - 538L
1,426 Elo+
Solo
Makoa
Makoa
Silver III
HellRunner0710
Makoa
Silver III
Level 259
Champion Stats
37W - 30L
1,667 SR
Queue Stats
168W - 177L
1,434 Elo+
Solo
Azaan
Azaan
Bronze II
Hiuneko
Azaan
Bronze II
Level 999
Champion Stats
36W - 29L
1,602 SR
Queue Stats
344W - 401L
1,383 Elo+
Party 2
Ying
Ying
Gold IV
Petty37
Ying
Gold IV
Level 423
Champion Stats
22W - 22L
1,581 SR
Queue Stats
192W - 206L
1,454 Elo+
Solo
Vora
Vora
Gold III
xdandrewsh
Vora
Gold III
Level 930
Champion Stats
71W - 75L
1,566 SR
Queue Stats
354W - 359L
1,461 Elo+
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 589
1,590 SR
1,431 Elo+

VS

Team Averages
Silver II
Silver II
Average Tier
Level 661
1,620 SR
1,494 Elo+
Inara
Inara
Silver IV
KanelaDeFrango
Inara
Silver IV
Level 999
Champion Stats
1,745W - 1,563L
1,645 SR
Queue Stats
3,940W - 3,993L
1,456 Elo+
Party 1
Mal'Damba
Mal'Damba
Silver V
LeonAzulGamer
Mal'Damba
Silver V
Level 603
Champion Stats
14W - 19L
1,550 SR
Queue Stats
185W - 219L
1,449 Elo+
Party 1
Atlas
Atlas
Gold V
Salandreews
Atlas
Gold V
Level 512
Champion Stats
113W - 81L
1,697 SR
Queue Stats
184W - 149L
1,567 Elo+
Solo
Koga
Koga
Gold IV
caamana
Koga
Gold IV
Level 999
Champion Stats
161W - 177L
1,674 SR
Queue Stats
1,475W - 1,504L
1,531 Elo+
Party 1
VII
VII
Silver III
rodruguez507
VII
Silver III
Level 194
Champion Stats
36W - 28L
1,533 SR
Queue Stats
248W - 238L
1,467 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
57
20 / 7 / 22
3,951
304
102,887
57,496
0

Level 5

Level 1

Level 5

Level 2

Level 2

Level 1

57
9 / 6 / 21
3,185
245
59,500
68,730
23,664
Strongarm

Strongarm

Dredge Anchor

Reduce the Cooldown of Dredge Anchor by 3s.

Level 5

Harden

Harden

Dredge Anchor

Reduce your damage taken by 20% for 2s after hitting an enemy with Dredge Anchor.

Level 4

Sea Legs

Sea Legs

Dredge Anchor

Heal for 240 after hitting an enemy with Dredge Anchor.

Level 2

Determination

Determination

Armor

Increase your Healing received from other players by 18% while at or below 50% Health.

Level 3

Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.

Level 1

Pluck

Pluck

Dredge Anchor

For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.

Level 1

Azaan
Hiuneko
Azaan
59
9 / 5 / 5
3,125
240
31,690
65,474
18,475
Indignation

Indignation

Reduce the Cooldown of Conviction by 0.4s.

Level 1

Tools of Salvation

Tools of Salvation

Increase your maximum Health by 450.

Level 3

Grim Deliverance

Grim Deliverance

Heal for 25 for every percentage point of Ire consumed by abilities.

Level 5

Depths of Despair

Depths of Despair

Reduce the damage you take by 20% for 2s after activating Conviction.

Level 5

Solemn Watch

Solemn Watch

Increase the distance traveled by Conviction by 6%.

Level 1

Tempering

Tempering

Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.

Level 1

Ying
Petty37
Ying
59
8 / 7 / 40
4,103
316
45,427
49,327
0
Tangible

Tangible

Armor

Increase your maximum Health by 250.

Level 5

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 1s after getting an Elimination.

Level 1

Harmony

Harmony

Shatter

Heal for 13% of the damage dealt by Shatter.

Level 1

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 3s.

Level 3

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.

Level 5

Resonance

Resonance

Shatter

If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.

Level 1

60
20 / 9 / 11
3,448
265
82,390
41,842
0
What May Come

What May Come

Tendril

Reduce the damage you take by 8% for 3s after activating Tendril.

Level 2

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.

Level 5

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 30 per stack.

Level 3

New Purpose

New Purpose

Armor

Increase your maximum Health by 150.

Level 3

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 100 health.

Level 2

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Bans
CassieTerminus
Team 1 Score

4

VS

Team 2 Score

1

Bans
Sha LinZhin
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
60
4 / 10 / 13
3,336
257
46,299
90,851
21,671
Crag

Crag

Impasse

Heal for 300 after activating Impasse.

Level 2

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 112 every 1s while Earthen Guard is active.

Level 4

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 20% while standing in Warder's Field.

Level 4

Steadfast

Steadfast

Armor

Increase your maximum Health by 300.

Level 2

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 3s.

Level 3

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

Mal'Damba
LeonAzulGamer
Mal'Damba
58
2 / 16 / 11
2,576
198
29,672
49,019
0
Eerie Presence

Eerie Presence

Mending Spirits

Generate 0.25% Ultimate charge every 1s for 3s after hitting an ally with Mending Spirits.

Level 3

Venomous Gourd

Venomous Gourd

Gourd

Standing in your Gourd grants yourself and allies 32% Lifesteal.

Level 4

Pungent Gourd

Pungent Gourd

Gourd

Increase your Allies' and your Movement Speed by 10% while in your Gourd .

Level 2

Many Gourds

Many Gourds

Gourd

Reduce the Cooldown of Gourd by 4s.

Level 5

Swift Spirits

Swift Spirits

Mending Spirits

Increase the Movement Speed of allies affected by Mending Spirits by 5%.

Level 1

Level 1

58
5 / 10 / 7
2,772
213
54,949
108,440
0
Hell Hunter

Hell Hunter

Weapon

Generate 3 Ammo after hitting a fully-charged weapon shot.

Level 3

Continuum Shift

Continuum Shift

Second Chance

Second Chance sends you 1.2000000000000002s further into the past.

Level 3

Infinity Engine

Infinity Engine

Stasis Field

Your weapon doesn't consume Ammo for 4.800000000000001s after activating Stasis Field.

Level 3

Rewritten History

Rewritten History

Stasis Field

Generate 1 Ammo after using Second Chance.

Level 1

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 750.

Level 5

Unstable Fissure

Unstable Fissure

Second Chance

When you use Second Chance you also Rewind enemies within 20 units 3s into the past.

Level 1

Koga
caamana
Koga
44
13 / 16 / 8
3,129
241
81,242
36,006
0
Swift Hands

Swift Hands

Dragon Stance

Reduce the time it takes to enter and exit Dragon Stance by 40%.

Level 4

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 150.

Level 3

Guild Tactics

Guild Tactics

Skewer

Heal for 320 after hitting at least one enemy with Skewer.

Level 2

Trained Killer

Trained Killer

Dragon Stance

While in Dragon Stance, regenerate 18 Ammo every 1s.

Level 3

Unyielding

Unyielding

Dragon Stance

Reduce the rate of Energy consumption while in Dragon Stance by 18%.

Level 3

Dragon Fangs

Dragon Fangs

Dragon Stance

Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.

Level 1

59
10 / 15 / 6
2,912
224
70,707
37,578
0
Latch and Fire

Latch and Fire

Explosive Dodge

Reduce the Cooldown of Grappling Hook by 2.5s after activating Explosive Dodge.

Level 5

Nasty Surprise

Nasty Surprise

Explosive Dodge

Generate 5 Ammo after activating Explosive Dodge.

Level 1

Pop Off

Pop Off

Explosive Dodge

Increase the Area of Effect of Explosive Dodge bombs by 30%.

Level 3

Fragments

Fragments

Armor

Heal for 10% of your maximum Health over 5s after latching to a wall with Grappling Hook.

Level 1

The Night

The Night

Grappling Hook

Reduce the cooldown of Explosive Dodge by 2.5s after activating Grappling Hook.

Level 5

Spring Loaded

Spring Loaded

Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%

Level 1

Match Insights

Player Kills, Deaths, and Assists

8m 54s
Objective Time
6m 39s
165
Kill Participation
79
66
Kills
34
34
Deaths
67
99
Assists
45
Player
Kills
Deaths
Assists
KDA
W
20
7
22
4.43
W
9
6
21
3.25
W
Azaan
Hiuneko
Azaan
9
5
5
2.3
L
4
10
13
1.05
L
Mal'Damba
LeonAzulGamer
Mal'Damba
2
16
11
0.47
W
Ying
Petty37
Ying
8
7
40
4
L
5
10
7
0.85
L
Koga
caamana
Koga
13
16
8
1.06
L
10
15
6
0.87
W
20
9
11
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

321,894
Damage
282,869
282,869
Taken
321,894
42,139
Shielding
21,671
153,765
Healing
100,228
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
102,887
80,516
0
2,320
57,496
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

W
59,500
57,085
0
5,567
68,730
23,664
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 40% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Azaan
Hiuneko
Azaan
31,690
23,736
0
13,279
65,474
18,475
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
46,299
38,255
0
10,553
90,851
21,671
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.

Level 2

L
Mal'Damba
LeonAzulGamer
Mal'Damba
29,672
13,182
58,520
9,179
49,019
0
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

W
Ying
Petty37
Ying
45,427
29,398
89,429
30,511
49,327
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

L
54,949
54,949
2,918
4,974
108,440
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Level 1

Level 1

L
Koga
caamana
Koga
81,242
68,353
0
7,442
36,006
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
70,707
38,112
0
6,642
37,578
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

W
82,390
54,780
0
12,659
41,842
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Damage Done by Role

Damage Taken by Role