Player Matchup

Fernando
Fernando
Silver II
Aureus RdIHater
Fernando
Silver II
Level 999
Champion Stats
107W - 86L
1,624 SR
Queue Stats
509W - 526L
1,456 Elo+
Solo
Lillith
Lillith
Platinum I
Forbiddenranch
Lillith
Platinum I
Level 628
Champion Stats
16W - 14L
1,610 SR
Queue Stats
392W - 363L
1,610 Elo+
Solo
Atlas
Atlas
Gold III
MissGissxD
Atlas
Gold III
Level 999
Champion Stats
33W - 29L
1,616 SR
Queue Stats
874W - 878L
1,469 Elo+
Solo
Buck
Buck
Gold I
RUDYREY
Buck
Gold I
Level 999
Champion Stats
547W - 479L
1,605 SR
Queue Stats
1,418W - 1,369L
1,517 Elo+
Solo
Lian
Lian
Gold III
hitArmy19
Lian
Gold III
Level 999
Champion Stats
77W - 87L
1,546 SR
Queue Stats
2,856W - 2,827L
1,532 Elo+
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 925
1,600 SR
1,517 Elo+

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 367
1,638 SR
1,511 Elo+
Ash
Ash
Silver I
OSOKUMA
Ash
Silver I
Level 518
Champion Stats
1W - 1L
1,598 SR
Queue Stats
14W - 17L
1,493 Elo+
Solo
Vatu
Vatu
Platinum IV
PipFleshlight
Vatu
Platinum IV
Level 142
Champion Stats
10W - 7L
1,676 SR
Queue Stats
241W - 223L
1,540 Elo+
Party 1
Mal'Damba
Mal'Damba
Gold V
VaVa_Banga
Mal'Damba
Gold V
Level 999
Champion Stats
10W - 10L
1,652 SR
Queue Stats
1,962W - 1,950L
1,433 Elo+
Solo
Barik
Barik
Silver I
gerardovaleo25
Barik
Silver I
Level 38
Champion Stats
1W - 1L
1,584 SR
Queue Stats
20W - 14L
1,564 Elo+
Solo
Imani
Imani
Gold II
ßadÈxp
Imani
Gold II
Level 138
Champion Stats
3W - 3L
1,682 SR
Queue Stats
238W - 238L
1,525 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
60
5 / 5 / 15
3,942
303
39,009
117,132
65,677
Last Stand

Last Stand

Shield

Heal for 270 every 1s while Shield is active and you are at or below 35% Health.

Level 3

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.

Level 1

Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 1.8s.

Level 4

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.

Level 4

Brand

Brand

Fireball

Heal for 300 for each enemy hit with Fireball.

Level 3

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

52
8 / 4 / 19
4,458
343
47,228
39,389
0
Charmed

Charmed

Blood Hex

Increase your ally's Movement Speed by 8% while they are marked by Blood Hex.

Level 2

Blood Cannon

Blood Cannon

Armor

Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.

Level 5

Symbiotic Relationship

Symbiotic Relationship

Swarm

Increase the Healing allies receive from Swarm by 8%, but increase its cost by {scale=4|4}%.

Level 2

Sanguine Pact

Sanguine Pact

Death Wings

Reduce the Cooldown of Blood Hex by 0.5s after activating Death Wings.

Level 1

Overflowing Delights

Overflowing Delights

Swarm

Increase the Radius of Swarm by 10%, but increase its cost by {scale=3|3}%.

Level 5

Cursed Accord

Cursed Accord

Armor

Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.

Level 1

Atlas
59
15 / 7 / 9
3,815
293
44,466
107,175
0
Distant Memory

Distant Memory

Armor

Increase your Healing received from others by 10% while at or below 50% Health.

Level 2

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Safe Haven

Safe Haven

Armor

Increase your Healing received by 18% while Stasis Field is active.

Level 3

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 600.

Level 4

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

Buck
RUDYREY
Buck
57
14 / 16 / 13
3,765
290
75,099
66,272
0
Exhilarate

Exhilarate

Heroic Leap

Hitting at least one champion with Heroic Leap reduces its Cooldown by 5s.

Level 5

Stomping Ground

Stomping Ground

Weapon

Reduce all active Cooldowns by 14% after getting an Elimination.

Level 1

Leg Day

Leg Day

Heroic Leap

Increase the jump strength of Heroic Leap by 10%.

Level 2

Seismic Wave

Seismic Wave

Heroic Leap

Reduce the Cooldown of Heroic Leap by 1s.

Level 2

Momentum

Momentum

Heroic Leap

Reduce your damage taken by 25% for 4s after using Heroic Leap.

Level 5

Bounce House

Bounce House

Heroic Leap

Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.

Level 1

Lian
59
8 / 10 / 12
3,422
263
76,264
46,444
0
Heraldry

Heraldry

Presence

Hitting an enemy with Presence reduces its Cooldown by 5s.

Level 5

Eagle's Emerald

Eagle's Emerald

Valor

Generate 1 Ammo for each enemy hit with Valor.

Level 1

Inheritance

Inheritance

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Shining Topaz

Shining Topaz

Valor

Reduce the Cooldown of Presence by 1.2000000000000002s for each enemy hit by Valor.

Level 3

Royal Seal

Royal Seal

Presence

Each enemy hit by Presence reduces Valor’s Cooldown by 1.7999999999999998s.

Level 3

Eminence

Eminence

Presence

Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.

Level 1

Bans
Saati
Team 1 Score

4

VS

Team 2 Score

1

Bans
MakoaCassie
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Ash
59
9 / 11 / 12
2,907
224
60,023
87,802
45,344
Indomitable

Indomitable

Armor

Gain 50% Lifesteal.

Level 5

Trebuchet

Trebuchet

Siege Shield

Generate 2 Ammo after activating Siege Shield.

Level 1

War Machine

War Machine

Armor

Reduce your active Cooldowns by 20% after getting an Elimination.

Level 2

Battlement

Battlement

Siege Shield

Increase the duration of Siege Shield by 1.7999999999999998s.

Level 3

Ramparts

Ramparts

Siege Shield

Reduce the Cooldown of Siege Shield by 3.2s.

Level 4

Fortress Breaker

Fortress Breaker

Siege Shield

Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.

Level 1

47
24 / 12 / 8
3,570
275
95,606
50,796
0
Gathering Shadow

Gathering Shadow

Ambush

Reduce the damage you take by 20% for 2s after Ambush ends. This applies to each Ambush in the chain.

Level 4

Contemplation

Contemplation

Dash

Heal for -7.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.

Level 1

Extraction

Extraction

Dash

Increase your Movement Speed by 5% for 2s after Dash ends.

Level 1

Nightwatcher

Nightwatcher

Dash

Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.

Level 4

Assassin's Tools

Assassin's Tools

Shadow Bombs

Reduce the damage you take by 30% for 2s after activating Shadow Bombs.

Level 5

Unerring

Unerring

Shadow Bombs

Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.

Level 1

Mal'Damba
VaVa_Banga
Mal'Damba
59
1 / 12 / 15
2,288
176
36,969
42,724
0
Many Gourds

Many Gourds

Gourd

Reduce the Cooldown of Gourd by 4s.

Level 5

Snake Pit

Snake Pit

Armor

Increase your Movement Speed by 4%.

Level 1

Incorporeal

Incorporeal

Armor

Increase your maximum Health by 100.

Level 2

Possession

Possession

Mending Spirits

Reduce your damage taken by 20% while Healing an ally with Mending Spirits.

Level 5

Swift Spirits

Swift Spirits

Mending Spirits

Increase the Movement Speed of allies affected by Mending Spirits by 10%.

Level 2

Spirit's Chosen

Spirit's Chosen

Mending Spirits

Mending Spirits immediately Heals your target for an additional 350.

Level 1

16
3 / 5 / 15
2,814
216
76,733
62,967
108,306
One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 25%.

Level 5

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 300.

Level 2

Fuel Efficiency

Fuel Efficiency

Rocket Boots

Increase the duration of Rocket Boots by 0.6s.

Level 2

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 30% Health.

Level 3

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 450-Health Shield for 3s after activating Rocket Boots.

Level 3

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

Imani
ßadÈxp
Imani
51
4 / 10 / 12
2,455
189
107,081
37,777
0
Heat Sink

Heat Sink

Pyre Ball

Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 4s.

Level 5

Ancient Duty

Ancient Duty

Armor

Increase your maximum Health by 50.

Level 1

Draconic Will

Draconic Will

Elemental Shift

Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 0.6s.

Level 1

Arcane Ice

Arcane Ice

Frost Bomb

Increase the Mana generation of Frost Bomb by 60%.

Level 4

Permafrost

Permafrost

Frost Bomb

Increase the Projectile Speed of Frost Bomb by 24%.

Level 4

Pyromania

Pyromania

Pyre Ball

Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.

Level 1

Match Insights

Player Kills, Deaths, and Assists

8m 46s
Objective Time
5m 10s
118
Kill Participation
103
50
Kills
41
42
Deaths
50
68
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Fernando
5
5
15
2.5
W
8
4
19
4.38
W
Atlas
15
7
9
2.79
L
Ash
9
11
12
1.36
L
24
12
8
2.33
W
Buck
RUDYREY
Buck
14
16
13
1.28
L
Mal'Damba
VaVa_Banga
Mal'Damba
1
12
15
0.71
L
3
5
15
2.1
W
Lian
8
10
12
1.4
L
Imani
ßadÈxp
Imani
4
10
12
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

282,066
Damage
376,412
376,412
Taken
282,066
65,677
Shielding
153,650
195,841
Healing
120,826
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Fernando
39,009
27,094
0
17,400
117,132
65,677
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
47,228
20,072
152,197
192
39,389
0
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Atlas
44,466
44,466
0
9,180
107,175
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
Ash
60,023
51,869
0
300
87,802
45,344
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
95,606
64,147
1,666
19,104
50,796
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

W
Buck
RUDYREY
Buck
75,099
55,647
0
16,440
66,272
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 30%.

Level 2

L
Mal'Damba
VaVa_Banga
Mal'Damba
36,969
18,242
66,401
13,979
42,724
0
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
76,733
76,643
0
13,308
62,967
108,306
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Lian
76,264
73,704
0
432
46,444
0
Bulldozer

Bulldozer

Weapon

Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
Imani
ßadÈxp
Imani
107,081
71,344
1,123
4,945
37,777
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

Damage Done by Role

Damage Taken by Role