Player Matchup

Rei
Rei
BoopingBunny
Rei
Level 118
Champion Stats
6W - 4L
1,652 SR
Queue Stats
47W - 49L
1,600 Elo+
Party 1
Ying
Ying
Rhino8315
Ying
Level 169
Champion Stats
2W - 1L
1,508 SR
Queue Stats
41W - 42L
1,591 Elo+
Party 1
Dredge
Dredge
Springfield6350
Dredge
Level 189
Champion Stats
60W - 42L
1,627 SR
Queue Stats
94W - 89L
1,576 Elo+
Solo
Tyra
Tyra
jerryPoP
Tyra
Level 468
Champion Stats
983W - 1,012L
1,603 SR
Queue Stats
1,722W - 1,697L
1,517 Elo+
Solo
Terminus
Terminus
thisgamedeadasf
Terminus
Level 91
Champion Stats
7W - 2L
1,816 SR
Queue Stats
185W - 151L
1,654 Elo+
Solo
Team Averages
Level 207
1,641 SR
1,588 Elo+

VS

Team Averages
Level 205
1,586 SR
1,605 Elo+
Grohk
Grohk
Firebrick
Grohk
Level 360
Champion Stats
5W - 25L
1,360 SR
Queue Stats
1,092W - 1,115L
1,593 Elo+
Solo
Jenos
Jenos
Kyllott
Jenos
Level 558
Champion Stats
335W - 337L
1,672 SR
Queue Stats
1,094W - 1,052L
1,620 Elo+
Solo
Androxus
Androxus
Legendarynut432
Androxus
Level 61
Champion Stats
9W - 11L
1,550 SR
Queue Stats
154W - 129L
1,583 Elo+
Solo
Willo
Willo
Link Mario2367
Willo
Level 25
Champion Stats
5W - 1L
1,847 SR
Queue Stats
10W - 13L
1,464 Elo+
Solo
Ruckus
Ruckus
SharkFall
Ruckus
Level 23
Champion Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,764 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
49
5 / 0 / 16
2,173
362
14,525
12,550
0
Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.

Level 5

Rest and Relaxation

Rest and Relaxation

Weapon

Increase your maximum Ammo by 2.

Level 1

Arcane Focus

Arcane Focus

Spirit Link

Heal for 40 every 1s while Spirit Linked to an ally.

Level 2

Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 40 Health.

Level 2

Refreshing Break

Refreshing Break

Chain Heal

Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.

Level 5

Focus

Focus

Spirit Link

Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.

Level 1

Ying
59
7 / 0 / 11
2,647
441
24,783
9,247
0
Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.

Level 4

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 4s after getting an Elimination.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 3s.

Level 3

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Mesmerism

Mesmerism

Illusion

Generate 3 Ammo after activating Illusion.

Level 3

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

50
4 / 1 / 9
2,167
361
17,251
9,062
300
Hull Piercer

Hull Piercer

Harpoon

Reduce the Cooldown of Harpoon by 2.4s.

Level 2

Dark Bargain

Dark Bargain

Shortcut

Heal for 200 every 1s while standing near a Shortcut.

Level 4

Expansive Vault

Expansive Vault

Shortcut

Jump height is increased for your first jump within 3s after exiting a Shortcut.

Level 3

Plank Walker

Plank Walker

Shortcut

Heal for 400 after exiting a Shortcut.

Level 4

Hangman's Ire

Hangman's Ire

Armor

Gain a 300-Health Shield after dropping to or below 50% Health.

Level 2

Abyss Spike

Abyss Spike

Harpoon

Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.

Level 1

Tyra
28
7 / 1 / 10
1,938
323
24,927
11,015
0
Volatile

Volatile

Fire Bomb

Reduce the Cooldown of Fire Bomb by 3s.

Level 5

Tracker

Tracker

Hunter's Mark

Increase your Movement Speed by 10% while Hunter's Mark is active.

Level 2

Locked and Loaded

Locked and Loaded

Weapon

Increase your maximum Ammo by 6.

Level 3

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 4

Napalm

Napalm

Fire Bomb

Activating Fire Bomb heals you for 100 over 2s.

Level 1

Burn, Monster!

Burn, Monster!

Fire Bomb

Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.

Level 1

Terminus
41
7 / 1 / 4
1,813
302
21,195
18,398
0
It Follows

It Follows

Calamity Blast

Increase your Movement Speed by 8% for each Calamity Charge you have.

Level 4

Powerslave

Powerslave

Power Siphon

Reduce the Movement Speed penalty during Power Siphon by 30%.

Level 2

It Watches

It Watches

Armor

Generate 3% Power Siphon charge for each enemy hit with Massacre Axe.

Level 1

Unfeeling

Unfeeling

Shatterfall

Reduce your damage taken by 24% for 3s after landing with Shatterfall.

Level 3

Strength of Stone

Strength of Stone

Calamity Blast

Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.

Level 5

Crush

Crush

Shatterfall

Shatterfall Stuns enemies hit for 1s, but no longer Slows.

Level 1

Team 1 Score

4

VS

Team 2 Score

0

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Grohk
Firebrick
Grohk
40
1 / 1 / 1
875
146
11,408
8,697
0
Arc Lightning

Arc Lightning

Shock Pulse

Increase the Chain range of Shock Pulse by 40%.

Level 5

Phantom

Phantom

Ghost Walk

Heal for 100 over the duration of Ghost Walk.

Level 1

Lightning Rod

Lightning Rod

Shock Pulse

Heal for 30 for each enemy hit with Shock Pulse.

Level 1

Thunderstruck

Thunderstruck

Shock Pulse

Generate 18% of your Ammo for each unique enemy hit by Shock Pulse.

Level 3

Conduit

Conduit

Shock Pulse

Increase your Movement Speed by 30% for 3s after hitting an enemy with Shock Pulse.

Level 5

Maelstrom

Maelstrom

Shock Pulse

Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)

Level 1

Jenos
Kyllott
Jenos
51
0 / 9 / 0
756
126
5,372
21,350
0
Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 50%.

Level 5

Inner Peace

Inner Peace

Void Grip

Reduce the Cooldown of Void Grip by 2.4s.

Level 2

Relativity

Relativity

Astral Mark

Heal for 120 every 1s for 10s after applying Astral Mark.

Level 3

Falling Star

Falling Star

Void Grip

Reduce your active Cooldowns by 60% if a victim of your Void Grip dies within 4s of being hit by the ability.

Level 3

Sidereal

Sidereal

Weapon

Increase your maximum Health by 100.

Level 2

The Power Cosmeum

The Power Cosmeum

Void Grip

Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.

Level 1

Androxus
49
1 / 8 / 1
852
142
13,597
23,181
0
Featherweight

Featherweight

Armor

Heal for 250 every 1s while drifting.

Level 5

Quick Draw

Quick Draw

Weapon

Hitting a player with Revolver Heals you for 60.

Level 4

Elusive

Elusive

Nether Step

Increase your Movement Speed by 20% for 3s after activating Nether Step.

Level 2

Sleight of Hand

Sleight of Hand

Nether Step

Generate 2 Ammo after activating Nether Step.

Level 2

Through the Warp

Through the Warp

Nether Step

Increase the distance of each Nether Step dash by 10%.

Level 2

Dark Stalker

Dark Stalker

Nether Step

Nether Step now has 3 separate charges and is no longer linked.

Level 1

12
1 / 6 / 1
1,039
173
15,091
18,866
0
Flora

Flora

Armor

Increase your maximum Health by 150.

Level 3

Spritely

Spritely

Flutter

Reduce your damage taken by 20% for 3s after activating Flutter.

Level 4

Sparkle

Sparkle

Dead Zone

Increase the duration of Dead Zone by 1.2s.

Level 2

Hummingbird

Hummingbird

Flutter

Generate 1 Ammo after activating Flutter.

Level 1

Just Believe!

Just Believe!

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Nightshade

Nightshade

Dead Zone

Dead Zone damage is increased to 650.

Level 1

Ruckus
SharkFall
Ruckus
26
0 / 6 / 1
1,021
170
14,804
30,587
25,374
Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 5s.

Level 5

Metal March

Metal March

Missile Launcher

Reduce your damage taken by 9% for 2s after using Missile Launcher.

Level 3

Dampener

Dampener

Armor

Increase your maximum Health by 450.

Level 3

No Chill

No Chill

Weapon

Increase your Movement Speed while firing by 5%.

Level 1

Warden

Warden

Emitter

Increase the duration of Emitter by 3s.

Level 3

Level 1

Match Insights

Player Kills, Deaths, and Assists

4m 33s
Objective Time
12s
80
Kill Participation
7
30
Kills
3
3
Deaths
30
50
Assists
4
Player
Kills
Deaths
Assists
KDA
W
5
0
16
13
L
Grohk
Firebrick
Grohk
1
1
1
1.5
L
Jenos
Kyllott
Jenos
0
9
0
0
L
Androxus
1
8
1
0.19
L
1
6
1
0.25
W
Ying
7
0
11
12.5
L
Ruckus
SharkFall
Ruckus
0
6
1
0.08
W
4
1
9
8.5
W
Tyra
7
1
10
12
W
Terminus
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,681
Damage
60,272
60,272
Taken
102,681
300
Shielding
25,374
51,893
Healing
18,250
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
14,525
13,188
20,255
5,842
12,550
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Grohk
Firebrick
Grohk
11,408
7,358
5,126
4,494
8,697
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Jenos
Kyllott
Jenos
5,372
2,048
1,987
0
21,350
0
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
Androxus
13,597
9,329
0
3,204
23,181
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
15,091
9,727
0
515
18,866
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Ying
24,783
23,283
18,098
4,810
9,247
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Level 1

L
Ruckus
SharkFall
Ruckus
14,804
11,831
0
2,924
30,587
25,374
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

W
17,251
9,797
0
1,162
9,062
300
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Tyra
24,927
20,121
0
749
11,015
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Terminus
21,195
15,445
0
977
18,398
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Damage Done by Role

Damage Taken by Role