Player Matchup

Vora
Vora
Angelp3
Vora
Level 295
Champion Stats
160W - 172L
1,565 SR
Queue Stats
1,040W - 1,010L
1,499 Elo+
Solo
Jenos
Jenos
FailedExperiment
Jenos
Level 981
Champion Stats
56W - 37L
1,651 SR
Queue Stats
533W - 497L
1,582 Elo+
Solo
Willo
Willo
MrSisturFistur
Willo
Level 368
Champion Stats
11W - 4L
1,745 SR
Queue Stats
256W - 225L
1,521 Elo+
Solo
Tyra
Tyra
XxCOLORSCUBExX
Tyra
Level 999
Champion Stats
8W - 6L
1,547 SR
Queue Stats
820W - 843L
1,532 Elo+
Solo
Barik
Barik
iLvWhteWomen
Barik
Level 902
Champion Stats
203W - 158L
1,586 SR
Queue Stats
2,927W - 2,906L
1,566 Elo+
Solo
Team Averages
Level 709
1,619 SR
1,540 Elo+

VS

Team Averages
Level 595
1,510 SR
1,543 Elo+
Fernando
Fernando
AndrewAuernheime
Fernando
Level 60
Champion Stats
0W - 2L
1,463 SR
Queue Stats
35W - 32L
1,569 Elo+
Solo
Moji
Moji
Dareconchi
Moji
Level 999
Champion Stats
6W - 7L
1,598 SR
Queue Stats
542W - 556L
1,547 Elo+
Party 1
Ying
Ying
Miragemach
Ying
Level 793
Champion Stats
116W - 106L
1,608 SR
Queue Stats
1,693W - 1,743L
1,481 Elo+
Solo
Saati
Saati
Winchester0125
Saati
Level 999
Champion Stats
2W - 6L
1,375 SR
Queue Stats
842W - 794L
1,600 Elo+
Party 1
Buck
Buck
XxJVALENCIAxX
Buck
Level 126
Champion Stats
14W - 23L
1,508 SR
Queue Stats
169W - 184L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Vora
Angelp3
Vora
40
12 / 3 / 12
2,599
325
47,055
26,860
0
New Purpose

New Purpose

Armor

Increase your maximum Health by 150.

Level 3

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 150 health.

Level 3

Ruthless Elegance

Ruthless Elegance

Obliteration

Increase the effect of the Knockback applied by Obliteration by 16% of its base value.

Level 2

Dance with Fate

Dance with Fate

Tendril

Reduce the cooldown of Tendril by 1.2s.

Level 2

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.

Level 5

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

59
3 / 2 / 20
2,524
316
9,752
12,667
4,089
Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 1.6s.

Level 4

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 10%.

Level 1

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 0.8s.

Level 2

Relativity

Relativity

Astral Mark

Heal for 160 every 1s for 10s after applying Astral Mark.

Level 4

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 16%.

Level 4

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

59
12 / 2 / 10
2,458
307
45,121
18,672
0
Twilight

Twilight

Dead Zone

Reduce the Cooldown of Dead Zone by 4s.

Level 5

Sprouts

Sprouts

Seedling

Reduce the Cooldown of Seedling by 1s for each enemy hit by it.

Level 2

Hijinks

Hijinks

Flutter

Heal for 100 after activating Flutter.

Level 2

Spritely

Spritely

Flutter

Reduce your damage taken by 15% for 3s after activating Flutter.

Level 3

Just Believe!

Just Believe!

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Nightshade

Nightshade

Dead Zone

Dead Zone damage is increased to 650.

Level 1

55
6 / 4 / 14
2,354
294
42,746
29,808
0
Volatile

Volatile

Fire Bomb

Reduce the Cooldown of Fire Bomb by 3s.

Level 5

Locked and Loaded

Locked and Loaded

Weapon

Increase your maximum Ammo by 2.

Level 1

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 10% after getting an Elimination.

Level 1

In The Fray

In The Fray

Nade Launcher

Decrease your damage taken by 12% for 3s after using Nade Launcher.

Level 3

Salamander Hide

Salamander Hide

Fire Bomb

Reduce the damage you deal to yourself with Fire Bomb by 100%.

Level 5

Burn, Monster!

Burn, Monster!

Fire Bomb

Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.

Level 1

60
2 / 2 / 15
2,567
321
21,426
39,971
22,035
Combat Repair

Combat Repair

Turret

Heal all of your Turrets for 450 every 1s while you are standing near them.

Level 5

Field Deploy

Field Deploy

Turret

Heal for 20 each time one of your base Turrets hits an enemy.

Level 1

Healing Station

Healing Station

Turret

Heal for 75 every 1s while standing near any of your Turrets.

Level 3

Forged Alloy

Forged Alloy

Turret

Increase the Health of all your Turrets by 700.

Level 5

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 150.

Level 1

Forgefire

Forgefire

Dome Shield

Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.

Level 1

Team 1 Score

4

VS

Team 2 Score

0

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
42
1 / 6 / 0
1,685
211
20,123
62,904
90,104
Dire Need

Dire Need

Shield

Increase your Movement Speed by 40% while using Shield.

Level 5

Cavalier

Cavalier

Armor

Increase your maximum Health by 450.

Level 3

Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 15% while at or below 50% Health.

Level 3

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 1.6s. This card also increases the rate of Shield gain when using Aegis.

Level 2

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

60
4 / 7 / 4
1,562
195
33,088
33,855
14,737

Level 3

Level 4

Level 2

Level 5

Level 1

Level 1

59
2 / 1 / 4
1,909
239
21,672
9,966
0
Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 400.

Level 4

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 40% Health when you swap to the spot of a dead Illusion.

Level 2

Ephemeral

Ephemeral

Weapon

Increase your Reload Speed by 16%.

Level 2

Harmony

Harmony

Shatter

Heal for 39% of the damage dealt by Shatter.

Level 3

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.

Level 4

Resonance

Resonance

Shatter

If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.

Level 1

60
3 / 10 / 2
1,484
186
27,658
31,996
0
Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 40%

Level 4

Sure Shot

Sure Shot

Increase your Ultimate charge rate by 9%.

Level 3

Grab and Go

Grab and Go

Generate 2 Ammo for each enemy hit with Blast Back.

Level 2

Plated Leggings

Plated Leggings

Reduce Damage taken by 9% for 1.5s after using Blast Back.

Level 3

Hide

Hide

Increase the duration of Saati's invisibility by 0.375s after deployment of Dead Ringer.

Level 3

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

42
3 / 11 / 0
1,299
162
25,437
27,379
0
Concussion

Concussion

Net Shot

Reduce the Cooldown of Net Shot by 5s.

Level 5

Reconstruction

Reconstruction

Recovery

Reduce the Cooldown of Recovery by 1s.

Level 1

Stomping Ground

Stomping Ground

Weapon

Reduce all active Cooldowns by 14% after getting an Elimination.

Level 1

Tangled

Tangled

Net Shot

Increase the duration of Net Shot's Slow by 0.8999999999999999s.

Level 3

Gotcha

Gotcha

Net Shot

Increase your Movement Speed by 50% for 3s after using Net Shot.

Level 5

Ensnare

Ensnare

Net Shot

Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.

Level 1

Match Insights

Player Kills, Deaths, and Assists

6m 50s
Objective Time
1m 40s
106
Kill Participation
23
35
Kills
13
13
Deaths
35
71
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
6
0
0.17
W
Vora
Angelp3
Vora
12
3
12
6
L
4
7
4
0.86
W
3
2
20
6.5
L
2
1
4
4
W
12
2
10
8.5
L
3
10
2
0.4
W
6
4
14
3.25
L
3
11
0
0.27
W
2
2
15
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

166,100
Damage
127,978
127,978
Taken
166,100
26,124
Shielding
104,841
88,505
Healing
64,096
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
20,123
13,770
0
2,696
62,904
90,104
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Vora
Angelp3
Vora
47,055
30,192
0
6,012
26,860
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
33,088
30,950
2,015
7,858
33,855
14,737

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
9,752
6,882
55,890
8,191
12,667
4,089
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
21,672
8,028
40,308
6,137
9,966
0

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
45,121
32,016
0
1,895
18,672
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
27,658
23,909
0
3,176
31,996
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

W
42,746
30,059
0
143
29,808
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

L
25,437
23,415
0
1,906
27,379
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

W
21,426
21,426
0
16,374
39,971
22,035
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Damage Done by Role

Damage Taken by Role