Player Matchup

Jenos
Jenos
Platinum IV
BcRabbit
Jenos
Platinum IV
Level 72
Champion Stats
0W - 1L
1,500 SR
Queue Stats
18W - 14L
1,623 Elo+
Solo
Raum
Raum
Diamond V
Lÿrïk
Raum
Diamond V
Level 97
Champion Stats
2W - 1L
1,623 SR
Queue Stats
204W - 169L
1,657 Elo+
Party 1
Imani
Imani
Diamond V
Marleymondragon
Imani
Diamond V
Level 999
Champion Stats
3W - 9L
1,359 SR
Queue Stats
946W - 931L
1,559 Elo+
Solo
Ruckus
Ruckus
Platinum II
TheReddestMetos
Ruckus
Platinum II
Level 179
Champion Stats
0W - 1L
1,500 SR
Queue Stats
511W - 470L
1,625 Elo+
Solo
Buck
Buck
Platinum I
xRayySN
Buck
Platinum I
Level 697
Champion Stats
66W - 47L
1,739 SR
Queue Stats
1,277W - 1,210L
1,672 Elo+
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 409
1,544 SR
1,627 Elo+

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 567
1,736 SR
1,631 Elo+
Barik
Barik
Platinum III
ElCogeAbuelitas
Barik
Platinum III
Level 999
Champion Stats
26W - 25L
1,624 SR
Queue Stats
417W - 366L
1,596 Elo+
Party 3
Fernando
Fernando
Platinum II
MetallHeadd
Fernando
Platinum II
Level 58
Champion Stats
4W - 1L
1,784 SR
Queue Stats
10W - 9L
1,616 Elo+
Party 2
Lillith
Lillith
Platinum I
VesgoFumante
Lillith
Platinum I
Level 727
Champion Stats
27W - 27L
1,705 SR
Queue Stats
619W - 598L
1,594 Elo+
Party 2
Saati
Saati
Diamond V
elvergatiesa
Saati
Diamond V
Level 999
Champion Stats
96W - 78L
1,758 SR
Queue Stats
672W - 625L
1,601 Elo+
Party 3
Moji
Moji
Platinum II
iŠûpremØ
Moji
Platinum II
Level 52
Champion Stats
6W - 2L
1,809 SR
Queue Stats
11W - 5L
1,749 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Jenos
BcRabbit
Jenos
49
2 / 5 / 9
1,993
199
13,704
17,802
10,110
Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 20%.

Level 5

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 10%.

Level 1

Relativity

Relativity

Astral Mark

Heal for 40 every 1s for 10s after applying Astral Mark.

Level 1

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.2000000000000002s.

Level 3

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Raum
Lÿrïk
Raum
51
1 / 8 / 11
2,466
247
37,205
120,094
10,990
Abyssal Connections

Abyssal Connections

Ignition

Gain a 500-Health Shield for 3s after activating Ignition.

Level 5

Void Lord

Void Lord

Soul Harvest

Reduce your damage taken by 25% for 3s after activating Soul Harvest.

Level 5

Hellish Lodestones

Hellish Lodestones

Ignition

Reduce your damage taken by 3% for 3s after activating Ignition.

Level 1

Sinister Allies

Sinister Allies

Armor

Increase your maximum Health by 450.

Level 3

Desperation

Desperation

Armor

Gain a 250-Health Shield for 3s after dropping to or below 30% Health.

Level 1

Enforcer

Enforcer

Juggernaut

Reduce your damage taken by 40% while using Juggernaut.

Level 1

59
6 / 5 / 7
2,247
225
86,974
39,150
3,450
Mystic Fire

Mystic Fire

Frostfire Glide

Regenerate 5% Mana every 1s while using FrostFire Glide.

Level 1

Arcane Ice

Arcane Ice

Frost Bomb

Increase the Mana generation of Frost Bomb by 15%.

Level 1

Arcane Flame

Arcane Flame

Inferno Cannon

Increase the Mana generation of Inferno Cannon by 45%.

Level 3

Ancient Duty

Ancient Duty

Armor

Increase your maximum Health by 250.

Level 5

Elemental Grace

Elemental Grace

Armor

Gain a 500-health Shield for 3s after dropping to or below 50% Health.

Level 5

Pyromania

Pyromania

Pyre Ball

Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.

Level 1

38
3 / 8 / 6
1,855
186
27,450
62,479
16,825
Crystal Capacitor

Crystal Capacitor

Missile Launcher

Reduce the Cooldown of Missile Launcher by 3.5s.

Level 5

At The Ready

At The Ready

Missile Launcher

Generate 10 Ammo for each enemy hit by Missile Launcher.

Level 1

Extended Magazines

Extended Magazines

Advance

Generate 15 Ammo after using Advance.

Level 1

Nanotechnology

Nanotechnology

Emitter

Heal for 150 every 1s while Emitter is active.

Level 3

Fuel Reserves

Fuel Reserves

Advance

Increase the travel distance of Advance by 35%.

Level 5

Aerial Assault

Aerial Assault

Advance

Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.

Level 1

Buck
xRayySN
Buck
59
6 / 10 / 3
500
50
33,866
45,922
0
Deep Breath

Deep Breath

Recovery

Reduce your damage taken by 30% for 2s after using Recovery.

Level 5

Gotcha

Gotcha

Net Shot

Increase your Movement Speed by 20% for 3s after using Net Shot.

Level 2

Vigor

Vigor

Recovery

Regenerate 1 Ammo every 0.5s for 0.5s after activating Recovery.

Level 1

Reconstruction

Reconstruction

Recovery

Reduce the Cooldown of Recovery by 5s.

Level 5

Giga Siphon

Giga Siphon

Recovery

Increase your Movement Speed by 24% while Recovery is active.

Level 2

Bulk Up

Bulk Up

Recovery

Using Recovery instantly Heals you for 400 and increases your maximum Health by 300 for 5s.

Level 1

Bans
LianCassie
Team 1 Score

1

VS

Team 2 Score

4

Bans
MakoaKhan
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
60
5 / 1 / 13
3,541
354
62,571
37,969
75,661
Forged Alloy

Forged Alloy

Turret

Increase the Health of all your Turrets by 140.

Level 1

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 300-Health Shield for 3s after activating Rocket Boots.

Level 2

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 30% Health.

Level 3

One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 25%.

Level 5

Healing Station

Healing Station

Turret

Heal for 100 every 1s while standing near any of your Turrets.

Level 4

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

Fernando
MetallHeadd
Fernando
23
5 / 7 / 12
3,115
312
42,867
55,270
95,303
Running Start

Running Start

Charge

Increase your Movement Speed by 30% for 3s after using Charge.

Level 3

Launch

Launch

Charge

Increase the travel distance of Charge by 15%.

Level 1

Unstoppable Force

Unstoppable Force

Charge

Apply a Knockback of 200 to enemies hit by Charge.

Level 1

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.

Level 5

Safe Travel

Safe Travel

Charge

Gain a 750-Health Shield for 3s after you use Charge.

Level 5

Formidable

Formidable

Charge

You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.

Level 1

Lillith
VesgoFumante
Lillith
48
1 / 1 / 18
3,128
313
15,855
15,988
0
Enriched Blood

Enriched Blood

Swarm

Increase the damage and Healing of Swarm by 20%, but reduce its duration by {scale=0.35|0.35}s.

Level 5

Blood Sense

Blood Sense

Blood Hex

Hitting an enemy with Blood Hex will Reveal them to your team for 1s.

Level 2

Overflowing Delights

Overflowing Delights

Swarm

Increase the Radius of Swarm by 4%, but increase its cost by {scale=3|3}%.

Level 2

Sanguine Pact

Sanguine Pact

Death Wings

Reduce the Cooldown of Blood Hex by 1.5s after activating Death Wings.

Level 3

Unholy Flight

Unholy Flight

Death Wings

Reduce your damage taken by 15% for 1.5s after activating Death Wings.

Level 3

Cursed Accord

Cursed Accord

Armor

Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.

Level 1

55
6 / 4 / 15
3,272
327
82,439
39,339
0
Aggressive Tip

Aggressive Tip

Increase the projectile speed of Ricochet by 30%.

Level 3

Designer Armor

Designer Armor

Increase your maximum Health by 80.

Level 2

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 2.

Level 2

Plated Leggings

Plated Leggings

Reduce Damage taken by 15% for 1.5s after using Blast Back.

Level 5

Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 30%

Level 3

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

23
19 / 5 / 8
3,389
339
81,715
50,633
21,383

Level 5

Level 4

Level 4

Level 1

Level 1

Level 1

Match Insights

Player Kills, Deaths, and Assists

1m 44s
Objective Time
7m 55s
54
Kill Participation
102
18
Kills
36
36
Deaths
18
36
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Jenos
BcRabbit
Jenos
2
5
9
1.3
W
5
1
13
11.5
L
Raum
Lÿrïk
Raum
1
8
11
0.81
L
6
5
7
1.9
W
Fernando
MetallHeadd
Fernando
5
7
12
1.57
L
3
8
6
0.75
W
Lillith
VesgoFumante
Lillith
1
1
18
10
W
6
4
15
3.38
W
19
5
8
4.6
L
Buck
xRayySN
Buck
6
10
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

199,199
Damage
285,447
285,447
Taken
199,199
41,375
Shielding
192,347
124,999
Healing
110,680
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Jenos
BcRabbit
Jenos
13,704
9,345
85,180
6,606
17,802
10,110
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
62,571
62,571
0
8,084
37,969
75,661
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

L
Raum
Lÿrïk
Raum
37,205
28,856
0
17,421
120,094
10,990

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

L
86,974
80,373
0
1,240
39,150
3,450
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

W
Fernando
MetallHeadd
Fernando
42,867
28,579
0
2,311
55,270
95,303
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
27,450
19,115
0
2,379
62,479
16,825
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

W
Lillith
VesgoFumante
Lillith
15,855
6,392
82,746
148
15,988
0

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

W
82,439
66,337
0
580
39,339
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 40% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
81,715
76,178
7,747
9,064
50,633
21,383
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Buck
xRayySN
Buck
33,866
31,296
0
12,173
45,922
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Damage Done by Role

Damage Taken by Role