Player Matchup

Fernando
Fernando
ChamchaKiller
Fernando
Level 455
Champion Stats
17W - 11L
1,635 SR
Queue Stats
290W - 248L
1,603 Elo+
Solo
Vora
Vora
SniifBoy
Vora
Level 22
Champion Stats
0W - 1L
1,304 SR
Queue Stats
6W - 11L
1,429 Elo+
Party 2
Ying
Ying
Trebatyre
Ying
Level 999
Champion Stats
0W - 2L
1,348 SR
Queue Stats
394W - 403L
1,609 Elo+
Solo
Raum
Raum
solgadeo
Raum
Level 48
Champion Stats
0W - 2L
1,333 SR
Queue Stats
12W - 16L
1,409 Elo+
Party 2
VII
VII
tsuyosama
VII
Level 51
Champion Stats
2W - 2L
1,500 SR
Queue Stats
2W - 6L
1,289 Elo+
Party 2
Team Averages
Level 315
1,424 SR
1,468 Elo+

VS

Team Averages
Level 281
1,589 SR
1,578 Elo+
Seris
Seris
NeedHealingXGilX
Seris
Level 101
Champion Stats
209W - 171L
1,594 SR
Queue Stats
233W - 209L
1,530 Elo+
Party 1
Ying
Ying
NeedHealingXJosh
Ying
Level 120
Champion Stats
7W - 4L
1,756 SR
Queue Stats
245W - 246L
1,546 Elo+
Party 1
Azaan
Azaan
NeedHealingXSami
Azaan
Level 97
Champion Stats
7W - 8L
1,386 SR
Queue Stats
210W - 192L
1,566 Elo+
Party 1
Dredge
Dredge
Saladier3
Dredge
Level 887
Champion Stats
9W - 3L
1,723 SR
Queue Stats
814W - 763L
1,580 Elo+
Solo
Maeve
Maeve
SensuSamu
Maeve
Level 199
Champion Stats
4W - 2L
1,488 SR
Queue Stats
24W - 15L
1,670 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
ChamchaKiller
Fernando
55
6 / 7 / 4
1,395
140
53,833
86,848
57,517
Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 2.25s.

Level 5

Cavalier

Cavalier

Armor

Increase your maximum Health by 150.

Level 1

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.

Level 2

Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Hot Pursuit

Hot Pursuit

Fireball

Increase your Movement Speed by 40% for 3s after hitting an enemy with Fireball.

Level 5

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

Vora
18
7 / 10 / 5
2,182
218
34,499
39,099
0
Inevitability

Inevitability

Obliteration

Reduce the Cooldown of Dark Siphon by 0.8s after hitting at least one enemy with Obliteration.

Level 2

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 200 health.

Level 4

New Purpose

New Purpose

Armor

Increase your maximum Health by 50.

Level 1

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.

Level 3

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.

Level 5

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Ying
58
0 / 6 / 7
2,004
200
9,696
31,149
0
Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.

Level 5

Spring Forward

Spring Forward

Dimensional Link

Increase the duration of Dimensional Link by 0.7s.

Level 1

Tangible

Tangible

Armor

Increase your maximum Health by 100.

Level 2

Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 200.

Level 2

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Raum
54
5 / 9 / 8
2,525
253
25,315
116,801
10,456
Fanning the Flames

Fanning the Flames

Juggernaut

Gain a 300-Health Shield for 3s after activating Juggernaut.

Level 2

Subjugation

Subjugation

Juggernaut

Increase the distance traveled by Juggernaut by 8%.

Level 1

Sinister Allies

Sinister Allies

Armor

Increase your maximum Health by 750.

Level 5

Desperation

Desperation

Armor

Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.

Level 4

Shattered Essence

Shattered Essence

Soul Harvest

Each Soul Fragment gathered Heals you for 45.

Level 3

Subservience

Subservience

Soul Harvest

All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.

Level 1

38
1 / 9 / 2
1,573
157
24,297
28,302
0
Latch and Fire

Latch and Fire

Explosive Dodge

Reduce the Cooldown of Grappling Hook by 1s after activating Explosive Dodge.

Level 2

The Fear

The Fear

Trigger Discipline

Reduce your active Cooldowns by 4s after getting a Killing Blow while in Burst Mode.

Level 4

Night Watch

Night Watch

Trigger Discipline

Generate 8 Ammo when you activate Trigger Discipline.

Level 2

Never Look

Never Look

Armor

Increase your maximum Health by 200.

Level 4

Red Room

Red Room

Trigger Discipline

Increase your Movement Speed by 12% while in Automatic fire mode.

Level 3

Spring Loaded

Spring Loaded

Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%

Level 1

Team 1 Score

1

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
20
6 / 3 / 12
2,582
258
63,429
33,676
0
Umbral Gait

Umbral Gait

Weapon

Your Movement Speed is increased by 32% while any enemy is marked with a Soul Orb stack.

Level 4

Blood Pact

Blood Pact

Restore Soul

Heal for 70 every 1s while channeling Restore Soul.

Level 1

Dark Sight

Dark Sight

Rend Soul

Every Soul Charge you detonate generates 1 Ammo.

Level 1

Essence Rip

Essence Rip

Rend Soul

Increase the Healing done by Rend Soul by 32%.

Level 4

Veil

Veil

Shadow Travel

Reduce the cast time of Shadow Travel by 50%.

Level 5

Level 1

39
5 / 6 / 11
2,463
246
23,572
26,072
0
Carry On

Carry On

Illusion

Increase the duration of your Illusions by 3s.

Level 3

Disappear

Disappear

Armor

Increase your Movement Speed by 14% while Out of Combat.

Level 2

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 60% Health when you swap to the spot of a dead Illusion.

Level 3

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 400.

Level 4

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.

Level 3

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

30
3 / 4 / 10
2,453
245
33,068
40,788
12,063
Grim Deliverance

Grim Deliverance

Heal for 15 for every percentage point of Ire consumed by abilities.

Level 3

Forged in Battle

Forged in Battle

Reduce the Cooldown of Sanctuary by 1.7999999999999998s.

Level 3

Gathering Power

Gathering Power

Heal for 210 for each enemy hit with Reckoning.

Level 3

Ad Eternum

Ad Eternum

Reduce the damage you take by 9% while at least one wall segment of Sanctuary is active.

Level 3

Deadly Edict

Deadly Edict

Reduce the Cooldown of Conviction by 0.8999999999999999s after using Reckoning.

Level 3

Eternal

Eternal

Your Ire no longer decays due to not taking or dealing damage, but you no longer gain the passive damage increase while above Ire threshold.

Level 1

Dredge
Saladier3
Dredge
59
14 / 3 / 8
3,005
301
105,540
21,065
2,372
Sea Dogs

Sea Dogs

Armor

Increase the Healing you receive by 5% while at or below 50% Health.

Level 1

Expansive Vault

Expansive Vault

Shortcut

Jump height is increased for your first jump within 2s after exiting a Shortcut.

Level 2

Hangman's Ire

Hangman's Ire

Armor

Gain a 750-Health Shield after dropping to or below 50% Health.

Level 5

Dreadnought

Dreadnought

Armor

Increase your maximum Health by 100.

Level 2

Hull Piercer

Hull Piercer

Harpoon

Reduce the Cooldown of Harpoon by 6s.

Level 5

Abyss Spike

Abyss Spike

Harpoon

Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.

Level 1

Maeve
SensuSamu
Maeve
57
13 / 3 / 14
3,021
302
76,590
26,039
0
Streetrunner

Streetrunner

Prowl

Increase the duration of Prowl by 1s.

Level 2

Savagery

Savagery

Pounce

Heal for 140 after using Pounce.

Level 2

Featherlite

Featherlite

Prowl

Reduce your damage taken by 10% while Prowl is active.

Level 2

Walk it Off

Walk it Off

Prowl

Heal for 200 every 1s while Prowl is active.

Level 5

Chase

Chase

Prowl

Increase the Movement Speed bonus while using Prowl by 40%.

Level 4

Cat Burglar

Cat Burglar

Prowl

Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.

Level 1

Match Insights

Player Kills, Deaths, and Assists

1m 48s
Objective Time
4m 35s
45
Kill Participation
96
19
Kills
41
41
Deaths
19
26
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Fernando
ChamchaKiller
Fernando
6
7
4
1.14
W
6
3
12
4
W
5
6
11
1.75
W
3
4
10
2
W
Dredge
Saladier3
Dredge
14
3
8
6
W
Maeve
SensuSamu
Maeve
13
3
14
6.67
L
Vora
7
10
5
0.95
L
Ying
0
6
7
0.58
L
Raum
5
9
8
1
L
1
9
2
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

147,640
Damage
302,199
302,199
Taken
147,640
67,973
Shielding
14,435
114,452
Healing
91,836
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Fernando
ChamchaKiller
Fernando
53,833
31,952
0
6,307
86,848
57,517
Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

W
63,429
53,449
20,746
14,529
33,676
0
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
23,572
23,572
31,802
8,759
26,072
0
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
33,068
28,800
0
3,863
40,788
12,063
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Dredge
Saladier3
Dredge
105,540
73,032
0
2,356
21,065
2,372
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 40% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

W
Maeve
SensuSamu
Maeve
76,590
73,485
0
9,781
26,039
0
Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

Level 1

L
Vora
34,499
23,191
0
4,943
39,099
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Ying
9,696
9,696
56,082
14,002
31,149
0
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
Raum
25,315
17,786
14,880
17,965
116,801
10,456
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
24,297
18,557
0
273
28,302
0

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Damage Done by Role

Damage Taken by Role