Player Matchup
VS
Match Stats
Roost
Scope
Hits with Talon Rifle generate 5% Ultimate charge.
Level 5
Infused Crystals
Weapon
Increase the maximum Ammo count of both your weapons by 3.
Level 3
Relentless
Weapon
Reduce the Movement Speed penalty of Scope by 20%.
Level 1
Tactical Retreat
Stealth
Increase your Movement Speed by 30% for 2s after entering Stealth.
Level 3
Guerrilla Tactics
Stealth
Generate 45 Energy after getting an Elimination.
Level 3
Nocturnal
Stealth
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
Level 1
Moonwalk
Armor
Increase your maximum Moonlight capacity by 40%.
Level 5
Crescent
Lunar Leap
Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.
Level 3
Moonlight Garden
Weapon
Generate 4% Moonlight for each enemy hit with Light Bow.
Level 2
Restored Faith
Moonlight
Heal for 10 every time you Heal an ally with Moonlight.
Level 1
Sanctum of Faith
Moonlight
Regenerate 4% Moonlight every 1s while not using Moonlight.
Level 4
Goddess' Blessing
Moonlight
Allies being Healed by Moonlight take 15% reduced damage.
Level 1
Inevitability
Obliteration
Reduce the Cooldown of Dark Siphon by 0.8s after hitting at least one enemy with Obliteration.
Level 2
A Broken Path
Dark Siphon
Increase the Healing received from Dark Siphon by 200 health.
Level 4
New Purpose
Armor
Increase your maximum Health by 50.
Level 1
Unified in Purpose
Dark Siphon
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Level 3
Crimson Ascent
Dark Siphon
Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.
Level 5
Unyielding Pressure
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
Level 1
Blow the Man Down
Harpoon
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 24%.
Level 4
Hangman's Ire
Armor
Gain a 450-Health Shield after dropping to or below 50% Health.
Level 3
Heave Away
Broadside
Reduce the Cooldown of Harpoon by 0.6000000000000001s for each enemy hit by Broadside.
Level 3
Dreadnought
Armor
Increase your maximum Health by 150.
Level 3
Gun Deck
Weapon
Increase your maximum Ammo by 2.
Level 2
Abyss Spike
Harpoon
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
Level 1
Sacred Ground
Warder's Field
Reduce your damage taken by 25% while standing in Warder's Field.
Level 5
Standing Stones
Warder's Field
Reduce the Cooldown of Warder's Field by 3s.
Level 3
Steadfast
Armor
Increase your maximum Health by 150.
Level 1
Geomancer
Earthen Guard
Reduce the Cooldown of Earthen Guard by 0.5s.
Level 1
Rolling Stones
Armor
Reduce your active Cooldowns by 40% after getting an Elimination.
Level 5
Treacherous Ground
Warder's Field
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
Level 1
Team 1 Score
4
VS
Team 2 Score
3
Solar Flare
Pyre Strike
Increase the radius of Pyre Strike by 20%.
Level 2
Ruthless
Armor
Decrease the rate of Wrath decay by 10%.
Level 1
Light Forge
Kindle Soul
Hitting Kindle Soul increases you and your target's Movement Speed by 20% for 1.5s.
Level 4
Ignition
Pyre Strike
Reduce the Cooldown of Wings of Wrath by 3s after hitting an enemy with Pyre Strike.
Level 3
Stoke the Fire
Wings of Wrath
Reduce the Cooldown of Pyre Strike by 4s for each successful hit by Wings of Wrath.
Level 5
Solar Blessing
Pyre Strike
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
Level 1
Second Wind
Hustle
Increase your Movement Speed after deactivating Hustle by 10% for 1.5s.
Level 1
Flak Jacket
Armor
Increase your maximum Health by 50.
Level 1
XL Mag
Weapon
Increase your maximum Ammo by 10.
Level 5
Hit and Run
Armor
Increase your Movement Speed by 15% for 4s after getting an Elimination or Killing Blow.
Level 3
Compensator
Iron Sights
Reduce your weapon recoil by 100% while using Iron Sights.
Level 5
Cardio
Hustle
Heal for 300 per second while using Hustle.
Level 1
Spring Bloom
Illusion
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Level 4
Efficiency
Dimensional Link
Reduce the Cooldown of Dimensional Link by 2.5s.
Level 2
Encouragement
Armor
Reduce your active Cooldowns by 3s after getting an Elimination.
Level 3
Rewind
Dimensional Link
Spawn an Illusion with 40% Health when you swap to the spot of a dead Illusion.
Level 2
Brittle
Shatter
Reduce the Cooldown of Shatter by 2s.
Level 4
Resonance
Shatter
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
Level 1
On Edge
Nine Lives
Reduce the Cooldown of Nine Lives by 1s.
Level 1
Scamper
Pounce
Increase your Movement Speed by 40% for 3s after using Pounce.
Level 4
Sixth Sense
Pounce
Reduce your damage taken by 16% for 2s after using Pounce.
Level 4
Savagery
Pounce
Heal for 280 after using Pounce.
Level 4
Patch Up
Nine Lives
Heal for an additional 160 with Nine Lives.
Level 2
Rogue's Gambit
Armor
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
Level 1
Launch
Charge
Increase the travel distance of Charge by 30%.
Level 2
Towering Barrier
Shield
Reduce the Cooldown of Shield by 1.6s. This card also increases the rate of Shield gain when using Aegis.
Level 2
Incinerate
Fireball
Reduce the Cooldown of Fireball by 1.8s.
Level 4
Last Stand
Shield
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Level 3
Safe Travel
Charge
Gain a 600-Health Shield for 3s after you use Charge.
Level 4
Scorch
Fireball
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Level 1
Level 2
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Lethality
Weapon
Increase your Movement Speed by 40% and Jump Height by {60}% for 3.5s after getting an Elimination.
Level 2
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Level 1