Player Matchup

Fernando
Fernando
Estrix44
Fernando
Level 133
Champion Stats
2W - 8L
1,432 SR
Queue Stats
313W - 282L
1,533 Elo+
Party 1
Bomb King
Bomb King
Jasonvelkhan
Bomb King
Level 340
Champion Stats
40W - 47L
1,644 SR
Queue Stats
1,112W - 1,077L
1,650 Elo+
Solo
Corvus
Corvus
Pompomcito34
Corvus
Level 174
Champion Stats
0W - 2L
1,500 SR
Queue Stats
61W - 56L
1,562 Elo+
Party 1
Barik
Barik
xLordFlashx
Barik
Level 130
Champion Stats
3W - 2L
1,709 SR
Queue Stats
27W - 25L
1,546 Elo+
Party 1
Kinessa
Kinessa
xuflim
Kinessa
Level 472
Champion Stats
311W - 225L
1,682 SR
Queue Stats
694W - 569L
1,664 Elo+
Solo
Team Averages
Level 250
1,593 SR
1,591 Elo+

VS

Team Averages
Level 802
1,692 SR
1,694 Elo+
Kinessa
Kinessa
BotCarryArg
Kinessa
Level 999
Champion Stats
33W - 31L
1,605 SR
Queue Stats
796W - 742L
1,615 Elo+
Solo
Ying
Ying
Euforica
Ying
Level 388
Champion Stats
55W - 54L
1,574 SR
Queue Stats
686W - 693L
1,520 Elo+
Solo
Androxus
Androxus
Rìzzo
Androxus
Level 999
Champion Stats
99W - 81L
1,726 SR
Queue Stats
577W - 541L
1,811 Elo+
Party 2
VII
VII
Thickën
VII
Level 999
Champion Stats
78W - 26L
1,827 SR
Queue Stats
2,515W - 892L
1,912 Elo+
Party 2
Fernando
Fernando
dÖpamine
Fernando
Level 623
Champion Stats
8W - 4L
1,727 SR
Queue Stats
303W - 314L
1,611 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
Estrix44
Fernando
35
13 / 9 / 12
3,477
232
55,043
107,967
56,593
Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.

Level 2

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 2.4000000000000004s. This card also increases the rate of Shield gain when using Aegis.

Level 3

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 15% while at or below 50% Health.

Level 3

Pyre

Pyre

Weapon

Increase your maximum Ammo by 30.

Level 2

Last Stand

Last Stand

Shield

Heal for 450 every 1s while Shield is active and you are at or below 35% Health.

Level 5

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

Bomb King
Jasonvelkhan
Bomb King
58
8 / 15 / 10
2,696
180
48,946
45,212
0
King's New Cloak

King's New Cloak

Armor

Increase your maximum Health by 100.

Level 2

Uncontrolled

Uncontrolled

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Shock and Awe

Shock and Awe

Detonate

Increase your Movement Speed by 11% for 3s after hitting at least one enemy with Detonate.

Level 4

Reinforced Casing

Reinforced Casing

Armor

Increase your maximum Ammo by 3.

Level 3

Jolt

Jolt

Poppy Bomb

Increase the effect of Poppy Bomb’s Knockback by 45% and cause Poppy Bomb to explode on contact with any surface.

Level 3

Chain Reaction

Chain Reaction

Detonate

Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.

Level 1

Corvus
47
0 / 16 / 14
2,669
178
13,364
46,975
0
Crushing Expectations

Crushing Expectations

Mark of Fate

Increase the Movement Speed of any ally Marked by Mark of Fate by 12%.

Level 4

The Price of Salvation

The Price of Salvation

Abyssal Reconstruction

Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.

Level 3

Shadow Tribunal

Shadow Tribunal

Mark of Fate

Mark of Fate now provides to its target an additional 15% of the Healing done to other allies with Abyssal Reconstruction.

Level 3

Abyssal Effluxion

Abyssal Effluxion

Abyssal Reconstruction

Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 1.6s after being Healed.

Level 2

Priority Targets

Priority Targets

Abyssal Reconstruction

Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 1.5s. This effect can only occur once every 5s.

Level 3

Dark Gifts

Dark Gifts

Abyssal Reconstruction

Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.

Level 1

49
12 / 10 / 12
3,732
249
61,064
74,498
40,811
Combat Repair

Combat Repair

Turret

Heal all of your Turrets for 180 every 1s while you are standing near them.

Level 2

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 300.

Level 2

One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 25%.

Level 5

Field Deploy

Field Deploy

Turret

Heal for 60 each time one of your base Turrets hits an enemy.

Level 3

Healing Station

Healing Station

Turret

Heal for 75 every 1s while standing near any of your Turrets.

Level 3

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

Kinessa
xuflim
Kinessa
57
14 / 13 / 6
3,049
203
71,800
49,806
0
Restore

Restore

Transporter

Heal for 24% of your maximum Health after Teleporting with Transporter.

Level 4

Open Season

Open Season

Sniper Mode

Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.

Level 1

Reconfigure

Reconfigure

Transporter

Activating Transporter generates 4 Ammo.

Level 1

Headstrong

Headstrong

Armor

Increase your maximum Health by 250.

Level 5

Bob and Weave

Bob and Weave

Transporter

Increase your Movement Speed by 108% for 2s after Teleporting with Transporter.

Level 4

Steady Aim

Steady Aim

Sniper Mode

For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.

Level 1

Team 1 Score

2

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Kinessa
BotCarryArg
Kinessa
59
0 / 11 / 14
2,405
160
33,865
34,789
0
Well-Stocked

Well-Stocked

Oppressor Mine

Activating Oppressor Mine generates 6 Ammo.

Level 2

Generator

Generator

Oppressor Mine

Reduce the Cooldown of Oppressor Mine by 4.8s.

Level 4

Calibrate

Calibrate

Weapon

Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.15s.

Level 1

Power Supply

Power Supply

Armor

Reset the Cooldown of Transporter after dropping to or below 24% Health. This can only happen once every 30 seconds.

Level 3

Amplitude

Amplitude

Oppressor Mine

Increase the range of Oppressor Mine beams by 100%.

Level 5

Reposition

Reposition

Transporter

Using Transporter instantly Teleports you to its target location.

Level 1

Ying
59
2 / 9 / 14
3,120
208
18,714
43,545
0
Carry On

Carry On

Illusion

Increase the duration of your Illusions by 5s.

Level 5

Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 1s.

Level 2

Pursuit

Pursuit

Shatter

Increase the Movement Speed of Illusions by 24% during Shatter.

Level 3

Disappear

Disappear

Armor

Increase your Movement Speed by 7% while Out of Combat.

Level 1

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 400.

Level 4

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Androxus
Rìzzo
Androxus
58
31 / 11 / 10
4,713
314
143,196
56,262
0
Sleight of Hand

Sleight of Hand

Nether Step

Generate 2 Ammo after activating Nether Step.

Level 2

Watchful

Watchful

Armor

Reduce all active Cooldowns by 50% after getting an Elimination.

Level 5

Through the Warp

Through the Warp

Nether Step

Increase the distance of each Nether Step dash by 15%.

Level 3

Marksman

Marksman

Defiance

Generate 2 Ammo after hitting an enemy with Defiance.

Level 2

Elusive

Elusive

Nether Step

Increase your Movement Speed by 30% for 3s after activating Nether Step.

Level 3

Defiant Fist

Defiant Fist

Defiance

Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.

Level 1

56
30 / 9 / 10
4,352
290
110,362
55,216
4,480
Nasty Surprise

Nasty Surprise

Explosive Dodge

Generate 5 Ammo after activating Explosive Dodge.

Level 1

Never Look

Never Look

Armor

Increase your maximum Health by 100.

Level 2

Terror

Terror

Grappling Hook

(223153) Increase the pull strength of Grappling Hook by 20%.

Level 4

The Night

The Night

Grappling Hook

Reduce the cooldown of Explosive Dodge by 2s after activating Grappling Hook.

Level 4

Latch and Fire

Latch and Fire

Explosive Dodge

Reduce the Cooldown of Grappling Hook by 2s after activating Explosive Dodge.

Level 4

Tribunal Upgrades

Tribunal Upgrades

Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.

Level 1

Fernando
dÖpamine
Fernando
57
0 / 7 / 4
2,768
185
18,321
60,405
52,651

Match Insights

Player Kills, Deaths, and Assists

5m 23s
Objective Time
7m 58s
101
Kill Participation
115
47
Kills
63
63
Deaths
47
54
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Kinessa
BotCarryArg
Kinessa
0
11
14
0.64
L
Fernando
Estrix44
Fernando
13
9
12
2.11
W
Ying
2
9
14
1
L
Bomb King
Jasonvelkhan
Bomb King
8
15
10
0.87
L
Corvus
0
16
14
0.44
W
Androxus
Rìzzo
Androxus
31
11
10
3.27
W
30
9
10
3.89
W
Fernando
dÖpamine
Fernando
0
7
4
0.29
L
12
10
12
1.8
L
Kinessa
xuflim
Kinessa
14
13
6
1.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

250,217
Damage
324,458
324,458
Taken
250,217
97,404
Shielding
57,131
130,929
Healing
119,049
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Kinessa
BotCarryArg
Kinessa
33,865
23,442
0
4,157
34,789
0
L
Fernando
Estrix44
Fernando
55,043
36,089
0
11,571
107,967
56,593
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Ying
18,714
18,714
73,722
23,285
43,545
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
Bomb King
Jasonvelkhan
Bomb King
48,946
38,491
0
449
45,212
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Corvus
13,364
6,112
81,909
10,445
46,975
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
Androxus
Rìzzo
Androxus
143,196
105,325
0
9,204
56,262
0
Master Riding

Master Riding

Armor

Increase your Mount Speed by 30%.

Level 2

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

W
110,362
104,594
0
8,119
55,216
4,480
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Fernando
dÖpamine
Fernando
18,321
7,843
0
562
60,405
52,651
L
61,064
61,064
0
16,605
74,498
40,811
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Level 1

L
Kinessa
xuflim
Kinessa
71,800
68,525
0
9,950
49,806
0

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Damage Done by Role

Damage Taken by Role