Player Matchup

Atlas
Atlas
Beta2954
Atlas
Level 999
Champion Stats
2W - 9L
1,348 SR
Queue Stats
1,041W - 1,011L
1,577 Elo+
Party 2
Androxus
Androxus
Leoparđ
Androxus
Level 999
Champion Stats
350W - 317L
1,658 SR
Queue Stats
1,564W - 1,423L
1,721 Elo+
Solo
Viktor
Viktor
Someofsky
Viktor
Level 368
Champion Stats
22W - 21L
1,628 SR
Queue Stats
163W - 181L
1,587 Elo+
Party 2
Mal'Damba
Mal'Damba
WerTayin
Mal'Damba
Level 687
Champion Stats
66W - 53L
1,622 SR
Queue Stats
686W - 674L
1,572 Elo+
Solo
Kinessa
Kinessa
svishchet
Kinessa
Level 766
Champion Stats
199W - 231L
1,586 SR
Queue Stats
1,042W - 1,033L
1,574 Elo+
Party 2
Team Averages
Level 764
1,569 SR
1,606 Elo+

VS

Team Averages
Level 783
1,635 SR
1,657 Elo+
Evie
Evie
Flámess
Evie
Level 825
Champion Stats
29W - 17L
1,695 SR
Queue Stats
353W - 291L
1,670 Elo+
Party 1
Imani
Imani
RealBlake
Imani
Level 999
Champion Stats
11W - 7L
1,621 SR
Queue Stats
535W - 442L
1,657 Elo+
Party 1
Jenos
Jenos
Tomus1
Jenos
Level 92
Champion Stats
2W - 2L
1,517 SR
Queue Stats
34W - 21L
1,699 Elo+
Solo
VII
VII
råulcañxd
VII
Level 999
Champion Stats
26W - 11L
1,732 SR
Queue Stats
685W - 461L
1,680 Elo+
Party 1
Fernando
Fernando
ТурбоМужик
Fernando
Level 999
Champion Stats
63W - 47L
1,611 SR
Queue Stats
1,393W - 1,412L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Atlas
Beta2954
Atlas
59
9 / 9 / 8
3,493
269
49,371
153,900
0
Paradox

Paradox

Second Chance

Reduce the Cooldown of Second Chance by 0.5s.

Level 1

Life Unlived

Life Unlived

Second Chance

Heal for an additional 150 when using Second Chance.

Level 1

Distant Memory

Distant Memory

Armor

Increase your Healing received from others by 25% while at or below 50% Health.

Level 5

Safe Haven

Safe Haven

Armor

Increase your Healing received by 18% while Stasis Field is active.

Level 3

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 750.

Level 5

Temporal Divide

Temporal Divide

Stasis Field

Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.

Level 1

Androxus
Leoparđ
Androxus
55
17 / 16 / 9
4,369
336
72,149
61,777
0
Elusive

Elusive

Nether Step

Increase your Movement Speed by 30% for 3s after activating Nether Step.

Level 3

Marksman

Marksman

Defiance

Generate 2 Ammo after hitting an enemy with Defiance.

Level 2

Power of the Abyss

Power of the Abyss

Reversal

Reduce the Cooldown of Nether Step by 80% after hitting an enemy with Reversal.

Level 4

Featherweight

Featherweight

Armor

Heal for 200 every 1s while drifting.

Level 4

Sleight of Hand

Sleight of Hand

Nether Step

Generate 2 Ammo after activating Nether Step.

Level 2

Dark Stalker

Dark Stalker

Nether Step

Nether Step now has 3 separate charges and is no longer linked.

Level 1

Viktor
Someofsky
Viktor
56
5 / 10 / 14
3,001
231
63,614
42,244
0
Fire in the Hole

Fire in the Hole

Frag Grenade

Generate 18 Ammo for each enemy hit with Frag Grenade.

Level 3

XL Mag

XL Mag

Weapon

Increase your maximum Ammo by 8.

Level 4

Speed Load

Speed Load

Weapon

Generate 14 Ammo after getting a Killing Blow or Elimination.

Level 2

Compensator

Compensator

Iron Sights

Reduce your weapon recoil by 40% while using Iron Sights.

Level 2

Grenadier

Grenadier

Frag Grenade

Reduce the Cooldown of Frag Grenade by 4s for each enemy hit by it.

Level 4

Shrapnel

Shrapnel

Frag Grenade

Increase the radius of Frag Grenade's explosion by 40%.

Level 1

Mal'Damba
WerTayin
Mal'Damba
58
1 / 8 / 16
3,351
258
16,331
36,596
0
Swift Spirits

Swift Spirits

Mending Spirits

Increase the Movement Speed of allies affected by Mending Spirits by 20%.

Level 4

Possession

Possession

Mending Spirits

Reduce your damage taken by 16% while Healing an ally with Mending Spirits.

Level 4

Fleeting

Fleeting

Slither

Reduce the Cooldown of Slither by 0.6s.

Level 1

Feed the Spirits

Feed the Spirits

Armor

Reduce your active Cooldowns by 20% after getting an Elimination.

Level 2

Many Gourds

Many Gourds

Gourd

Reduce the Cooldown of Gourd by 3.2s.

Level 4

Spirit's Chosen

Spirit's Chosen

Mending Spirits

Mending Spirits immediately Heals your target for an additional 350.

Level 1

Kinessa
svishchet
Kinessa
59
8 / 13 / 8
3,147
242
72,165
44,998
0
True Grit

True Grit

Sniper Mode

Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.

Level 4

Open Season

Open Season

Sniper Mode

Hitting an enemy with a fully-charged Sniper Mode shot generates 4 Ammo.

Level 4

Prodigy

Prodigy

Sniper Mode

Increase your Movement Speed while in Sniper Mode by 75%.

Level 3

Amplitude

Amplitude

Oppressor Mine

Increase the range of Oppressor Mine beams by 40%.

Level 2

Quick Scope

Quick Scope

Sniper Mode

Reduce scope-in and scope-out time by 40%.

Level 2

Steady Aim

Steady Aim

Sniper Mode

For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.

Level 1

Team 1 Score

2

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Evie
59
15 / 6 / 17
3,442
265
97,039
59,910
0
Flicker

Flicker

Blink

Heal for 150 after using Blink.

Level 5

Cantrip

Cantrip

Soar

Generate 2 Ammo after activating Soar.

Level 2

Swift Witch

Swift Witch

Soar

Increase your Movement Speed during Soar by 14%.

Level 2

Killing Frost

Killing Frost

Soar

Reduce the Cooldown of Soar by 20% after getting an Elimination

Level 1

Teleport

Teleport

Blink

Increase the distance traveled by Blink by 30%.

Level 5

Wormhole

Wormhole

Blink

Blink can be refired within 4s of its use to return to the initial casting location.

Level 1

Imani
RealBlake
Imani
59
11 / 5 / 13
4,121
317
118,018
40,670
0
Pyretic Momentum

Pyretic Momentum

Frostfire Glide

FrostFire Glide travels 5% faster.

Level 1

Permafrost

Permafrost

Frost Bomb

Increase the Projectile Speed of Frost Bomb by 30%.

Level 5

Cooling Runes

Cooling Runes

Frost Bolt

Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 2.5s.

Level 5

Swift Sear

Swift Sear

Inferno Cannon

Increase your Movement Speed while casting Inferno Cannon by 60%.

Level 3

Heat Sink

Heat Sink

Pyre Ball

Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 0.8s.

Level 1

Pyromania

Pyromania

Pyre Ball

Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.

Level 1

Jenos
Tomus1
Jenos
51
3 / 9 / 28
3,236
249
18,473
34,297
8,888
Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 16%.

Level 4

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 10%.

Level 1

Relativity

Relativity

Astral Mark

Heal for 40 every 1s for 10s after applying Astral Mark.

Level 1

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.6s.

Level 4

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

60
21 / 13 / 11
4,437
341
75,773
50,226
0
Never Look

Never Look

Armor

Increase your maximum Health by 250.

Level 5

The Fear

The Fear

Trigger Discipline

Reduce your active Cooldowns by 1s after getting a Killing Blow while in Burst Mode.

Level 1

Nasty Surprise

Nasty Surprise

Explosive Dodge

Generate 5 Ammo after activating Explosive Dodge.

Level 1

Latch and Fire

Latch and Fire

Explosive Dodge

Reduce the Cooldown of Grappling Hook by 2s after activating Explosive Dodge.

Level 4

The Night

The Night

Grappling Hook

Reduce the cooldown of Explosive Dodge by 2s after activating Grappling Hook.

Level 4

Tribunal Upgrades

Tribunal Upgrades

Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.

Level 1

59
6 / 7 / 8
3,090
238
30,212
88,527
152,091
Looks That Kill

Looks That Kill

Fireball

Reduce the Cooldown of Charge by 1.2s after hitting an enemy with Fireball.

Level 2

Launch

Launch

Charge

Increase the travel distance of Charge by 15%.

Level 1

Last Stand

Last Stand

Shield

Heal for 450 every 1s while Shield is active and you are at or below 35% Health.

Level 5

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Safe Travel

Safe Travel

Charge

Gain a 300-Health Shield for 3s after you use Charge.

Level 2

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Match Insights

Player Kills, Deaths, and Assists

4m 4s
Objective Time
3m 43s
95
Kill Participation
133
40
Kills
56
56
Deaths
40
55
Assists
77
Player
Kills
Deaths
Assists
KDA
L
Atlas
Beta2954
Atlas
9
9
8
1.44
W
Evie
15
6
17
3.92
L
Androxus
Leoparđ
Androxus
17
16
9
1.34
W
Imani
RealBlake
Imani
11
5
13
3.5
L
Viktor
Someofsky
Viktor
5
10
14
1.2
W
Jenos
Tomus1
Jenos
3
9
28
1.89
L
Mal'Damba
WerTayin
Mal'Damba
1
8
16
1.13
W
21
13
11
2.04
L
Kinessa
svishchet
Kinessa
8
13
8
0.92
W
6
7
8
1.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

273,630
Damage
339,515
339,515
Taken
273,630
0
Shielding
160,979
157,152
Healing
158,119
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Atlas
Beta2954
Atlas
49,371
49,371
0
1,815
153,900
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
Evie
97,039
94,621
2,398
15,222
59,910
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

Level 1

L
Androxus
Leoparđ
Androxus
72,149
62,224
0
10,627
61,777
0

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
Imani
RealBlake
Imani
118,018
96,151
0
1,527
40,670
0

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

L
Viktor
Someofsky
Viktor
63,614
37,486
0
2,307
42,244
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Jenos
Tomus1
Jenos
18,473
10,861
111,019
13,270
34,297
8,888
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Mal'Damba
WerTayin
Mal'Damba
16,331
7,645
123,550
16,575
36,596
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
75,773
70,609
0
723
50,226
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Kinessa
svishchet
Kinessa
72,165
57,979
0
2,278
44,998
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
30,212
17,789
0
13,960
88,527
152,091
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Damage Done by Role

Damage Taken by Role