Player Matchup
VS
Match Stats
Eerie Presence
Mending Spirits
Generate 0.25% Ultimate charge every 1s for 1s after hitting an ally with Mending Spirits.
Level 1
Swift Spirits
Mending Spirits
Increase the Movement Speed of allies affected by Mending Spirits by 25%.
Level 5
Possession
Mending Spirits
Reduce your damage taken by 12% while Healing an ally with Mending Spirits.
Level 3
Liminal Passage
Slither
Increase the travel distance of Slither by 10%.
Level 1
Many Gourds
Gourd
Reduce the Cooldown of Gourd by 4s.
Level 5
Spirit's Chosen
Mending Spirits
Mending Spirits immediately Heals your target for an additional 350.
Level 1
Fervor
Armor
Increase your maximum Ammo by 3.
Level 3
War Machine
Armor
Reduce your active Cooldowns by 10% after getting an Elimination.
Level 1
Heavy Metal
Armor
Increase your maximum Health by 750.
Level 5
Trebuchet
Siege Shield
Generate 2 Ammo after activating Siege Shield.
Level 1
Indomitable
Armor
Gain 50% Lifesteal.
Level 5
Level 1
Predation
Armor
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Level 2
Persistence
Armor
Reduce the damage you take by 4% while at or below 40% Health.
Level 1
Street Cred
Armor
Increase your maximum Health by 250.
Level 5
Scar Tissue
Nine Lives
Reduce your damage taken by 12% for 2s after using Nine Lives.
Level 2
Sixth Sense
Pounce
Reduce your damage taken by 20% for 2s after using Pounce.
Level 5
Cat Burglar
Prowl
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
Level 1
Shimmer
Withdraw
Reset the Cooldown of Withdraw after dropping to or below 30% Health.
Level 2
Bullseye
Weapon
Reduce your active Cooldowns by 20% when you get an Elimination.
Level 2
Swagger
Armor
Increase your maximum Health by 200.
Level 4
Wanderlust
Armor
Increase your Movement Speed by 12%.
Level 4
Quicksand
Crippling Arrow
Reduce the Cooldown of Crippling Arrow by 1.7999999999999998s.
Level 3
Sand Trap
Crippling Arrow
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.
Level 1
Platemail
Armor
Increase your maximum Health by 750.
Level 5
Hopeguard
Bulwark
Increase your Healing received by 24% while your Bulwark is active.
Level 4
Excessive Force
Weapon
Increase your maximum Ammo by 12.
Level 4
Open Fire!
Battle Shout
Generate 4 Ammo after activating Battle Shout.
Level 1
Hold the Line!
Battle Shout
Heal for an additional 80 after activating Battle Shout.
Level 1
Storm of Bullets
Weapon
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
Level 1
Fatalis
Crippling Throw
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 2.4s.
Level 4
Verdant Expanse
Blossom
Increase the radius of Blossom by 16%.
Level 4
Unstoppable
Blossom
Reduce your damage taken by 6% for 4s after using Blossom.
Level 1
Chop Down
Crippling Throw
Reduce the Cooldown of Crippling Throw by 3s.
Level 5
Adrenaline
Armor
Reduce your active Cooldowns by 10% after getting an Elimination.
Level 1
Deep Roots
Crippling Throw
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)
Level 1
Steadfast
Armor
Increase your maximum Health by 600.
Level 4
Stone Bulwark
Earthen Guard
Heal for 112 every 1s while Earthen Guard is active.
Level 4
Insurmountable
Armor
Increase your maximum Ammo by 1.
Level 1
Geomancer
Earthen Guard
Reduce the Cooldown of Earthen Guard by 2.5s.
Level 5
Lodestone
Warder's Field
Generate 2 Ammo after activating Warder's Field.
Level 1
Mother's Grace
Earthen Guard
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
Level 1
Designer Armor
Increase your maximum Health by 200.
Level 5
Step Off
Increase the Distance enemies are Knocked Back by from Blast Back by 10%
Level 1
Bullet Hopper
Increase your maximum Ammo by 3.
Level 3
Closing Time
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Level 3
Grab and Go
Generate 3 Ammo for each enemy hit with Blast Back.
Level 3
Window of Opportunity
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
Level 1
Featherweight
Armor
Heal for 200 every 1s while drifting.
Level 4
Marksman
Defiance
Generate 1 Ammo after hitting an enemy with Defiance.
Level 1
Sleight of Hand
Nether Step
Generate 2 Ammo after activating Nether Step.
Level 2
Through the Warp
Nether Step
Increase the distance of each Nether Step dash by 20%.
Level 4
Elusive
Nether Step
Increase your Movement Speed by 40% for 3s after activating Nether Step.
Level 4
Dark Stalker
Nether Step
Nether Step now has 3 separate charges and is no longer linked.
Level 1
Dampener
Armor
Increase your maximum Health by 150.
Level 1
Warden
Emitter
Increase the duration of Emitter by 1s.
Level 1
Crystal Capacitor
Missile Launcher
Reduce the Cooldown of Missile Launcher by 2.8s.
Level 4
Fuel Reserves
Advance
Increase the travel distance of Advance by 28%.
Level 4
Refraction
Emitter
Reduce the Cooldown of Emitter by 5s.
Level 5
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Lethality
Weapon
Increase your Movement Speed by 40% and Jump Height by {60}% for 3.5s after getting an Elimination.
Level 2
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Wrecker
Weapon
Your weapon attacks deal 60% increased Damage to Shields.
Level 2
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.