Player Matchup

Octavia
Octavia
Gold IV
BabaYaga024
Octavia
Gold IV
Level 926
Champion Stats
8W - 7L
1,475 SR
Queue Stats
1,124W - 1,173L
1,484 Elo+
Solo
Lillith
Lillith
Gold V
Mhaprirjanik
Lillith
Gold V
Level 54
Champion Stats
20W - 15L
1,626 SR
Queue Stats
44W - 35L
1,544 Elo+
Party 2
Terminus
Terminus
Gold V
MoJoRoyale
Terminus
Gold V
Level 127
Champion Stats
2W - 3L
1,388 SR
Queue Stats
147W - 141L
1,506 Elo+
Party 2
Moji
Moji
Gold V
Yorx70
Moji
Gold V
Level 160
Champion Stats
31W - 27L
1,615 SR
Queue Stats
305W - 330L
1,490 Elo+
Solo
Torvald
Torvald
Silver V
ricarrr840437
Torvald
Silver V
Level 999
Champion Stats
398W - 402L
1,559 SR
Queue Stats
952W - 994L
1,399 Elo+
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 453
1,533 SR
1,485 Elo+

VS

Team Averages
Gold V
Gold V
Average Tier
Level 393
1,690 SR
1,469 Elo+
Buck
Buck
Gold II
Cosinus10
Buck
Gold II
Level 999
Champion Stats
98W - 76L
1,697 SR
Queue Stats
1,073W - 1,068L
1,511 Elo+
Solo
Kinessa
Kinessa
Silver IV
GhearaDeFoc
Kinessa
Silver IV
Level 79
Champion Stats
0W - 1L
1,827 SR
Queue Stats
6W - 8L
1,314 Elo+
Party 1
Jenos
Jenos
Gold III
SidanBest
Jenos
Gold III
Level 171
Champion Stats
30W - 33L
1,561 SR
Queue Stats
77W - 86L
1,497 Elo+
Party 1
Inara
Inara
Silver II
ZeltoL
Inara
Silver II
Level 275
Champion Stats
5W - 3L
1,674 SR
Queue Stats
58W - 63L
1,487 Elo+
Solo
Fernando
Fernando
Gold IV
xelboiii
Fernando
Gold IV
Level 439
Champion Stats
34W - 28L
1,691 SR
Queue Stats
338W - 313L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Octavia
BabaYaga024
Octavia
60
4 / 6 / 12
2,671
267
69,273
30,906
0
Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.

Level 3

Overwhelming Force

Overwhelming Force

Generate 3% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.

Level 3

Air Supremacy

Air Supremacy

Reduce damage taken by 15% for 2.5s after activating Commanding Leap.

Level 3

High Ground

High Ground

Increase the jump strength of Octavia's Commanding Leap by 10%.

Level 2

Determined Defense

Determined Defense

Armor

Increase your maximum Health by 200.

Level 4

Asymmetric Warfare

Asymmetric Warfare

Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.

Level 1

Lillith
Mhaprirjanik
Lillith
18
3 / 4 / 12
3,001
300
44,535
38,268
0
Enriched Blood

Enriched Blood

Swarm

Increase the damage and Healing of Swarm by 20%, but reduce its duration by {scale=0.35|0.35}s.

Level 5

Convenient Leech

Convenient Leech

Swarm

Reduce the effect of Crowd Control for allies within Swarm by 15%.

Level 3

Tainted Form

Tainted Form

Weapon

Gain 1% of Max Health when hitting a marked enemy.

Level 1

Waning Moon

Waning Moon

Blood Hex

Reduce the Blood cost of Swarm by 25% while an ally is marked by Blood Hex.

Level 5

Blood Cannon

Blood Cannon

Armor

Increase extra Blood Health by 200 while decreasing base Health by {scale=125|125}.

Level 1

Cursed Accord

Cursed Accord

Armor

Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.

Level 1

Terminus
MoJoRoyale
Terminus
58
7 / 3 / 7
3,175
318
48,859
90,446
0
Playing God

Playing God

Power Siphon

Heal for 15% of the damage Absorbed by Power Siphon.

Level 3

Forsaken

Forsaken

Armor

Generate 20% of a Calamity Blast charge for each enemy hit with Massacre Axe.

Level 2

Strength of Stone

Strength of Stone

Calamity Blast

Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.

Level 5

It Watches

It Watches

Armor

Generate 9% Power Siphon charge for each enemy hit with Massacre Axe.

Level 3

Hulking Monstrosity

Hulking Monstrosity

Armor

Increase your maximum Health by 300.

Level 2

Crush

Crush

Shatterfall

Shatterfall Stuns enemies hit for 1s, but no longer Slows.

Level 1

Moji
Yorx70
Moji
33
22 / 7 / 6
3,128
313
86,464
40,165
8,804

Level 1

Level 5

Level 3

Level 5

Level 1

Level 1

Torvald
48
6 / 7 / 15
2,823
282
35,837
36,596
101,261
Lifegiver

Lifegiver

Protection

Heal the target of your Protection for 375.

Level 5

Glyph of Freedom

Glyph of Freedom

Armor

Reduce your active Cooldowns by 8% after getting an Elimination.

Level 1

Winddancer

Winddancer

Protection

Increase the Movement Speed of your Protection target by 20% for 2s.

Level 2

Timeshaper

Timeshaper

Protection

Generate 4 Ammo for the target of your Protection.

Level 2

Hearthwarder

Hearthwarder

Protection

Generate 375 Shield after using Protection.

Level 5

Thanks, Grandpa

Thanks, Grandpa

Protection

Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.

Level 1

Bans
CassieImani
Team 1 Score

4

VS

Team 2 Score

0

Bans
KhanMakoa
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Buck
59
11 / 9 / 7
2,455
246
70,631
37,510
0
Concussion

Concussion

Net Shot

Reduce the Cooldown of Net Shot by 5s.

Level 5

Tangled

Tangled

Net Shot

Increase the duration of Net Shot's Slow by 0.3s.

Level 1

Vigor

Vigor

Recovery

Regenerate 1 Ammo every 0.5s for 0.5s after activating Recovery.

Level 1

Gotcha

Gotcha

Net Shot

Increase your Movement Speed by 40% for 3s after using Net Shot.

Level 4

Stomping Ground

Stomping Ground

Weapon

Reduce all active Cooldowns by 56% after getting an Elimination.

Level 4

Ensnare

Ensnare

Net Shot

Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.

Level 1

Kinessa
GhearaDeFoc
Kinessa
46
5 / 9 / 7
2,018
202
51,480
32,328
0
Power Supply

Power Supply

Armor

Reset the Cooldown of Transporter after dropping to or below 16% Health. This can only happen once every 30 seconds.

Level 2

Headstrong

Headstrong

Armor

Increase your maximum Health by 200.

Level 4

Restore

Restore

Transporter

Heal for 24% of your maximum Health after Teleporting with Transporter.

Level 4

Quick Scope

Quick Scope

Sniper Mode

Reduce scope-in and scope-out time by 40%.

Level 2

Amplitude

Amplitude

Oppressor Mine

Increase the range of Oppressor Mine beams by 60%.

Level 3

Steady Aim

Steady Aim

Sniper Mode

For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.

Level 1

Jenos
SidanBest
Jenos
37
1 / 9 / 12
2,339
234
20,030
37,478
6,350
Relativity

Relativity

Astral Mark

Heal for 120 every 1s for 10s after applying Astral Mark.

Level 3

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 1.6s.

Level 4

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.2000000000000002s.

Level 3

Eclipse

Eclipse

Void Grip

Heal for 50 every 1s while using Void Grip.

Level 1

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 16%.

Level 4

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Inara
ZeltoL
Inara
57
2 / 10 / 6
1,986
199
43,426
85,293
16,893
Living Stone

Living Stone

Earthen Guard

Increase your Reload Speed by 12% while Earthen Guard is active.

Level 1

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 10% while standing in Warder's Field.

Level 2

Steadfast

Steadfast

Armor

Increase your maximum Health by 300.

Level 2

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2.5s.

Level 5

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 140 every 1s while Earthen Guard is active.

Level 5

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

Fernando
xelboiii
Fernando
57
9 / 5 / 6
2,619
262
50,814
92,359
55,373
Launch

Launch

Charge

Increase the travel distance of Charge by 45%.

Level 3

Unstoppable Force

Unstoppable Force

Charge

Apply a Knockback of 200 to enemies hit by Charge.

Level 1

Running Start

Running Start

Charge

Increase your Movement Speed by 50% for 3s after using Charge.

Level 5

Safe Travel

Safe Travel

Charge

Gain a 150-Health Shield for 3s after you use Charge.

Level 1

Fearless Leader

Fearless Leader

Armor

Reduce your active Cooldowns by 50% after getting an Elimination.

Level 5

Formidable

Formidable

Charge

You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.

Level 1

Match Insights

Player Kills, Deaths, and Assists

7m 28s
Objective Time
2m 27s
94
Kill Participation
66
42
Kills
28
27
Deaths
42
52
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Octavia
BabaYaga024
Octavia
4
6
12
1.67
L
Buck
11
9
7
1.61
L
Kinessa
GhearaDeFoc
Kinessa
5
9
7
0.94
W
Lillith
Mhaprirjanik
Lillith
3
4
12
2.25
W
Terminus
MoJoRoyale
Terminus
7
3
7
3.5
L
Jenos
SidanBest
Jenos
1
9
12
0.78
W
Moji
Yorx70
Moji
22
7
6
3.57
L
Inara
ZeltoL
Inara
2
10
6
0.5
W
Torvald
6
7
15
1.93
L
Fernando
xelboiii
Fernando
9
5
6
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

284,968
Damage
236,381
236,381
Taken
284,968
110,065
Shielding
78,616
128,311
Healing
141,971
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Octavia
BabaYaga024
Octavia
69,273
61,846
1,749
8,596
30,906
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

L
Buck
70,631
65,607
0
13,310
37,510
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

L
Kinessa
GhearaDeFoc
Kinessa
51,480
45,014
0
2,292
32,328
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
Lillith
Mhaprirjanik
Lillith
44,535
25,411
85,886
1,481
38,268
0
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Terminus
MoJoRoyale
Terminus
48,859
38,607
0
8,107
90,446
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

L
Jenos
SidanBest
Jenos
20,030
14,473
90,248
16,809
37,478
6,350
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
Moji
Yorx70
Moji
86,464
82,051
3,558
12,846
40,165
8,804
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Inara
ZeltoL
Inara
43,426
39,022
0
8,945
85,293
16,893
Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
Torvald
35,837
28,020
4,233
1,855
36,596
101,261
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Fernando
xelboiii
Fernando
50,814
30,036
0
10,367
92,359
55,373
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Damage Done by Role

Damage Taken by Role