Player Matchup

Jenos
Jenos
LegHound
Jenos
Level 753
Champion Stats
322W - 304L
1,563 SR
Queue Stats
494W - 487L
1,544 Elo+
Solo
Fernando
Fernando
QuadSquare
Fernando
Level 999
Champion Stats
320W - 244L
1,594 SR
Queue Stats
1,018W - 945L
1,527 Elo+
Solo
Drogoz
Drogoz
kdMartinezEXE
Drogoz
Level 484
Champion Stats
178W - 145L
1,645 SR
Queue Stats
1,246W - 1,239L
1,489 Elo+
Solo
Ying
Ying
newish-channel38
Ying
Level 151
Champion Stats
10W - 4L
1,778 SR
Queue Stats
450W - 430L
1,537 Elo+
Solo
Vora
Vora
نهىلةفئغ
Vora
Level 76
Champion Stats
2W - 2L
1,500 SR
Queue Stats
110W - 104L
1,556 Elo+
Solo
Team Averages
Level 493
1,616 SR
1,531 Elo+

VS

Team Averages
Level 395
1,585 SR
1,558 Elo+
Bomb King
Bomb King
FríëndÄ
Bomb King
Level 233
Champion Stats
26W - 13L
1,733 SR
Queue Stats
526W - 496L
1,528 Elo+
Solo
Lillith
Lillith
GUx2
Lillith
Level 722
Champion Stats
1,073W - 909L
1,630 SR
Queue Stats
1,612W - 1,594L
1,562 Elo+
Solo
Io
Io
JaylBaet
Io
Level 69
Champion Stats
17W - 21L
1,529 SR
Queue Stats
107W - 124L
1,559 Elo+
Party 1
Makoa
Makoa
ghostgamer4914
Makoa
Level 568
Champion Stats
46W - 45L
1,583 SR
Queue Stats
364W - 357L
1,562 Elo+
Party 1
Ruckus
Ruckus
jobbermichael
Ruckus
Level 385
Champion Stats
9W - 11L
1,451 SR
Queue Stats
454W - 453L
1,580 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Jenos
LegHound
Jenos
51
8 / 2 / 29
4,936
309
56,445
15,750
0
Falling Star

Falling Star

Void Grip

Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.

Level 1

Space Jam

Space Jam

Stellar Wind

Increase your jump height by 12% while using Stellar Wind.

Level 1

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 50%.

Level 5

Relativity

Relativity

Astral Mark

Heal for 120 every 1s for 10s after applying Astral Mark.

Level 3

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 20%.

Level 5

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Fernando
QuadSquare
Fernando
60
3 / 15 / 18
3,835
240
100,891
154,663
104,797
Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Looks That Kill

Looks That Kill

Fireball

Reduce the Cooldown of Charge by 2.4s after hitting an enemy with Fireball.

Level 4

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.

Level 1

Safe Travel

Safe Travel

Charge

Gain a 450-Health Shield for 3s after you use Charge.

Level 3

Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 2.25s.

Level 5

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

59
20 / 4 / 14
4,035
252
145,807
77,083
0
Fuel Tank

Fuel Tank

Armor

Increase your Booster fuel capacity by 40%.

Level 4

Survival

Survival

Thrust

Reduce the Cooldown of Thrust by 100% after dropping to or below 30% Health.

Level 3

Altitude

Altitude

Armor

Restore 60% of your maximum Booster fuel after getting a Killing Blow or Elimination.

Level 3

Condescension

Condescension

Fire Spit

Reduce the Cooldown of Thrust by 1.2s for each enemy hit with Fire Spit.

Level 1

Rain of Fire

Rain of Fire

Thrust

Consume 60% less Booster fuel for 5s after using Thrust.

Level 4

W.Y.R.M. Jets

W.Y.R.M. Jets

Armor

Increase your Movement Speed while using your Booster.

Level 1

38
3 / 3 / 14
2,837
177
29,326
32,938
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.

Level 3

Fracture

Fracture

Shatter

Heal your Illusions for 40% of their maximum Health after activating Shatter.

Level 2

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 2s.

Level 2

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

23
11 / 9 / 9
2,985
187
73,434
66,558
2,668
Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.

Level 3

Otherworldly Tether

Otherworldly Tether

Tendril

Gain a 150 Shield for 5s after activating Tendril.

Level 2

Deadly Dance

Deadly Dance

Obliteration

Generate 2% Ultimate charge for each enemy hit by Obliteration.

Level 2

New Purpose

New Purpose

Armor

Increase your maximum Health by 250.

Level 5

Dance with Fate

Dance with Fate

Tendril

Reduce the cooldown of Tendril by 1.7999999999999998s.

Level 3

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Team 1 Score

2

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Bomb King
FríëndÄ
Bomb King
48
9 / 14 / 6
3,762
235
69,958
71,385
0
King's New Cloak

King's New Cloak

Armor

Increase your maximum Health by 200.

Level 4

Jolt

Jolt

Poppy Bomb

Increase the effect of Poppy Bomb’s Knockback by 15% and cause Poppy Bomb to explode on contact with any surface.

Level 1

Bomb Shelter

Bomb Shelter

Weapon

Reduce the damage you deal to yourself with Sticky Bombs by 20%.

Level 1

Reinforced Casing

Reinforced Casing

Armor

Increase your maximum Ammo by 4.

Level 4

Shock and Awe

Shock and Awe

Detonate

Increase your Movement Speed by 13.75% for 3s after hitting at least one enemy with Detonate.

Level 5

Chain Reaction

Chain Reaction

Detonate

Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.

Level 1

Lillith
GUx2
Lillith
45
7 / 6 / 18
4,458
279
94,229
44,870
0
Enriched Blood

Enriched Blood

Swarm

Increase the damage and Healing of Swarm by 20%, but reduce its duration by {scale=0.35|0.35}s.

Level 5

Wings of Terror

Wings of Terror

Death Wings

Increase the lateral movement of Death Wings by 6%.

Level 1

Waning Moon

Waning Moon

Blood Hex

Reduce the Blood cost of Swarm by 15% while an ally is marked by Blood Hex.

Level 3

Unholy Flight

Unholy Flight

Death Wings

Reduce your damage taken by 5% for 1.5s after activating Death Wings.

Level 1

Overflowing Delights

Overflowing Delights

Swarm

Increase the Radius of Swarm by 10%, but increase its cost by {scale=3|3}%.

Level 5

Level 1

22
5 / 7 / 13
3,689
231
43,474
46,994
0
Sanctum of Faith

Sanctum of Faith

Moonlight

Regenerate 5% Moonlight every 1s while not using Moonlight.

Level 5

Moonlight Garden

Moonlight Garden

Weapon

Generate 2% Moonlight for each enemy hit with Light Bow.

Level 1

Moonwalk

Moonwalk

Armor

Increase your maximum Moonlight capacity by 24%.

Level 3

Swift Arrows

Swift Arrows

Moonlight

Increase allies' Movement Speed by 12% while they are being Healed by Moonlight.

Level 2

Restored Faith

Restored Faith

Moonlight

Heal for 40 every time you Heal an ally with Moonlight.

Level 4

Goddess' Blessing

Goddess' Blessing

Moonlight

Allies being Healed by Moonlight take 15% reduced damage.

Level 1

59
6 / 8 / 15
5,917
370
73,507
132,952
122,747
Carapace

Carapace

Shell Shield

Increase the Health of Shell Shield by 1000.

Level 5

Ancient Resolve

Ancient Resolve

Shell Shield

Increase the duration of Shell Shield by 0.6s.

Level 1

Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.

Level 1

Determination

Determination

Armor

Increase your Healing received from other players by 18% while at or below 50% Health.

Level 3

Barrier Reef

Barrier Reef

Shell Shield

Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.

Level 5

Half Shell

Half Shell

Shell Shield

Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.

Level 1

59
6 / 10 / 13
3,656
229
65,824
109,702
37,547
Crystal Capacitor

Crystal Capacitor

Missile Launcher

Reduce the Cooldown of Missile Launcher by 3.5s.

Level 5

Regenerative Alloy

Regenerative Alloy

Emitter

Generate 10 Ammo every 1s while Emitter is active.

Level 2

Quick Loader

Quick Loader

Weapon

Increase your Reload Speed by 20%.

Level 2

No Chill

No Chill

Weapon

Increase your Movement Speed while firing by 15%.

Level 3

Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 3s.

Level 3

Aerial Assault

Aerial Assault

Advance

Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.

Level 1

Match Insights

Player Kills, Deaths, and Assists

5m 35s
Objective Time
10m 25s
129
Kill Participation
98
45
Kills
33
33
Deaths
45
84
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Bomb King
FríëndÄ
Bomb King
9
14
6
0.86
W
Lillith
GUx2
Lillith
7
6
18
2.67
W
5
7
13
1.64
L
Jenos
LegHound
Jenos
8
2
29
11.25
L
Fernando
QuadSquare
Fernando
3
15
18
0.8
W
6
8
15
1.69
W
6
10
13
1.25
L
20
4
14
6.75
L
3
3
14
3.33
L
11
9
9
1.72

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

405,903
Damage
346,992
346,992
Taken
405,903
107,465
Shielding
160,294
225,267
Healing
207,719
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Bomb King
FríëndÄ
Bomb King
69,958
60,849
0
2,595
71,385
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Lillith
GUx2
Lillith
94,229
36,116
113,729
461
44,870
0
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
43,474
42,120
64,128
22,479
46,994
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Level 1

L
Jenos
LegHound
Jenos
56,445
33,673
117,749
10,209
15,750
0

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Level 1

L
Fernando
QuadSquare
Fernando
100,891
59,809
0
0
154,663
104,797
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

W
73,507
66,281
0
92
132,952
122,747

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

W
65,824
50,575
1,011
3,224
109,702
37,547

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

L
145,807
98,146
0
5,305
77,083
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
29,326
29,326
75,693
12,413
32,938
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
73,434
62,204
0
3,898
66,558
2,668
Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Damage Done by Role

Damage Taken by Role