Player Matchup

Barik
Barik
Gold II
Ammmu
Barik
Gold II
Level 705
Champion Stats
27W - 15L
1,720 SR
Queue Stats
505W - 472L
1,511 Elo+
Solo
Skye
Skye
Gold I
GUCCI_Tupac
Skye
Gold I
Level 67
Champion Stats
8W - 5L
1,638 SR
Queue Stats
11W - 15L
1,470 Elo+
Solo
Jenos
Jenos
Gold II
Goebbels14
Jenos
Gold II
Level 503
Champion Stats
67W - 64L
1,680 SR
Queue Stats
449W - 418L
1,533 Elo+
Party 2
Androxus
Androxus
Platinum V
TrevorLee
Androxus
Platinum V
Level 556
Champion Stats
28W - 54L
1,500 SR
Queue Stats
1,218W - 1,226L
1,633 Elo+
Solo
Azaan
Azaan
Gold II
amber_valentine_
Azaan
Gold II
Level 280
Champion Stats
20W - 17L
1,618 SR
Queue Stats
234W - 216L
1,523 Elo+
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 422
1,631 SR
1,534 Elo+

VS

Team Averages
Gold III
Gold III
Average Tier
Level 717
1,607 SR
1,530 Elo+
Maeve
Maeve
Gold III
ATUNTAQUI
Maeve
Gold III
Level 999
Champion Stats
113W - 100L
1,573 SR
Queue Stats
858W - 852L
1,482 Elo+
Solo
Inara
Inara
Gold III
Kmd_Schnuerschuh
Inara
Gold III
Level 137
Champion Stats
26W - 22L
1,594 SR
Queue Stats
139W - 140L
1,509 Elo+
Party 1
Grover
Grover
Silver I
Kímbá
Grover
Silver I
Level 999
Champion Stats
1W - 2L
1,494 SR
Queue Stats
28W - 32L
1,466 Elo+
Solo
Betty la Bomba
Betty la Bomba
Platinum II
RVVII
Betty la Bomba
Platinum II
Level 450
Champion Stats
267W - 231L
1,645 SR
Queue Stats
1,082W - 1,066L
1,560 Elo+
Solo
Fernando
Fernando
Gold V
mrloneli
Fernando
Gold V
Level 999
Champion Stats
8W - 7L
1,728 SR
Queue Stats
145W - 106L
1,635 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Barik
Ammmu
Barik
59
2 / 6 / 4
1,717
245
41,302
55,633
63,365
One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 25%.

Level 5

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 300-Health Shield for 3s after activating Rocket Boots.

Level 2

Field Deploy

Field Deploy

Turret

Heal for 40 each time one of your base Turrets hits an enemy.

Level 2

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 30% Health.

Level 3

Healing Station

Healing Station

Turret

Heal for 75 every 1s while standing near any of your Turrets.

Level 3

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

51
3 / 10 / 2
1,509
216
22,544
25,833
0
Confound

Confound

Poison Bolts

Reduce the Cooldown of Smoke Screen by 0.5s for each enemy hit by Poison Bolts.

Level 1

Specter

Specter

Smoke Screen

Generate 4 Ammo after entering Smoke Screen. You must spend at least 4s out of Smoke Screen before this effect can apply again.

Level 1

Quick Smoker

Quick Smoker

Smoke Screen

Reduce the Cooldown of Smoke Screen by 2.4s.

Level 4

Healing Vapors

Healing Vapors

Smoke Screen

Heal for 625 over 2s while in Smoke Screen.

Level 5

Dissipate

Dissipate

Smoke Screen

Increase your Movement Speed by 32% for 2s after entering Smoke Screen.

Level 4

Preparation

Preparation

Armor

When activating Hidden, refill Wrist Crossbow's Ammo. While Hidden is active, reduce the damage you take by 75%, but reduce the maximum duration of Hidden to 3s. The duration of Hidden cannot be increased.

Level 1

Jenos
59
2 / 6 / 6
2,094
299
13,744
28,813
4,880
Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.2000000000000002s.

Level 3

Sidereal

Sidereal

Weapon

Increase your maximum Health by 100.

Level 2

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 8%.

Level 2

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 1.6s.

Level 4

Relativity

Relativity

Astral Mark

Heal for 160 every 1s for 10s after applying Astral Mark.

Level 4

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Androxus
TrevorLee
Androxus
59
4 / 9 / 0
1,319
188
31,857
29,654
0
Featherweight

Featherweight

Armor

Heal for 200 every 1s while drifting.

Level 4

Marksman

Marksman

Defiance

Generate 1 Ammo after hitting an enemy with Defiance.

Level 1

Sleight of Hand

Sleight of Hand

Nether Step

Generate 2 Ammo after activating Nether Step.

Level 2

Through the Warp

Through the Warp

Nether Step

Increase the distance of each Nether Step dash by 20%.

Level 4

Elusive

Elusive

Nether Step

Increase your Movement Speed by 40% for 3s after activating Nether Step.

Level 4

Dark Stalker

Dark Stalker

Nether Step

Nether Step now has 3 separate charges and is no longer linked.

Level 1

50
1 / 5 / 6
1,648
235
39,752
65,538
24,108
Righteous Fury

Righteous Fury

Reduce the Cooldown of Sanctuary by 1.2s after using Reckoning.

Level 2

Indignation

Indignation

Reduce the Cooldown of Conviction by 0.4s.

Level 1

Eternal Strife

Eternal Strife

Using an ability above Ire threshold Heals you for 225.

Level 3

Tools of Salvation

Tools of Salvation

Increase your maximum Health by 600.

Level 4

Deadly Edict

Deadly Edict

Reduce the Cooldown of Conviction by 1.5s after using Reckoning.

Level 5

Tempering

Tempering

Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.

Level 1

Bans
MakoaCassie
Team 1 Score

0

VS

Team 2 Score

4

Bans
KhanImani
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Maeve
ATUNTAQUI
Maeve
58
9 / 1 / 12
2,350
336
41,211
17,852
0
On Edge

On Edge

Nine Lives

Reduce the Cooldown of Nine Lives by 1s.

Level 1

Scamper

Scamper

Pounce

Increase your Movement Speed by 40% for 3s after using Pounce.

Level 4

Sixth Sense

Sixth Sense

Pounce

Reduce your damage taken by 16% for 2s after using Pounce.

Level 4

Savagery

Savagery

Pounce

Heal for 280 after using Pounce.

Level 4

Patch Up

Patch Up

Nine Lives

Heal for an additional 160 with Nine Lives.

Level 2

Rogue's Gambit

Rogue's Gambit

Armor

Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.

Level 1

43
3 / 2 / 9
2,344
335
26,695
32,966
973
Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Steadfast

Steadfast

Armor

Increase your maximum Health by 150.

Level 1

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 20% while standing in Warder's Field.

Level 4

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 1s.

Level 1

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 112 every 1s while Earthen Guard is active.

Level 4

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

Grover
Kímbá
Grover
57
5 / 6 / 17
2,659
380
30,833
34,740
0
Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 0.4s.

Level 1

Adrenaline

Adrenaline

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Chop Down

Chop Down

Crippling Throw

Reduce the Cooldown of Crippling Throw by 2.4s.

Level 4

Fatalis

Fatalis

Crippling Throw

Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 2.4s.

Level 4

Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 12%.

Level 3

Deep Roots

Deep Roots

Crippling Throw

Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)

Level 1

Betty la Bomba
RVVII
Betty la Bomba
46
10 / 3 / 9
2,444
349
59,205
26,705
0
Fire from Above

Fire from Above

Explosive Personality

Increase the vertical movement from each use of Explosive Personality by 200%.

Level 5

Eureka Moment

Eureka Moment

Weapon

Generate 1 ammo for every -200 explosive damage done.

Level 1

Bouncing Betty

Bouncing Betty

Explosive Personality

Heal for 30 for each use of Explosive Personality.

Level 1

Stylish Destruction

Stylish Destruction

Explosive Personality

Increase your Air Control for 2s after using Explosive Personality by 60%.

Level 3

Queen's Entrance

Queen's Entrance

Explosive Personality

Increase the lateral movement from each use of Explosive Personality by 200%.

Level 5

Gotta Bounce

Gotta Bounce

Explosive Personality

Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.

Level 1

Fernando
mrloneli
Fernando
60
9 / 0 / 14
2,684
383
47,527
36,936
49,444
Running Start

Running Start

Charge

Increase your Movement Speed by 30% for 3s after using Charge.

Level 3

Hot Pursuit

Hot Pursuit

Fireball

Increase your Movement Speed by 8% for 3s after hitting an enemy with Fireball.

Level 1

Unstoppable Force

Unstoppable Force

Charge

Apply a Knockback of 200 to enemies hit by Charge.

Level 1

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.

Level 5

Safe Travel

Safe Travel

Charge

Gain a 750-Health Shield for 3s after you use Charge.

Level 5

Formidable

Formidable

Charge

You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.

Level 1

Match Insights

Player Kills, Deaths, and Assists

1m 38s
Objective Time
6m 0s
30
Kill Participation
97
12
Kills
36
36
Deaths
12
18
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Maeve
ATUNTAQUI
Maeve
9
1
12
15
L
Barik
Ammmu
Barik
2
6
4
0.67
L
3
10
2
0.4
L
Jenos
2
6
6
0.83
W
3
2
9
3.75
W
Grover
Kímbá
Grover
5
6
17
2.25
W
Betty la Bomba
RVVII
Betty la Bomba
10
3
9
4.83
L
Androxus
TrevorLee
Androxus
4
9
0
0.44
L
1
5
6
0.8
W
Fernando
mrloneli
Fernando
9
0
14
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

149,199
Damage
205,471
205,471
Taken
149,199
92,353
Shielding
50,417
99,085
Healing
105,948
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Maeve
ATUNTAQUI
Maeve
41,211
39,653
0
7,133
17,852
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Barik
Ammmu
Barik
41,302
41,302
0
10,554
55,633
63,365
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

L
22,544
15,980
0
5,064
25,833
0

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

L
Jenos
13,744
7,115
60,139
14,099
28,813
4,880

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
26,695
21,640
0
2,849
32,966
973
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Grover
Kímbá
Grover
30,833
23,632
69,748
20,696
34,740
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
Betty la Bomba
RVVII
Betty la Bomba
59,205
33,028
0
2,650
26,705
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Androxus
TrevorLee
Androxus
31,857
27,535
0
4,990
29,654
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
39,752
29,753
0
4,239
65,538
24,108
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Fernando
mrloneli
Fernando
47,527
32,476
0
2,872
36,936
49,444
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Damage Done by Role

Damage Taken by Role