Player Matchup

Androxus
Androxus
Diamond II
Jennnyfromblock
Androxus
Diamond II
Level 469
Champion Stats
244W - 235L
1,718 SR
Queue Stats
1,145W - 1,128L
1,650 Elo+
Solo
Saati
Saati
Diamond V
JokerFire
Saati
Diamond V
Level 630
Champion Stats
9W - 13L
1,599 SR
Queue Stats
1,557W - 1,531L
1,634 Elo+
Solo
Ying
Ying
Diamond III
Stücknkohleeeeee
Ying
Diamond III
Level 999
Champion Stats
91W - 96L
1,669 SR
Queue Stats
959W - 884L
1,592 Elo+
Solo
Inara
Inara
Platinum II
XVTeraTo
Inara
Platinum II
Level 600
Champion Stats
1W - 2L
1,606 SR
Queue Stats
29W - 23L
1,597 Elo+
Solo
Ash
Ash
Platinum II
oursenplume
Ash
Platinum II
Level 713
Champion Stats
10W - 9L
1,624 SR
Queue Stats
248W - 213L
1,587 Elo+
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 682
1,643 SR
1,612 Elo+

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 474
1,707 SR
1,635 Elo+
Furia
Furia
Diamond V
Chrysalis033
Furia
Diamond V
Level 999
Champion Stats
369W - 288L
1,673 SR
Queue Stats
1,096W - 1,066L
1,653 Elo+
Solo
Bomb King
Bomb King
Platinum III
MojiForever
Bomb King
Platinum III
Level 999
Champion Stats
29W - 23L
1,704 SR
Queue Stats
990W - 991L
1,522 Elo+
Solo
Barik
Barik
Platinum III
NerfMakoaNow
Barik
Platinum III
Level 210
Champion Stats
15W - 21L
1,572 SR
Queue Stats
273W - 235L
1,560 Elo+
Solo
Fernando
Fernando
Diamond V
noBecTKaッBッMopr
Fernando
Diamond V
Level 58
Champion Stats
4W - 2L
1,810 SR
Queue Stats
90W - 60L
1,640 Elo+
Solo
VII
VII
Masters
一Netanyahu
VII
Masters
Level 102
Champion Stats
7W - 4L
1,776 SR
Queue Stats
54W - 21L
1,798 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Androxus
58
8 / 5 / 5
2,225
318
30,732
34,954
0
Marksman

Marksman

Defiance

Generate 1 Ammo after hitting an enemy with Defiance.

Level 1

Seething Hatred

Seething Hatred

Weapon

Reduce the Cooldown of Reversal by 0.5s after hitting an enemy with your weapon.

Level 1

Sleight of Hand

Sleight of Hand

Nether Step

Generate 3 Ammo after activating Nether Step.

Level 3

Elusive

Elusive

Nether Step

Increase your Movement Speed by 50% for 3s after activating Nether Step.

Level 5

Watchful

Watchful

Armor

Reduce all active Cooldowns by 50% after getting an Elimination.

Level 5

Dark Stalker

Dark Stalker

Nether Step

Nether Step now has 3 separate charges and is no longer linked.

Level 1

Saati
JokerFire
Saati
59
10 / 3 / 9
2,637
377
56,024
32,685
0
Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 30%

Level 3

Hide

Hide

Increase the duration of Saati's invisibility by 0.125s after deployment of Dead Ringer.

Level 1

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 2.

Level 2

Closing Time

Closing Time

Increase your Movement Speed by 24% for 2.5s after activating Blast Back.

Level 4

Designer Armor

Designer Armor

Increase your maximum Health by 200.

Level 5

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

60
2 / 1 / 16
3,083
440
12,473
15,735
0
Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.

Level 3

Fracture

Fracture

Shatter

Heal your Illusions for 20% of their maximum Health after activating Shatter.

Level 1

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 5s.

Level 5

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 1s after getting an Elimination.

Level 1

Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Inara
XVTeraTo
Inara
58
3 / 3 / 5
2,388
341
17,361
42,499
5,970
Steadfast

Steadfast

Armor

Increase your maximum Health by 600.

Level 4

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 112 every 1s while Earthen Guard is active.

Level 4

Insurmountable

Insurmountable

Armor

Increase your maximum Ammo by 1.

Level 1

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2.5s.

Level 5

Lodestone

Lodestone

Warder's Field

Generate 2 Ammo after activating Warder's Field.

Level 1

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

59
6 / 3 / 7
2,755
394
37,979
46,000
19,132
Vanguard

Vanguard

Shoulder Bash

Reduce your damage taken by 24% for 2s after using Shoulder Bash.

Level 3

Heavy Metal

Heavy Metal

Armor

Increase your maximum Health by 150.

Level 1

Indomitable

Indomitable

Armor

Gain 50% Lifesteal.

Level 5

War Machine

War Machine

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Gate-Crasher

Gate-Crasher

Shoulder Bash

Reduce the Cooldown of Shoulder Bash by 2.4000000000000004s.

Level 3

Level 1

Bans
CassieImani
Team 1 Score

4

VS

Team 2 Score

0

Bans
MakoaKhan
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
57
0 / 8 / 1
1,130
161
12,176
21,889
0
Bomb King
MojiForever
Bomb King
59
1 / 6 / 5
1,286
184
23,383
25,534
0
King's New Cloak

King's New Cloak

Armor

Increase your maximum Health by 250.

Level 5

Backdraft

Backdraft

Detonate

Reduce the Cooldown of Poppy Bomb by 0.2s for each Sticky Bomb you Detonate.

Level 2

Royal Decree

Royal Decree

Detonate

Increase your Reload Speed by 16% for 3s after using Detonate.

Level 4

Jolt

Jolt

Poppy Bomb

Increase the effect of Poppy Bomb’s Knockback by 45% and cause Poppy Bomb to explode on contact with any surface.

Level 3

Reinforced Casing

Reinforced Casing

Armor

Increase your maximum Ammo by 1.

Level 1

Chain Reaction

Chain Reaction

Detonate

Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.

Level 1

50
2 / 2 / 6
1,740
249
43,508
34,479
43,272
Fuel Efficiency

Fuel Efficiency

Rocket Boots

Increase the duration of Rocket Boots by 0.3s.

Level 1

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 750.

Level 5

Double-Time

Double-Time

Rocket Boots

Heal for 150 every 1s for 3s after activating Rocket Boots.

Level 3

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 750-Health Shield for 3s after activating Rocket Boots.

Level 5

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 10% Health.

Level 1

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

38
3 / 6 / 5
1,524
218
37,005
45,337
40,672
Fearless Leader

Fearless Leader

Armor

Reduce your active Cooldowns by 10% after getting an Elimination.

Level 1

Launch

Launch

Charge

Increase the travel distance of Charge by 75%.

Level 5

Unstoppable Force

Unstoppable Force

Charge

Apply a Knockback of 200 to enemies hit by Charge.

Level 1

Safe Travel

Safe Travel

Charge

Gain a 750-Health Shield for 3s after you use Charge.

Level 5

Running Start

Running Start

Charge

Increase your Movement Speed by 30% for 3s after using Charge.

Level 3

Formidable

Formidable

Charge

You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.

Level 1

46
9 / 7 / 3
1,783
255
55,801
27,330
0
Never Look

Never Look

Armor

Increase your maximum Health by 250.

Level 5

The Night

The Night

Grappling Hook

Reduce the cooldown of Explosive Dodge by 2s after activating Grappling Hook.

Level 4

Latch and Fire

Latch and Fire

Explosive Dodge

Reduce the Cooldown of Grappling Hook by 2s after activating Explosive Dodge.

Level 4

Nasty Surprise

Nasty Surprise

Explosive Dodge

Generate 5 Ammo after activating Explosive Dodge.

Level 1

The Fear

The Fear

Trigger Discipline

Reduce your active Cooldowns by 1s after getting a Killing Blow while in Burst Mode.

Level 1

Tribunal Upgrades

Tribunal Upgrades

Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.

Level 1

Match Insights

Player Kills, Deaths, and Assists

6m 22s
Objective Time
1m 55s
71
Kill Participation
35
29
Kills
15
15
Deaths
29
42
Assists
20
Player
Kills
Deaths
Assists
KDA
L
0
8
1
0.06
W
Androxus
8
5
5
2.1
W
Saati
JokerFire
Saati
10
3
9
4.83
L
Bomb King
MojiForever
Bomb King
1
6
5
0.58
L
2
2
6
2.5
W
2
1
16
10
W
Inara
XVTeraTo
Inara
3
3
5
1.83
L
3
6
5
0.92
W
6
3
7
3.17
L
9
7
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

154,569
Damage
171,873
171,873
Taken
154,569
25,102
Shielding
83,944
104,046
Healing
55,991
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
12,176
7,131
13,007
3,358
21,889
0
W
Androxus
30,732
28,164
0
1,561
34,954
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

W
Saati
JokerFire
Saati
56,024
48,529
0
626
32,685
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

L
Bomb King
MojiForever
Bomb King
23,383
17,225
0
6,780
25,534
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
43,508
43,508
0
16,061
34,479
43,272
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
12,473
12,473
83,013
13,458
15,735
0
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Inara
XVTeraTo
Inara
17,361
16,623
0
4,052
42,499
5,970
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
37,005
22,182
0
13,300
45,337
40,672
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

W
37,979
37,129
0
1,336
46,000
19,132

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
55,801
54,657
0
3,485
27,330
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Damage Done by Role

Damage Taken by Role