Player Matchup

Sha Lin
Sha Lin
Diamond I
BiggerThanYoùrs
Sha Lin
Diamond I
Level 201
Champion Stats
3W - 4L
1,666 SR
Queue Stats
95W - 82L
1,609 Elo+
Party 1
Atlas
Atlas
Platinum I
Clano2
Atlas
Platinum I
Level 615
Champion Stats
18W - 21L
1,614 SR
Queue Stats
1,494W - 1,383L
1,635 Elo+
Party 1
Caspian
Caspian
Diamond V
KissMeJeff 
Caspian
Diamond V
Level 209
Champion Stats
30W - 35L
1,626 SR
Queue Stats
411W - 415L
1,595 Elo+
Solo
Jenos
Jenos
Diamond V
Rapiduse
Jenos
Diamond V
Level 258
Champion Stats
7W - 8L
1,596 SR
Queue Stats
108W - 92L
1,667 Elo+
Solo
Makoa
Makoa
Diamond II
hondaaccorĐ
Makoa
Diamond II
Level 166
Champion Stats
11W - 18L
1,614 SR
Queue Stats
391W - 354L
1,720 Elo+
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 290
1,623 SR
1,645 Elo+

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 456
1,659 SR
1,662 Elo+
Azaan
Azaan
Diamond V
AlbertoIsSexy
Azaan
Diamond V
Level 342
Champion Stats
1W - 3L
1,277 SR
Queue Stats
105W - 100L
1,609 Elo+
Solo
Koga
Koga
Masters
Thrušt
Koga
Masters
Level 129
Champion Stats
3W - 0L
1,868 SR
Queue Stats
44W - 32L
1,689 Elo+
Party 2
Barik
Barik
Platinum I
Xenoborg
Barik
Platinum I
Level 999
Champion Stats
28W - 42L
1,560 SR
Queue Stats
2,004W - 1,972L
1,573 Elo+
Solo
Rei
Rei
Platinum IV
jadomado
Rei
Platinum IV
Level 725
Champion Stats
37W - 40L
1,707 SR
Queue Stats
1,799W - 1,712L
1,688 Elo+
Solo
Ying
Ying
Diamond III
ƒeatheriné
Ying
Diamond III
Level 83
Champion Stats
2W - 1L
1,884 SR
Queue Stats
27W - 20L
1,753 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
56
2 / 5 / 1
1,574
262
51,745
28,609
0
Quicksand

Quicksand

Crippling Arrow

Reduce the Cooldown of Crippling Arrow by 1.7999999999999998s.

Level 3

Bullseye

Bullseye

Weapon

Reduce your active Cooldowns by 30% when you get an Elimination.

Level 3

Shimmer

Shimmer

Withdraw

Reset the Cooldown of Withdraw after dropping to or below 30% Health.

Level 2

Wanderlust

Wanderlust

Armor

Increase your Movement Speed by 12%.

Level 4

Daring Escape

Daring Escape

Rapid Shot

Increase your Movement Speed by 30% for 3s after Rapid Shot ends.

Level 3

Sand Trap

Sand Trap

Crippling Arrow

Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.

Level 1

Atlas
Clano2
Atlas
54
0 / 5 / 2
1,271
212
17,932
66,072
0
Paradox

Paradox

Second Chance

Reduce the Cooldown of Second Chance by 2s.

Level 4

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 450.

Level 3

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 3s after hitting an enemy with Setback.

Level 3

Life Unlived

Life Unlived

Second Chance

Heal for an additional 300 when using Second Chance.

Level 2

Continuum Shift

Continuum Shift

Second Chance

Second Chance sends you 1.2000000000000002s further into the past.

Level 3

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

Caspian
35
2 / 9 / 0
1,355
226
17,983
34,864
0
The Rose's Thorns

The Rose's Thorns

Weapon

Each stack of Sharp Momentum Heals you for 30 after it expires.

Level 1

A Brief Respite

A Brief Respite

Rogue's Tempo

Reduce the Cooldown of Deadly Momentum by 1s after hitting at least one enemy with Rogue's Tempo.

Level 1

Deadly Flourish

Deadly Flourish

Deadly Momentum

Increase the travel speed of Deadly Momentum by 40%.

Level 5

Swift Strikes

Swift Strikes

Deadly Momentum

Increase the travel distance of Deadly Momentum by 15%.

Level 3

Flurry

Flurry

Deadly Momentum

Reduce the Cooldown of Deadly Momentum by 3.5s for each enemy hit by it.

Level 5

Everywhere at Once

Everywhere at Once

The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.

Level 1

Jenos
Rapiduse
Jenos
56
0 / 3 / 3
1,853
309
13,300
15,854
8,000
Relativity

Relativity

Astral Mark

Heal for 40 every 1s for 10s after applying Astral Mark.

Level 1

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 2s.

Level 5

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 10%.

Level 1

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 12%.

Level 3

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

56
0 / 5 / 1
1,229
205
27,355
67,578
17,893
Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.

Level 1

Surf

Surf

Shell Spin

Increase the travel distance of Shell Spin by 40%.

Level 4

Ebb and Flow

Ebb and Flow

Armor

Reduce the Cooldown of Shell Spin by 60% after falling to or below 40% Health.

Level 3

Rampage

Rampage

Armor

Increase your Movement Speed by 24% for 4s after getting an Elimination.

Level 3

Determination

Determination

Armor

Increase your Healing received from other players by 24% while at or below 50% Health.

Level 4

Leviathan

Leviathan

Ancient Rage

Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.

Level 1

Bans
FernandoCassie
Team 1 Score

0

VS

Team 2 Score

4

Bans
KhanImani
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
55
11 / 1 / 6
2,201
367
41,507
26,596
11,350
Tools of Salvation

Tools of Salvation

Increase your maximum Health by 600.

Level 4

Indignation

Indignation

Reduce the Cooldown of Conviction by 1.6s.

Level 4

Solemn Watch

Solemn Watch

Increase the distance traveled by Conviction by 6%.

Level 1

Grim Deliverance

Grim Deliverance

Heal for 25 for every percentage point of Ire consumed by abilities.

Level 5

Deadly Edict

Deadly Edict

Reduce the Cooldown of Conviction by 0.3s after using Reckoning.

Level 1

Tempering

Tempering

Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.

Level 1

Koga
Thrušt
Koga
46
3 / 1 / 14
2,110
352
57,282
33,936
0
Something to Prove

Something to Prove

Armor

Generate 30% Energy after falling to or below 50% Health.

Level 3

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 50.

Level 1

Wind's Embrace

Wind's Embrace

Agility

Heal for 100 every 1s while Agility is active.

Level 5

Wanted

Wanted

Agility

Regenerate 20 Ammo every 1s while Agility is active.

Level 5

Memento

Memento

Weapon

Increase your maximum Ammo by 5.

Level 1

Blood Reaper

Blood Reaper

Cyclone Strike

Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.

Level 1

Barik
Xenoborg
Barik
60
3 / 1 / 10
2,362
394
40,846
25,300
31,032
Palisade

Palisade

Barricade

Reduce the Cooldown of Barricade by 1.6s.

Level 4

One Man's Treasure

One Man's Treasure

Armor

Reduce your active Cooldowns by 10% after getting an Elimination.

Level 1

Foundation

Foundation

Barricade

Increase the duration of Barricade by 1.2s.

Level 2

One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 15%.

Level 3

Bunker

Bunker

Barricade

Increase the Health of Barricade by 1000.

Level 5

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

60
5 / 0 / 10
2,244
374
23,253
23,214
0
Rest and Relaxation

Rest and Relaxation

Weapon

Increase your maximum Ammo by 4.

Level 2

Refreshing Break

Refreshing Break

Chain Heal

Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.

Level 5

Leipori Prayer

Leipori Prayer

Chain Heal

Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.

Level 2

Future Generations

Future Generations

Chain Heal

After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 1

Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.

Level 5

Focus

Focus

Spirit Link

Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.

Level 1

39
5 / 1 / 10
2,201
367
50,089
19,269
0
Tangible

Tangible

Armor

Increase your maximum Health by 100.

Level 2

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Harmony

Harmony

Shatter

Heal for 39% of the damage dealt by Shatter.

Level 3

Spring Forward

Spring Forward

Dimensional Link

Increase the duration of Dimensional Link by 3.5s.

Level 5

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.

Level 4

Resonance

Resonance

Shatter

If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.

Level 1

Match Insights

Player Kills, Deaths, and Assists

33s
Objective Time
6m 34s
11
Kill Participation
77
4
Kills
27
27
Deaths
4
7
Assists
50
Player
Kills
Deaths
Assists
KDA
W
11
1
6
14
L
2
5
1
0.5
L
Atlas
Clano2
Atlas
0
5
2
0.2
L
Caspian
2
9
0
0.22
L
Jenos
Rapiduse
Jenos
0
3
3
0.5
W
Koga
Thrušt
Koga
3
1
14
10
W
Barik
Xenoborg
Barik
3
1
10
8
L
0
5
1
0.1
W
5
0
10
10
W
5
1
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

128,315
Damage
212,977
212,977
Taken
128,315
25,893
Shielding
42,382
92,945
Healing
108,684
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
41,507
34,634
0
4,342
26,596
11,350
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

L
51,745
47,965
0
102
28,609
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Atlas
Clano2
Atlas
17,932
17,932
0
1,687
66,072
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
Caspian
17,983
7,363
0
5,125
34,864
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Jenos
Rapiduse
Jenos
13,300
6,839
76,547
7,672
15,854
8,000
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

W
Koga
Thrušt
Koga
57,282
52,675
0
4,558
33,936
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Barik
Xenoborg
Barik
40,846
40,846
0
0
25,300
31,032
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

L
27,355
24,136
0
1,812
67,578
17,893
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
23,253
15,630
39,643
17,042
23,214
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
50,089
25,505
33,315
9,784
19,269
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Damage Done by Role

Damage Taken by Role