Player Matchup

Fernando
Fernando
Balwur
Fernando
Level 516
Champion Stats
14W - 17L
1,582 SR
Queue Stats
988W - 981L
1,582 Elo+
Solo
Seris
Seris
DarckShadown
Seris
Level 39
Champion Stats
3W - 2L
1,701 SR
Queue Stats
3W - 6L
1,447 Elo+
Solo
Maeve
Maeve
KiGiNg
Maeve
Level 42
Champion Stats
11W - 11L
1,632 SR
Queue Stats
18W - 24L
1,510 Elo+
Solo
Dredge
Dredge
PierdzącaDupa
Dredge
Level 564
Champion Stats
326W - 408L
1,528 SR
Queue Stats
2,795W - 2,883L
1,513 Elo+
Solo
Kinessa
Kinessa
ТемнаяНочь
Kinessa
Level 45
Champion Stats
8W - 7L
1,614 SR
Queue Stats
73W - 92L
1,458 Elo+
Solo
Team Averages
Level 241
1,612 SR
1,502 Elo+

VS

Team Averages
Level 303
1,595 SR
1,528 Elo+
Ying
Ying
HariCvetkov
Ying
Level 89
Champion Stats
1W - 0L
1,500 SR
Queue Stats
123W - 138L
1,411 Elo+
Solo
Saati
Saati
So1stice
Saati
Level 128
Champion Stats
80W - 80L
1,597 SR
Queue Stats
249W - 280L
1,572 Elo+
Solo
Makoa
Makoa
Valdast
Makoa
Level 939
Champion Stats
29W - 38L
1,560 SR
Queue Stats
288W - 272L
1,697 Elo+
Solo
Ash
Ash
maorfr59
Ash
Level 174
Champion Stats
2W - 3L
1,733 SR
Queue Stats
15W - 18L
1,415 Elo+
Solo
Vora
Vora
zyquad
Vora
Level 186
Champion Stats
11W - 9L
1,583 SR
Queue Stats
636W - 631L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
Balwur
Fernando
60
2 / 2 / 1
994
142
10,482
14,898
12,269
Hot Pursuit

Hot Pursuit

Fireball

Increase your Movement Speed by 32% for 3s after hitting an enemy with Fireball.

Level 4

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 0.8s. This card also increases the rate of Shield gain when using Aegis.

Level 1

Brand

Brand

Fireball

Heal for 400 for each enemy hit with Fireball.

Level 4

Fearless Leader

Fearless Leader

Armor

Reduce your active Cooldowns by 20% after getting an Elimination.

Level 2

Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 1.8s.

Level 4

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

36
0 / 0 / 0
769
110
0
0
0
Maeve
KiGiNg
Maeve
30
2 / 7 / 0
1,051
150
25,366
20,344
0
Savagery

Savagery

Pounce

Heal for 350 after using Pounce.

Level 5

Predation

Predation

Armor

Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.

Level 1

Persistence

Persistence

Armor

Reduce the damage you take by 8% while at or below 40% Health.

Level 2

Walk it Off

Walk it Off

Prowl

Heal for 80 every 1s while Prowl is active.

Level 2

Patch Up

Patch Up

Nine Lives

Heal for an additional 400 with Nine Lives.

Level 5

Rogue's Gambit

Rogue's Gambit

Armor

Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.

Level 1

57
0 / 0 / 2
844
121
8,536
2,080
750
Reckless Barrage

Reckless Barrage

Broadside

Heal for 150 for each enemy hit by Broadside.

Level 3

Dreadnought

Dreadnought

Armor

Increase your maximum Health by 50.

Level 1

Expansive Vault

Expansive Vault

Shortcut

Jump height is increased for your first jump within 1s after exiting a Shortcut.

Level 1

Dark Bargain

Dark Bargain

Shortcut

Heal for 250 every 1s while standing near a Shortcut.

Level 5

Hangman's Ire

Hangman's Ire

Armor

Gain a 750-Health Shield after dropping to or below 50% Health.

Level 5

Abyss Spike

Abyss Spike

Harpoon

Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.

Level 1

21
1 / 6 / 0
879
126
9,097
13,592
0
Octoppressor

Octoppressor

Oppressor Mine

Increase the number of targets affected by Oppressor Mines by 5.

Level 5

Amplitude

Amplitude

Oppressor Mine

Increase the range of Oppressor Mine beams by 20%.

Level 1

Power Supply

Power Supply

Armor

Reset the Cooldown of Transporter after dropping to or below 16% Health. This can only happen once every 30 seconds.

Level 2

True Grit

True Grit

Sniper Mode

Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 250.

Level 5

Restore

Restore

Transporter

Heal for 12% of your maximum Health after Teleporting with Transporter.

Level 2

Steady Aim

Steady Aim

Sniper Mode

For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.

Level 1

Team 1 Score

0

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
47
1 / 2 / 2
1,717
245
3,465
9,372
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.

Level 3

Fracture

Fracture

Shatter

Heal your Illusions for 40% of their maximum Health after activating Shatter.

Level 2

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 2s.

Level 2

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

Saati
So1stice
Saati
32
4 / 1 / 5
1,744
249
17,541
6,064
0
Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 40%

Level 4

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 2.

Level 2

Designer Armor

Designer Armor

Increase your maximum Health by 40.

Level 1

Closing Time

Closing Time

Increase your Movement Speed by 30% for 2.5s after activating Blast Back.

Level 5

Taste Maker

Taste Maker

Increase your Movement Speed by 15% for 4s after getting a Killing Blow or Elimination.

Level 3

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

Makoa
Valdast
Makoa
51
5 / 0 / 2
1,684
241
14,902
18,537
4,585
Strongarm

Strongarm

Dredge Anchor

Reduce the Cooldown of Dredge Anchor by 3s.

Level 5

Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.

Level 1

Sea Legs

Sea Legs

Dredge Anchor

Heal for 120 after hitting an enemy with Dredge Anchor.

Level 1

Ebb and Flow

Ebb and Flow

Armor

Reduce the Cooldown of Shell Spin by 60% after falling to or below 40% Health.

Level 3

Harden

Harden

Dredge Anchor

Reduce your damage taken by 25% for 2s after hitting an enemy with Dredge Anchor.

Level 5

Pluck

Pluck

Dredge Anchor

For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.

Level 1

48
1 / 0 / 1
1,652
236
2,099
11,118
2,838
Heavy Metal

Heavy Metal

Armor

Increase your maximum Health by 150.

Level 1

Trebuchet

Trebuchet

Siege Shield

Generate 2 Ammo after activating Siege Shield.

Level 1

Thrive

Thrive

Shoulder Bash

Heal for 800 after hitting an enemy with Shoulder Bash.

Level 4

Indomitable

Indomitable

Armor

Gain 40% Lifesteal.

Level 4

Gate-Crasher

Gate-Crasher

Shoulder Bash

Reduce the Cooldown of Shoulder Bash by 4s.

Level 5

Fortress Breaker

Fortress Breaker

Siege Shield

Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.

Level 1

Vora
zyquad
Vora
60
4 / 2 / 2
1,683
240
12,907
8,390
0
Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 3s if it fails to hit a target.

Level 3

Dance with Fate

Dance with Fate

Tendril

Reduce the cooldown of Tendril by 1.7999999999999998s.

Level 3

Elegant Paring

Elegant Paring

Tendril

Reduce the Cooldown of Dark Siphon and Obliteration by 1.2000000000000002s after activating Tendril.

Level 3

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 100 health.

Level 2

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.

Level 4

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Match Insights

Player Kills, Deaths, and Assists

22s
Objective Time
5m 20s
8
Kill Participation
27
5
Kills
15
15
Deaths
5
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Fernando
Balwur
Fernando
2
2
1
1.25
L
0
0
0
0
W
1
2
2
1
L
Maeve
KiGiNg
Maeve
2
7
0
0.29
L
0
0
2
1
W
Saati
So1stice
Saati
4
1
5
6.5
W
Makoa
Valdast
Makoa
5
0
2
6
W
1
0
1
1.5
W
Vora
zyquad
Vora
4
2
2
2.5
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,481
Damage
50,914
50,914
Taken
53,481
13,019
Shielding
7,423
15,669
Healing
36,312
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Fernando
Balwur
Fernando
10,482
4,143
0
5,698
14,898
12,269
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

L
0
0
0
0
0
0
W
3,465
2,465
1,710
4,940
9,372
0

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

L
Maeve
KiGiNg
Maeve
25,366
22,985
0
7,047
20,344
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

L
8,536
7,536
0
2,080
2,080
750
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Saati
So1stice
Saati
17,541
16,116
0
4,261
6,064
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

W
Makoa
Valdast
Makoa
14,902
14,502
0
17,728
18,537
4,585
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
2,099
2,099
0
4,512
11,118
2,838
W
Vora
zyquad
Vora
12,907
11,018
0
3,161
8,390
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
9,097
8,297
0
844
13,592
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Damage Done by Role

Damage Taken by Role