Player Matchup

Moji
Moji
Donsix507
Moji
Level 73
Champion Stats
40W - 26L
1,619 SR
Queue Stats
67W - 55L
1,535 Elo+
Party 2
Dredge
Dredge
Dr-House-1826
Dredge
Level 114
Champion Stats
5W - 6L
1,567 SR
Queue Stats
25W - 30L
1,437 Elo+
Party 2
Fernando
Fernando
Flex-2552
Fernando
Level 274
Champion Stats
156W - 91L
1,714 SR
Queue Stats
782W - 806L
1,531 Elo+
Party 2
Seris
Seris
Lolita_0610
Seris
Level 43
Champion Stats
16W - 11L
1,569 SR
Queue Stats
70W - 77L
1,501 Elo+
Party 2
Vora
Vora
MarcosAVZ
Vora
Level 127
Champion Stats
14W - 5L
1,668 SR
Queue Stats
34W - 27L
1,533 Elo+
Party 2
Team Averages
Level 126
1,627 SR
1,508 Elo+

VS

Team Averages
Level 270
1,462 SR
1,523 Elo+
Viktor
Viktor
Fatal Cracker x
Viktor
Level 169
Champion Stats
8W - 3L
1,690 SR
Queue Stats
161W - 152L
1,558 Elo+
Party 1
Imani
Imani
Ironmonkey4Life
Imani
Level 245
Champion Stats
1W - 9L
1,286 SR
Queue Stats
143W - 141L
1,533 Elo+
Party 1
Moji
Moji
Vader_0925
Moji
Level 66
Champion Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,500 Elo+
Party 3
Fernando
Fernando
zensinkyouki
Fernando
Level 822
Champion Stats
2,158W - 2,053L
1,649 SR
Queue Stats
3,436W - 3,531L
1,620 Elo+
Solo
Koga
Koga
べべべーだあ
Koga
Level 48
Champion Stats
1W - 2L
1,184 SR
Queue Stats
11W - 20L
1,404 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Moji
30
11 / 1 / 4
1,989
332
20,984
18,703
14,795

Level 1

Level 5

Level 4

Level 3

Level 2

Level 1

46
5 / 2 / 4
1,977
330
22,125
9,907
1,350
Heave Away

Heave Away

Broadside

Reduce the Cooldown of Harpoon by 1s for each enemy hit by Broadside.

Level 5

Hangman's Ire

Hangman's Ire

Armor

Gain a 450-Health Shield after dropping to or below 50% Health.

Level 3

Plank Walker

Plank Walker

Shortcut

Heal for 200 after exiting a Shortcut.

Level 2

Expansive Vault

Expansive Vault

Shortcut

Jump height is increased for your first jump within 2s after exiting a Shortcut.

Level 2

Dark Bargain

Dark Bargain

Shortcut

Heal for 150 every 1s while standing near a Shortcut.

Level 3

Scuttle

Scuttle

Weapon

The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.

Level 1

Fernando
Flex-2552
Fernando
37
6 / 1 / 12
2,258
376
23,493
32,244
54,900
Running Start

Running Start

Charge

Increase your Movement Speed by 10% for 3s after using Charge.

Level 1

Launch

Launch

Charge

Increase the travel distance of Charge by 30%.

Level 2

Safe Travel

Safe Travel

Charge

Gain a 750-Health Shield for 3s after you use Charge.

Level 5

Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.

Level 5

Formidable

Formidable

Charge

You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.

Level 1

14
2 / 0 / 9
2,075
346
7,175
12,082
0
Essence Rip

Essence Rip

Rend Soul

Increase the Healing done by Rend Soul by 16%.

Level 2

Revenant

Revenant

Armor

Increase your maximum Health by 200.

Level 4

Ebon Dynamo

Ebon Dynamo

Weapon

Increase your maximum Ammo by 4.

Level 2

Dark Sight

Dark Sight

Rend Soul

Every Soul Charge you detonate generates 2 Ammo.

Level 2

Umbral Gait

Umbral Gait

Weapon

Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.

Level 5

Level 1

Vora
48
7 / 1 / 8
1,944
324
31,576
15,770
0
Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 50 per stack.

Level 5

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 2s if it fails to hit a target.

Level 2

Inevitability

Inevitability

Obliteration

Reduce the Cooldown of Dark Siphon by 0.8s after hitting at least one enemy with Obliteration.

Level 2

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.

Level 1

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 250 health.

Level 5

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Team 1 Score

4

VS

Team 2 Score

0

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
48
0 / 6 / 1
1,003
167
23,426
22,639
0
Run and Gun

Run and Gun

Hustle

Regenerate 4 Ammo every 1s while using Hustle.

Level 2

Scramble

Scramble

Hustle

Reduce damage taken by 12% while using Hustle.

Level 4

Hot Potato

Hot Potato

Frag Grenade

Reduce the cook time of Frag Grenade by 20%.

Level 2

Second Wind

Second Wind

Hustle

Increase your Movement Speed after deactivating Hustle by 30% for 1.5s.

Level 3

Guerrilla Warfare

Guerrilla Warfare

Hustle

Reduce the Cooldown of Frag Grenade by 0.8s every 1s while Hustle is active.

Level 4

Cardio

Cardio

Hustle

Heal for 300 per second while using Hustle.

Level 1

58
0 / 6 / 1
1,078
180
24,159
18,756
0
Pyretic Momentum

Pyretic Momentum

Frostfire Glide

FrostFire Glide travels 20% faster.

Level 4

Affinity

Affinity

Elemental Shift

Reduce your damage taken by 10% for 2s after activating Elemental Shift.

Level 2

Cooling Runes

Cooling Runes

Frost Bolt

Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 2s.

Level 4

Draconic Will

Draconic Will

Elemental Shift

Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 1.7999999999999998s.

Level 3

Arcane Flame

Arcane Flame

Inferno Cannon

Increase the Mana generation of Inferno Cannon by 30%.

Level 2

Splitting Ice

Splitting Ice

Frost Bolt

Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.

Level 1

48
1 / 8 / 0
1,059
177
11,458
22,951
9,624

Level 2

Level 4

Level 4

Level 3

Level 2

Level 1

Fernando
zensinkyouki
Fernando
19
3 / 3 / 0
1,425
238
10,357
24,950
54,944
Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.

Level 5

Running Start

Running Start

Charge

Increase your Movement Speed by 50% for 3s after using Charge.

Level 5

Unstoppable Force

Unstoppable Force

Charge

Apply a Knockback of 200 to enemies hit by Charge.

Level 1

Safe Travel

Safe Travel

Charge

Gain a 450-Health Shield for 3s after you use Charge.

Level 3

Dire Need

Dire Need

Shield

Increase your Movement Speed by 8% while using Shield.

Level 1

Formidable

Formidable

Charge

You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.

Level 1

31
1 / 8 / 1
1,027
171
19,306
16,057
0
Swift Hands

Swift Hands

Dragon Stance

Reduce the time it takes to enter and exit Dragon Stance by 40%.

Level 4

Trained Killer

Trained Killer

Dragon Stance

While in Dragon Stance, regenerate 6 Ammo every 1s.

Level 1

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 50.

Level 1

Unyielding

Unyielding

Dragon Stance

Reduce the rate of Energy consumption while in Dragon Stance by 24%.

Level 4

Criminal Record

Criminal Record

Dragon Stance

Gain 17.5% Lifesteal while in Dragon Stance.

Level 5

Dragon Fangs

Dragon Fangs

Dragon Stance

Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.

Level 1

Match Insights

Player Kills, Deaths, and Assists

4m 57s
Objective Time
17s
68
Kill Participation
8
31
Kills
5
5
Deaths
31
37
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Moji
11
1
4
13
W
5
2
4
3.5
L
0
6
1
0.08
W
Fernando
Flex-2552
Fernando
6
1
12
12
L
0
6
1
0.08
W
2
0
9
6.5
W
Vora
7
1
8
11
L
1
8
0
0.13
L
Fernando
zensinkyouki
Fernando
3
3
0
1
L
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

105,353
Damage
88,706
88,706
Taken
105,353
71,045
Shielding
64,568
66,196
Healing
13,336
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Moji
20,984
18,202
6,429
3,283
18,703
14,795
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
22,125
19,364
0
1,546
9,907
1,350
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

L
23,426
19,717
0
5,613
22,639
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
Fernando
Flex-2552
Fernando
23,493
14,368
0
2,357
32,244
54,900
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
24,159
13,714
0
48
18,756
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
7,175
5,512
36,080
8,978
12,082
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Vora
31,576
25,075
0
7,523
15,770
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
11,458
11,120
3,191
198
22,951
9,624
L
Fernando
zensinkyouki
Fernando
10,357
5,529
0
4,141
24,950
54,944
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
19,306
16,856
0
145
16,057
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Damage Done by Role

Damage Taken by Role