Player Matchup
VS
Match Stats
Assassin's Tools
Shadow Bombs
Reduce the damage you take by 30% for 2s after activating Shadow Bombs.
Level 5
Outnumbered
Shadow Bombs
Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.
Level 1
Shadow's Perch
Ambush
Increase the range of Ambush by 10%.
Level 1
Memento Vivere
Armor
Increase your maximum Health by 120.
Level 3
Contemplation
Dash
Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Level 5
Unerring
Shadow Bombs
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
Level 1
Playing God
Power Siphon
Heal for 5% of the damage Absorbed by Power Siphon.
Level 1
Powerslave
Power Siphon
Reduce the Movement Speed penalty during Power Siphon by 15%.
Level 1
It Watches
Armor
Generate 9% Power Siphon charge for each enemy hit with Massacre Axe.
Level 3
Strength of Stone
Calamity Blast
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Level 5
It Follows
Calamity Blast
Increase your Movement Speed by 10% for each Calamity Charge you have.
Level 5
Undying
Armor
Reduce the damage you take by 20% while at or below 50% Health.
Level 1
Interdiction
Weapon
Increase your maximum Ammo by 2.
Level 1
New Boots
Weapon
Reduce the Movement Speed penalty of Designated Sights by 100%.
Level 5
Getting Jumpy
Armor
Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.
Level 3
Determined Defense
Armor
Increase your maximum Health by 100.
Level 2
Snap To It
Reduce the time it takes to bring up Designated Sights by 40%.
Level 4
Display of Force
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
Level 1
Platemail
Armor
Increase your maximum Health by 600.
Level 4
Never Surrender!
Battle Shout
Reduce the Cooldown of Battle Shout by 1.2s.
Level 2
Open Fire!
Battle Shout
Generate 4 Ammo after activating Battle Shout.
Level 1
Lifetaker
Armor
Reduce your active Cooldowns by 24% after getting an Elimination.
Level 3
Excessive Force
Weapon
Increase your maximum Ammo by 15.
Level 5
Storm of Bullets
Weapon
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
Level 1
Lightyears
Astral Mark
Increase the range of Astral Mark by 20%.
Level 5
Eclipse
Void Grip
Heal for 50 every 1s while using Void Grip.
Level 1
Cosmic Barrier
Stellar Wind
Reduce your damage taken by 15% while Stellar Wind is active.
Level 3
Sidereal
Weapon
Increase your maximum Health by 100.
Level 2
Relativity
Astral Mark
Heal for 160 every 1s for 10s after applying Astral Mark.
Level 4
Luminary
Astral Mark
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
Level 1
Haunting
Ghost Walk
Reduce the Cooldown of Ghost Walk by 2.4s.
Level 4
Spirit's Grace
Healing Totem
Allies inside your Healing Totem gain 6% increased Movement Speed for 1s.
Level 1
Shamanic Might
Armor
Increase your maximum Health by 150.
Level 3
Phantom
Ghost Walk
Heal for 300 over the duration of Ghost Walk.
Level 3
Gale
Ghost Walk
Decrease the Cooldown of Healing Totem by 2.4s after activating Ghost Walk.
Level 4
Totemic Ward
Healing Totem
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
Level 1
A Lost Realm
Weapon
Increase the area of effect of all your explosions by 6%.
Level 3
Fire from Above
Explosive Personality
Increase the vertical movement from each use of Explosive Personality by 120%.
Level 3
He Can Run
Hail of Bombs
Increase your Movement Speed by 15% for 2s after activating Hail of Bombs.
Level 1
Creator's Claim
Armor
Increase your maximum Health by 150.
Level 3
Eureka Moment
Weapon
Generate 1 ammo for every -1000 explosive damage done.
Level 5
Level 1
Sacred Ground
Warder's Field
Reduce your damage taken by 25% while standing in Warder's Field.
Level 5
Lodestone
Warder's Field
Generate 2 Ammo after activating Warder's Field.
Level 1
Steadfast
Armor
Increase your maximum Health by 450.
Level 3
Rolling Stones
Armor
Reduce your active Cooldowns by 16% after getting an Elimination.
Level 2
Standing Stones
Warder's Field
Reduce the Cooldown of Warder's Field by 4s.
Level 4
Treacherous Ground
Warder's Field
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
Level 1
Light Forge
Kindle Soul
Hitting Kindle Soul increases you and your target's Movement Speed by 20% for 1.5s.
Level 4
Incandescent Being
Armor
Increase your maximum Health by 150.
Level 3
Pyretic Dynamo
Weapon
Increase your maximum Ammo by 2.
Level 1
Burning Oath
Kindle Soul
Heal for 315 over 3s after Healing an ally with Kindle Soul.
Level 3
Light of Dawn
Kindle Soul
Apply a 140-Health Shield for 2s to allies affected by Kindle Soul.
Level 4
Cherish
Kindle Soul
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
Level 1
Volatile
Fire Bomb
Reduce the Cooldown of Fire Bomb by 3s.
Level 5
Incensed
Fire Bomb
Increase your Movement Speed by 24% for 4s after using Fire Bomb.
Level 3
Napalm
Fire Bomb
Activating Fire Bomb heals you for 100 over 2s.
Level 1
Primal Might
Armor
Reduce your active Cooldowns by 50% after getting an Elimination.
Level 5
Survivalist
Armor
Increase your maximum Health by 50.
Level 1
Burn, Monster!
Fire Bomb
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Veteran
Armor
Increase your base maximum Health by 11%.
Level 2
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Bulldozer
Weapon
Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2
Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Level 2
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.