Player Matchup

Azaan
Azaan
Qualifying
ELECTROBAIT
Azaan
Qualifying
Level 559
Champion Stats
0W - 1L
1,765 SR
Queue Stats
1W - 5L
1,325 Elo+
Solo
Fernando
Fernando
Platinum V
FreePalestine29
Fernando
Platinum V
Level 265
Champion Stats
134W - 126L
1,665 SR
Queue Stats
542W - 580L
1,532 Elo+
Solo
Rei
Rei
Silver II
PrettyDope88
Rei
Silver II
Level 514
Champion Stats
21W - 29L
1,544 SR
Queue Stats
705W - 732L
1,467 Elo+
Party 2
Maeve
Maeve
Gold IV
THONYVD
Maeve
Gold IV
Level 882
Champion Stats
3W - 6L
1,495 SR
Queue Stats
208W - 216L
1,493 Elo+
Solo
Moji
Moji
Silver III
TheOGDank
Moji
Silver III
Level 723
Champion Stats
107W - 90L
1,576 SR
Queue Stats
860W - 903L
1,476 Elo+
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 589
1,609 SR
1,459 Elo+

VS

Team Averages
Gold V
Gold V
Average Tier
Level 622
1,580 SR
1,490 Elo+
Willo
Willo
Gold IV
FaruhtCortes
Willo
Gold IV
Level 254
Champion Stats
17W - 7L
1,714 SR
Queue Stats
323W - 348L
1,446 Elo+
Solo
Barik
Barik
Gold V
Nehira
Barik
Gold V
Level 855
Champion Stats
6W - 7L
1,603 SR
Queue Stats
229W - 214L
1,491 Elo+
Party 1
Jenos
Jenos
Silver I
TrappyTheJackal
Jenos
Silver I
Level 469
Champion Stats
14W - 43L
1,370 SR
Queue Stats
860W - 889L
1,537 Elo+
Solo
Vora
Vora
Gold V
gNatsu
Vora
Gold V
Level 999
Champion Stats
21W - 17L
1,643 SR
Queue Stats
284W - 266L
1,508 Elo+
Party 1
Ash
Ash
Silver I
gottey13
Ash
Silver I
Level 531
Champion Stats
208W - 196L
1,569 SR
Queue Stats
457W - 444L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
58
3 / 11 / 14
3,443
203
73,395
114,861
94,594
Grim Deliverance

Grim Deliverance

Heal for 20 for every percentage point of Ire consumed by abilities.

Level 4

Depths of Despair

Depths of Despair

Reduce the damage you take by 12% for 2s after activating Conviction.

Level 3

Ad Eternum

Ad Eternum

Reduce the damage you take by 9% while at least one wall segment of Sanctuary is active.

Level 3

True Conviction

True Conviction

Reduce the damage your other allies take by 10% while they are within 35 units of the middle wall segment of your Sanctuary.

Level 2

Eternal Strife

Eternal Strife

Using an ability above Ire threshold Heals you for 225.

Level 3

Tempering

Tempering

Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.

Level 1

Fernando
54
5 / 11 / 13
4,660
274
88,853
140,717
281,023
Launch

Launch

Charge

Increase the travel distance of Charge by 15%.

Level 1

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 1.6s. This card also increases the rate of Shield gain when using Aegis.

Level 2

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.

Level 4

Cavalier

Cavalier

Armor

Increase your maximum Health by 450.

Level 3

Safe Travel

Safe Travel

Charge

Gain a 750-Health Shield for 3s after you use Charge.

Level 5

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

59
0 / 15 / 18
3,408
200
11,775
57,734
0
Aico Forces

Aico Forces

Chain Heal

Reduce the damage you take by 2% for 2s for each ally hit with Chain Heal. This effect stacks.

Level 2

Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.

Level 5

Arcane Maelstrom

Arcane Maelstrom

Envelop

Using Envelop reduces your linked friendly target's Cooldowns by 4%.

Level 1

Mystic Mastery

Mystic Mastery

Armor

Increase your maximum Health by 200.

Level 4

Refreshing Break

Refreshing Break

Chain Heal

Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.

Level 3

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

Maeve
THONYVD
Maeve
59
13 / 15 / 9
3,851
227
99,471
52,312
0
Fight or Flight

Fight or Flight

Nine Lives

Increase your Movement Speed by 30% for 4s after you activate Nine Lives.

Level 3

Predation

Predation

Armor

Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.

Level 5

Chase

Chase

Prowl

Increase the Movement Speed bonus while using Prowl by 10%.

Level 1

On Edge

On Edge

Nine Lives

Reduce the Cooldown of Nine Lives by 4s.

Level 4

Patch Up

Patch Up

Nine Lives

Heal for an additional 160 with Nine Lives.

Level 2

Cat Burglar

Cat Burglar

Prowl

Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.

Level 1

Moji
55
15 / 16 / 13
4,338
255
108,789
77,842
69,544

Level 4

Level 1

Level 4

Level 1

Level 5

Level 1

Bans
SerisCassie
Team 1 Score

2

VS

Team 2 Score

4

Bans
InaraKhan
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
14 / 10 / 27
4,448
262
131,877
58,347
0
Flora

Flora

Armor

Increase your maximum Health by 200.

Level 4

Twilight

Twilight

Dead Zone

Reduce the Cooldown of Dead Zone by 1.6s.

Level 2

Hijinks

Hijinks

Flutter

Heal for 100 after activating Flutter.

Level 2

Sprouts

Sprouts

Seedling

Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.

Level 3

Pixie Dust

Pixie Dust

Dead Zone

Heal for 300 every 1s while standing in Dead Zone.

Level 4

Scorn

Scorn

Seedling

Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.

Level 1

Barik
Nehira
Barik
58
9 / 7 / 19
4,758
280
58,000
99,849
95,216
Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 300.

Level 2

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 300-Health Shield for 3s after activating Rocket Boots.

Level 2

Double-Time

Double-Time

Rocket Boots

Heal for 200 every 1s for 3s after activating Rocket Boots.

Level 4

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 30% Health.

Level 3

One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 20%.

Level 4

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

57
3 / 2 / 45
4,948
291
35,970
23,005
17,645
Falling Star

Falling Star

Void Grip

Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.

Level 1

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 30%.

Level 3

Inner Peace

Inner Peace

Void Grip

Reduce the Cooldown of Void Grip by 1.2s.

Level 1

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Relativity

Relativity

Astral Mark

Heal for 200 every 1s for 10s after applying Astral Mark.

Level 5

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Vora
gNatsu
Vora
53
34 / 9 / 16
5,584
328
131,905
90,151
0
The Maw's Embrace

The Maw's Embrace

Weapon

Increase your Movement Speed by 16% for 1s after hitting anything with Deadly Scythe.

Level 4

What May Come

What May Come

Tendril

Reduce the damage you take by 16% for 3s after activating Tendril.

Level 4

Broken Promises

Broken Promises

Obliteration

Heal for 120 for each enemy hit with Obliteration.

Level 2

New Purpose

New Purpose

Armor

Increase your maximum Health by 50.

Level 1

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 200 health.

Level 4

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

40
8 / 8 / 20
4,142
244
85,714
110,931
33,371
Heavy Metal

Heavy Metal

Armor

Increase your maximum Health by 750.

Level 5

Indomitable

Indomitable

Armor

Gain 50% Lifesteal.

Level 5

Fervor

Fervor

Armor

Increase your maximum Ammo by 2.

Level 2

Brawl

Brawl

Kinetic Burst

Heal for 150 over 2s for each enemy hit by Kinetic Burst.

Level 1

Trebuchet

Trebuchet

Siege Shield

Generate 4 Ammo after activating Siege Shield.

Level 2

Level 1

Match Insights

Player Kills, Deaths, and Assists

10m 14s
Objective Time
12m 41s
103
Kill Participation
195
36
Kills
68
68
Deaths
36
67
Assists
127
Player
Kills
Deaths
Assists
KDA
L
3
11
14
0.91
W
14
10
27
2.75
L
Fernando
5
11
13
1.05
W
Barik
Nehira
Barik
9
7
19
2.64
L
0
15
18
0.6
L
Maeve
THONYVD
Maeve
13
15
9
1.17
L
Moji
15
16
13
1.34
W
3
2
45
12.75
W
Vora
gNatsu
Vora
34
9
16
4.67
W
8
8
20
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

382,283
Damage
443,466
443,466
Taken
382,283
445,161
Shielding
146,232
225,490
Healing
236,833
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
73,395
52,941
0
18,968
114,861
94,594
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
131,877
70,425
0
3,719
58,347
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

L
Fernando
88,853
58,429
0
3,728
140,717
281,023
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
Barik
Nehira
Barik
58,000
58,000
0
11,671
99,849
95,216
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
11,775
10,823
138,688
18,938
57,734
0
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

L
Maeve
THONYVD
Maeve
99,471
95,197
0
4,134
52,312
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Moji
108,789
103,255
31,993
9,041
77,842
69,544
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

W
35,970
22,634
184,937
17,821
23,005
17,645
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Level 1

W
Vora
gNatsu
Vora
131,905
100,757
0
13,306
90,151
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
85,714
80,936
0
5,379
110,931
33,371

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Damage Done by Role

Damage Taken by Role