Player Matchup

Fernando
Fernando
Ajattar
Fernando
Level 999
Champion Stats
47W - 34L
1,672 SR
Queue Stats
489W - 501L
1,536 Elo+
Solo
Imani
Imani
HATTORİhanzo
Imani
Level 999
Champion Stats
6W - 7L
1,542 SR
Queue Stats
739W - 726L
1,628 Elo+
Solo
Moji
Moji
Spitfire2nd
Moji
Level 572
Champion Stats
0W - 1L
1,500 SR
Queue Stats
47W - 45L
1,582 Elo+
Solo
Skye
Skye
XBimBamBatManX
Skye
Level 999
Champion Stats
46W - 46L
1,608 SR
Queue Stats
2,230W - 1,995L
1,595 Elo+
Solo
Seris
Seris
gnarfs
Seris
Level 460
Champion Stats
12W - 13L
1,588 SR
Queue Stats
287W - 275L
1,621 Elo+
Solo
Team Averages
Level 806
1,582 SR
1,592 Elo+

VS

Team Averages
Level 344
1,637 SR
1,605 Elo+
Lian
Lian
Eishiny
Lian
Level 107
Champion Stats
4W - 5L
1,459 SR
Queue Stats
69W - 55L
1,593 Elo+
Party 1
Saati
Saati
NinjaHattory
Saati
Level 999
Champion Stats
70W - 64L
1,652 SR
Queue Stats
1,668W - 1,777L
1,619 Elo+
Solo
Grohk
Grohk
ViritienL
Grohk
Level 31
Champion Stats
3W - 0L
1,812 SR
Queue Stats
29W - 26L
1,542 Elo+
Party 1
Zhin
Zhin
Zypschaft
Zhin
Level 260
Champion Stats
685W - 609L
1,672 SR
Queue Stats
706W - 646L
1,676 Elo+
Solo
Atlas
Atlas
serve1tsam
Atlas
Level 321
Champion Stats
6W - 4L
1,590 SR
Queue Stats
765W - 765L
1,597 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
Ajattar
Fernando
54
0 / 5 / 0
919
184
10,234
28,927
20,713
Launch

Launch

Charge

Increase the travel distance of Charge by 60%.

Level 4

Hot Pursuit

Hot Pursuit

Fireball

Increase your Movement Speed by 16% for 3s after hitting an enemy with Fireball.

Level 2

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 0.8s. This card also increases the rate of Shield gain when using Aegis.

Level 1

Running Start

Running Start

Charge

Increase your Movement Speed by 40% for 3s after using Charge.

Level 4

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.

Level 4

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

60
1 / 3 / 0
933
187
20,190
17,132
0
Pyretic Momentum

Pyretic Momentum

Frostfire Glide

FrostFire Glide travels 20% faster.

Level 4

Draconic Will

Draconic Will

Elemental Shift

Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 0.6s.

Level 1

Permafrost

Permafrost

Frost Bomb

Increase the Projectile Speed of Frost Bomb by 6%.

Level 1

Affinity

Affinity

Elemental Shift

Reduce your damage taken by 20% for 2s after activating Elemental Shift.

Level 4

Discipline

Discipline

Elemental Shift

Elemental Shift reduces the Cooldown of Frostfire Glide by 3s.

Level 5

Pyromania

Pyromania

Pyre Ball

Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.

Level 1

54
0 / 4 / 1
918
184
3,820
15,902
15,784

Level 5

Level 1

Level 1

Level 4

Level 4

Level 1

60
0 / 5 / 1
908
182
22,827
27,137
0
Healing Vapors

Healing Vapors

Smoke Screen

Heal for 125 over 2s while in Smoke Screen.

Level 1

Specter

Specter

Smoke Screen

Generate 8 Ammo after entering Smoke Screen. You must spend at least 4s out of Smoke Screen before this effect can apply again.

Level 2

Quick Smoker

Quick Smoker

Smoke Screen

Reduce the Cooldown of Smoke Screen by 3s.

Level 5

Tactical Reload

Tactical Reload

Weapon

Generate 8 Ammo after getting an Elimination.

Level 2

Dissipate

Dissipate

Smoke Screen

Increase your Movement Speed by 40% for 2s after entering Smoke Screen.

Level 5

Smoke and Dagger

Smoke and Dagger

Smoke Screen

Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.

Level 1

Seris
gnarfs
Seris
56
1 / 5 / 1
1,008
202
15,629
18,713
0
Dark Sight

Dark Sight

Rend Soul

Every Soul Charge you detonate generates 3 Ammo.

Level 3

Blood Pact

Blood Pact

Restore Soul

Heal for 210 every 1s while channeling Restore Soul.

Level 3

Nether Siphon

Nether Siphon

Shadow Travel

Heal for 100 every 1s while using Shadow Travel.

Level 2

Wickedness

Wickedness

Rend Soul

Reduce the Cooldown of Rend Soul by 1.75s.

Level 5

Spirit Leech

Spirit Leech

Restore Soul

Regenerate 4 Ammo every 0.5s while channeling Restore Soul.

Level 2

Level 1

Team 1 Score

0

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Lian
Eishiny
Lian
40
3 / 1 / 5
1,785
357
22,623
13,979
0
Heraldry

Heraldry

Presence

Hitting an enemy with Presence reduces its Cooldown by 4s.

Level 4

Inheritance

Inheritance

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Noble Crest

Noble Crest

Armor

Increase your maximum Health by 150.

Level 3

Present Arms

Present Arms

Presence

Heal for 300 after using Presence.

Level 3

Shining Topaz

Shining Topaz

Valor

Reduce the Cooldown of Presence by 1.2000000000000002s for each enemy hit by Valor.

Level 3

Eminence

Eminence

Presence

Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.

Level 1

59
7 / 0 / 5
1,926
385
32,067
10,592
0
Plated Leggings

Plated Leggings

Reduce Damage taken by 15% for 1.5s after using Blast Back.

Level 5

Closing Time

Closing Time

Increase your Movement Speed by 6% for 2.5s after activating Blast Back.

Level 1

Designer Armor

Designer Armor

Increase your maximum Health by 160.

Level 4

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 2.

Level 2

Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 30%

Level 3

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

Grohk
ViritienL
Grohk
26
0 / 0 / 16
2,135
427
7,062
10,986
0
Crackle

Crackle

Healing Totem

Increase the duration of Healing Totem by 0.6000000000000001s.

Level 3

Totemic Rescue

Totemic Rescue

Armor

Gain a 300-Health Shield for 3s after dropping to or below 30% Health.

Level 2

Shamanic Might

Shamanic Might

Armor

Increase your maximum Health by 250.

Level 5

Monolith Totem

Monolith Totem

Healing Totem

Increase the Health of Healing Totem by 300.

Level 2

Outreach

Outreach

Healing Totem

Increase the deploy range of Healing Totem by 45%.

Level 3

Totemic Ward

Totemic Ward

Healing Totem

Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)

Level 1

Zhin
30
9 / 1 / 4
1,904
381
29,017
15,601
0
Embers

Embers

Billow

Regenerate 2 Ammo every 0.5s for 0.5s after activating Billow.

Level 1

Infamy

Infamy

Armor

Increase your maximum Health by 150.

Level 3

Perfect Block

Perfect Block

Counter

Heal for 300 after using Counter.

Level 3

Blade Dancer

Blade Dancer

Whirl

Increase the travel distance of Whirl by 40%.

Level 5

Up in Smoke

Up in Smoke

Billow

Increase your Movement Speed by 33% while Billow is active.

Level 3

Smolder

Smolder

Billow

Heal for 15% of your maximum Health per second while using Billow.

Level 1

Atlas
58
3 / 0 / 12
1,935
387
17,042
21,542
0
Lost Legacy

Lost Legacy

Stasis Field

Heal for 240 every 1s for 3s after activating Stasis Field.

Level 3

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Safe Haven

Safe Haven

Armor

Increase your Healing received by 18% while Stasis Field is active.

Level 3

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 450.

Level 3

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

Match Insights

Player Kills, Deaths, and Assists

11s
Objective Time
5m 12s
5
Kill Participation
64
2
Kills
22
22
Deaths
2
3
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Fernando
Ajattar
Fernando
0
5
0
0
W
Lian
Eishiny
Lian
3
1
5
5.5
L
1
3
0
0.33
W
7
0
5
9.5
L
0
4
1
0.13
W
Grohk
ViritienL
Grohk
0
0
16
8
L
0
5
1
0.1
W
Zhin
9
1
4
11
L
Seris
gnarfs
Seris
1
5
1
0.3
W
Atlas
3
0
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,700
Damage
107,811
107,811
Taken
72,700
36,497
Shielding
0
45,260
Healing
61,367
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Fernando
Ajattar
Fernando
10,234
5,578
0
0
28,927
20,713
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Lian
Eishiny
Lian
22,623
22,623
1,540
1,488
13,979
0

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
20,190
13,550
0
1,045
17,132
0

Level 1

W
32,067
30,423
0
466
10,592
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
3,820
3,820
14,927
1,178
15,902
15,784
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Grohk
ViritienL
Grohk
7,062
3,762
39,046
10,121
10,986
0
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
22,827
13,214
1,454
7,732
27,137
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Zhin
29,017
25,429
0
5,821
15,601
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Seris
gnarfs
Seris
15,629
13,501
14,593
4,331
18,713
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
Atlas
17,042
17,042
0
2,885
21,542
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Damage Done by Role

Damage Taken by Role