Player Matchup

Saati
Saati
BabyMan 50
Saati
Level 999
Champion Stats
1W - 3L
1,386 SR
Queue Stats
493W - 468L
1,498 Elo+
Solo
Raum
Raum
GotYoLootAgain
Raum
Level 50
Champion Stats
6W - 3L
1,713 SR
Queue Stats
66W - 71L
1,545 Elo+
Solo
Khan
Khan
ITZ---T0NY__
Khan
Level 435
Champion Stats
18W - 4L
1,612 SR
Queue Stats
1,055W - 516L
1,661 Elo+
Party 1
Ying
Ying
Zentaury0
Ying
Level 579
Champion Stats
3W - 7L
1,364 SR
Queue Stats
1,059W - 396L
1,667 Elo+
Party 1
VII
VII
the_Police117
VII
Level 999
Champion Stats
200W - 124L
1,621 SR
Queue Stats
14,294W - 6,165L
1,671 Elo+
Party 1
Team Averages
Level 612
1,539 SR
1,608 Elo+

VS

Team Averages
Level 259
1,565 SR
1,544 Elo+
Vora
Vora
MellowViews
Vora
Level 57
Champion Stats
10W - 6L
1,611 SR
Queue Stats
54W - 35L
1,549 Elo+
Solo
Furia
Furia
MisFitDave88
Furia
Level 212
Champion Stats
6W - 7L
1,575 SR
Queue Stats
36W - 30L
1,603 Elo+
Solo
Moji
Moji
ZyceWatt
Moji
Level 56
Champion Stats
64W - 54L
1,557 SR
Queue Stats
98W - 112L
1,532 Elo+
Party 2
Jenos
Jenos
escapist_colt6
Jenos
Level 130
Champion Stats
16W - 11L
1,629 SR
Queue Stats
302W - 345L
1,593 Elo+
Party 2
Seris
Seris
midnight__rain__
Seris
Level 838
Champion Stats
24W - 42L
1,450 SR
Queue Stats
448W - 466L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Saati
60
1 / 9 / 8
3,289
411
19,122
35,672
0
Paper Design

Paper Design

Decrease the time between bursts of Dead Ringer's inhand fire by 12%.

Level 3

Hide

Hide

Increase the duration of Saati's invisibility by 0.25s after deployment of Dead Ringer.

Level 2

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 3.

Level 3

Grab and Go

Grab and Go

Generate 3 Ammo for each enemy hit with Blast Back.

Level 3

Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 40%

Level 4

Improvised

Improvised

The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.

Level 1

30
5 / 12 / 13
4,070
509
26,701
119,860
8,230
Apocalypse

Apocalypse

Juggernaut

Heal for 750 for each champion hit by Juggernaut.

Level 5

Desperation

Desperation

Armor

Gain a 250-Health Shield for 3s after dropping to or below 30% Health.

Level 1

Fanning the Flames

Fanning the Flames

Juggernaut

Gain a 300-Health Shield for 3s after activating Juggernaut.

Level 2

Abyssal Connections

Abyssal Connections

Ignition

Gain a 200-Health Shield for 3s after activating Ignition.

Level 2

Triumphant Ascension

Triumphant Ascension

Soul Harvest

Heal for 500 after activating Soul Harvest.

Level 5

Subservience

Subservience

Soul Harvest

All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.

Level 1

43
10 / 5 / 9
4,329
541
57,524
87,612
33,662
Platemail

Platemail

Armor

Increase your maximum Health by 450.

Level 3

Lifetaker

Lifetaker

Armor

Reduce your active Cooldowns by 32% after getting an Elimination.

Level 4

Bloodthirst

Bloodthirst

Armor

Gain 4% Lifesteal.

Level 1

Never Surrender!

Never Surrender!

Battle Shout

Reduce the Cooldown of Battle Shout by 3s.

Level 5

Excessive Force

Excessive Force

Weapon

Increase your maximum Ammo by 6.

Level 2

Storm of Bullets

Storm of Bullets

Weapon

Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.

Level 1

Ying
47
3 / 3 / 11
4,017
502
18,857
25,496
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.

Level 3

Fracture

Fracture

Shatter

Heal your Illusions for 40% of their maximum Health after activating Shatter.

Level 2

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 2s.

Level 2

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

60
5 / 8 / 6
3,368
421
31,306
25,565
0
Red Room

Red Room

Trigger Discipline

Increase your Movement Speed by 20% while in Automatic fire mode.

Level 5

Unknown Caller

Unknown Caller

Weapon

Increase your Reload Speed by 20%.

Level 4

Latch and Fire

Latch and Fire

Explosive Dodge

Reduce the Cooldown of Grappling Hook by 1s after activating Explosive Dodge.

Level 2

Aggressive Dodge

Aggressive Dodge

Explosive Dodge

Increase the distance traveled by Explosive Dodge by 5%.

Level 1

The Night

The Night

Grappling Hook

Reduce the cooldown of Explosive Dodge by 1.5s after activating Grappling Hook.

Level 3

Spring Loaded

Spring Loaded

Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%

Level 1

Team 1 Score

3

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
37
5 / 4 / 8
3,595
449
51,890
27,778
2,281
New Purpose

New Purpose

Armor

Increase your maximum Health by 250.

Level 5

The Maw's Embrace

The Maw's Embrace

Weapon

Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.

Level 1

Otherworldly Tether

Otherworldly Tether

Tendril

Gain a 300 Shield for 5s after activating Tendril.

Level 4

Broken Promises

Broken Promises

Obliteration

Heal for 120 for each enemy hit with Obliteration.

Level 2

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 30 per stack.

Level 3

Level 1

48
10 / 5 / 10
4,071
509
74,388
23,728
0
Hallowed Sight

Hallowed Sight

Pyre Strike

Generate 75% Wrath after hitting an enemy with Pyre Strike.

Level 5

Pyre Walker

Pyre Walker

Wings of Wrath

Reduce the Cooldown of Wings of Wrath by 0.6s.

Level 1

Ignition

Ignition

Pyre Strike

Reduce the Cooldown of Wings of Wrath by 2s after hitting an enemy with Pyre Strike.

Level 2

Stoke the Fire

Stoke the Fire

Wings of Wrath

Reduce the Cooldown of Pyre Strike by 2.4000000000000004s for each successful hit by Wings of Wrath.

Level 3

Ruthless

Ruthless

Armor

Decrease the rate of Wrath decay by 40%.

Level 4

Exterminate

Exterminate

Pyre Strike

When Pyre Strike hits an enemy champion it stops moving until it ends and deals up to 100% more damage to enemies under it, increasing based on the number of hits they take. Surgery (+10% Damage)

Level 1

Moji
19
12 / 7 / 8
4,222
528
63,451
42,588
23,817

Level 3

Level 3

Level 4

Level 3

Level 2

Level 1

49
9 / 6 / 11
4,006
501
70,952
28,502
3,918
Cosmic Barrier

Cosmic Barrier

Stellar Wind

Reduce your damage taken by 10% while Stellar Wind is active.

Level 2

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.6s.

Level 4

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 12%.

Level 3

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 1.6s.

Level 4

Lorentz Configuration

Lorentz Configuration

Weapon

Increase your maximum Ammo by 20%.

Level 2

Binary Star

Binary Star

Weapon

Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.

Level 1

59
1 / 2 / 15
4,264
533
33,524
30,914
0
Blood Pact

Blood Pact

Restore Soul

Heal for 210 every 1s while channeling Restore Soul.

Level 3

Veil

Veil

Shadow Travel

Reduce the cast time of Shadow Travel by 10%.

Level 1

Wickedness

Wickedness

Rend Soul

Reduce the Cooldown of Rend Soul by 1.4s.

Level 4

Spirit Leech

Spirit Leech

Restore Soul

Regenerate 4 Ammo every 0.5s while channeling Restore Soul.

Level 2

Soul Forge

Soul Forge

Restore Soul

Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.

Level 5

Level 1

Match Insights

Player Kills, Deaths, and Assists

4m 25s
Objective Time
7m 34s
71
Kill Participation
89
24
Kills
37
37
Deaths
24
47
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Saati
1
9
8
0.56
L
5
12
13
0.96
L
10
5
9
2.9
W
5
4
8
2.25
W
10
5
10
3
L
Ying
3
3
11
2.83
W
Moji
12
7
8
2.29
W
9
6
11
2.42
W
1
2
15
4.25
L
5
8
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

153,510
Damage
294,205
294,205
Taken
153,510
41,892
Shielding
30,016
129,435
Healing
99,978
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Saati
19,122
14,120
0
1,658
35,672
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

L
26,701
21,753
13,120
5,464
119,860
8,230
Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

L
57,524
50,441
2,010
14,944
87,612
33,662
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
51,890
34,352
0
4,802
27,778
2,281
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
74,388
61,208
15,952
0
23,728
0

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Ying
18,857
18,857
75,301
16,092
25,496
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

W
Moji
63,451
59,603
4,461
7,953
42,588
23,817

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Level 2

W
70,952
65,040
31,767
2,266
28,502
3,918
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Level 1

Level 1

W
33,524
26,983
22,667
10,110
30,914
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
31,306
26,250
0
846
25,565
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Damage Done by Role

Damage Taken by Role