Player Matchup

Seris
Seris
Gold III
AAchrafLebbal
Seris
Gold III
Level 213
Champion Stats
11W - 34L
1,433 SR
Queue Stats
453W - 452L
1,525 Elo+
Solo
Saati
Saati
Platinum IV
AlphaPlasma
Saati
Platinum IV
Level 462
Champion Stats
10W - 7L
1,778 SR
Queue Stats
60W - 46L
1,573 Elo+
Party 2
Koga
Koga
Qualifying
PorkSandal
Koga
Qualifying
Level 757
Champion Stats
7W - 7L
1,610 SR
Queue Stats
451W - 432L
1,511 Elo+
Solo
Inara
Inara
Silver IV
ahmettank
Inara
Silver IV
Level 93
Champion Stats
3W - 1L
1,619 SR
Queue Stats
12W - 11L
1,506 Elo+
Solo
Fernando
Fernando
Gold I
madkills217
Fernando
Gold I
Level 520
Champion Stats
32W - 23L
1,682 SR
Queue Stats
158W - 124L
1,563 Elo+
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 409
1,624 SR
1,535 Elo+

VS

Team Averages
Gold I
Gold I
Average Tier
Level 614
1,666 SR
1,580 Elo+
Vora
Vora
Gold IV
AllHeals
Vora
Gold IV
Level 184
Champion Stats
9W - 6L
1,614 SR
Queue Stats
345W - 351L
1,583 Elo+
Solo
Jenos
Jenos
Gold III
cusiaing
Jenos
Gold III
Level 999
Champion Stats
55W - 43L
1,672 SR
Queue Stats
777W - 786L
1,546 Elo+
Solo
Diamond IV
drogozdragon999
Unknown
Diamond IV
Level 154
Champion Stats
13W - 12L
1,710 SR
Queue Stats
255W - 203L
1,697 Elo+
Party 1
Azaan
Azaan
Platinum IV
jadomado
Azaan
Platinum IV
Level 736
Champion Stats
44W - 45L
1,688 SR
Queue Stats
1,827W - 1,734L
1,627 Elo+
Party 1
Barik
Barik
Gold IV
ly-trezzo12
Barik
Gold IV
Level 999
Champion Stats
265W - 246L
1,645 SR
Queue Stats
3,043W - 3,031L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
50
0 / 3 / 35
2,403
141
15,928
33,009
0
Soul Forge

Soul Forge

Restore Soul

Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.

Level 5

Dusk-Walker

Dusk-Walker

Shadow Travel

Reduce the Cooldown of Shadow Travel by 0.8s.

Level 1

Veil

Veil

Shadow Travel

Reduce the cast time of Shadow Travel by 40%.

Level 4

Blood Pact

Blood Pact

Restore Soul

Heal for 70 every 1s while channeling Restore Soul.

Level 1

Fade to Black

Fade to Black

Restore Soul

Reduce the Cooldown of Shadow Travel by 3.2s after activating Restore Soul. This can only occur once every 5s.

Level 4

Level 1

57
21 / 13 / 15
5,012
295
146,362
77,326
0
Designer Armor

Designer Armor

Increase your maximum Health by 200.

Level 5

Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 40%

Level 4

Seek

Seek

Increase the duration of Dead Ringer's reveal on destruction by 0.5s.

Level 1

Grab and Go

Grab and Go

Generate 1 Ammo for each enemy hit with Blast Back.

Level 1

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 4.

Level 4

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

56
10 / 12 / 19
4,009
236
89,462
81,765
0
Wind's Embrace

Wind's Embrace

Agility

Heal for 100 every 1s while Agility is active.

Level 5

Memento

Memento

Weapon

Increase your maximum Ammo by 5.

Level 1

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 50.

Level 1

Something to Prove

Something to Prove

Armor

Generate 30% Energy after falling to or below 50% Health.

Level 3

Wanted

Wanted

Agility

Regenerate 20 Ammo every 1s while Agility is active.

Level 5

Blood Reaper

Blood Reaper

Cyclone Strike

Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.

Level 1

Inara
ahmettank
Inara
50
16 / 10 / 14
4,424
260
89,724
154,418
21,005
Steadfast

Steadfast

Armor

Increase your maximum Health by 750.

Level 5

Insurmountable

Insurmountable

Armor

Increase your maximum Ammo by 1.

Level 1

Caretaker

Caretaker

Warder's Field

Heal for 66 every 1s while standing in Warder's Field.

Level 3

Crag

Crag

Impasse

Heal for 300 after activating Impasse.

Level 2

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 4s.

Level 4

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

Fernando
madkills217
Fernando
50
9 / 11 / 14
4,604
271
98,927
169,111
174,764
Safe Travel

Safe Travel

Charge

Gain a 750-Health Shield for 3s after you use Charge.

Level 5

Unstoppable Force

Unstoppable Force

Charge

Apply a Knockback of 200 to enemies hit by Charge.

Level 1

Launch

Launch

Charge

Increase the travel distance of Charge by 15%.

Level 1

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.

Level 4

Looks That Kill

Looks That Kill

Fireball

Reduce the Cooldown of Charge by 2.4s after hitting an enemy with Fireball.

Level 4

Formidable

Formidable

Charge

You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.

Level 1

Bans
KhanImani
Team 1 Score

3

VS

Team 2 Score

4

Bans
MakoaCassie
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Vora
59
7 / 20 / 12
3,342
197
70,332
77,855
3,120
A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 150 health.

Level 3

False Idol

False Idol

Armor

Increase your Movement Speed by 25% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.

Level 5

Deadly Dance

Deadly Dance

Obliteration

Generate 1% Ultimate charge for each enemy hit by Obliteration.

Level 1

Otherworldly Tether

Otherworldly Tether

Tendril

Gain a 150 Shield for 5s after activating Tendril.

Level 2

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.

Level 4

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Jenos
cusiaing
Jenos
56
5 / 10 / 27
4,328
255
38,516
38,772
20,154
Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.2000000000000002s.

Level 3

Sidereal

Sidereal

Weapon

Increase your maximum Health by 50.

Level 1

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 16%.

Level 4

Eclipse

Eclipse

Void Grip

Heal for 100 every 1s while using Void Grip.

Level 2

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

52
22 / 10 / 14
5,358
315
183,151
80,337
1,778

Level 1

Level 1

Level 4

Level 5

Level 4

Level 1

Azaan
jadomado
Azaan
60
11 / 4 / 17
4,139
243
131,693
138,122
55,174
Eternal Strife

Eternal Strife

Using an ability above Ire threshold Heals you for 375.

Level 5

Solemn Watch

Solemn Watch

Increase the distance traveled by Conviction by 6%.

Level 1

Depths of Despair

Depths of Despair

Reduce the damage you take by 4% for 2s after activating Conviction.

Level 1

Tools of Salvation

Tools of Salvation

Increase your maximum Health by 450.

Level 3

Grim Deliverance

Grim Deliverance

Heal for 25 for every percentage point of Ire consumed by abilities.

Level 5

Tempering

Tempering

Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.

Level 1

54
4 / 12 / 21
4,470
263
91,937
105,317
103,173
Healing Station

Healing Station

Turret

Heal for 25 every 1s while standing near any of your Turrets.

Level 1

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 300.

Level 2

Combat Repair

Combat Repair

Turret

Heal all of your Turrets for 360 every 1s while you are standing near them.

Level 4

Field Deploy

Field Deploy

Turret

Heal for 80 each time one of your base Turrets hits an enemy.

Level 4

Forged Alloy

Forged Alloy

Turret

Increase the Health of all your Turrets by 560.

Level 4

Forgefire

Forgefire

Dome Shield

Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.

Level 1

Match Insights

Player Kills, Deaths, and Assists

13m 22s
Objective Time
8m 35s
153
Kill Participation
140
56
Kills
49
49
Deaths
56
97
Assists
91
Player
Kills
Deaths
Assists
KDA
L
0
3
35
5.83
W
Vora
7
20
12
0.65
L
21
13
15
2.19
L
10
12
19
1.63
L
Inara
ahmettank
Inara
16
10
14
2.3
W
Jenos
cusiaing
Jenos
5
10
27
1.85
W
22
10
14
2.9
W
Azaan
jadomado
Azaan
11
4
17
4.88
W
4
12
21
1.21
L
Fernando
madkills217
Fernando
9
11
14
1.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

440,403
Damage
515,629
515,629
Taken
440,403
195,769
Shielding
183,399
325,092
Healing
256,913
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
15,928
13,272
265,416
24,668
33,009
0
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Vora
70,332
51,652
352
9,133
77,855
3,120

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Level 1

L
146,362
115,498
4,560
8,736
77,326
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Level 2

L
89,462
80,517
0
12,639
81,765
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
Inara
ahmettank
Inara
89,724
74,178
0
9,007
154,418
21,005
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

W
Jenos
cusiaing
Jenos
38,516
28,759
151,562
14,471
38,772
20,154
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
183,151
135,292
0
9,858
80,337
1,778
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Azaan
jadomado
Azaan
131,693
106,074
0
44,422
138,122
55,174
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

W
91,937
91,937
0
27,115
105,317
103,173
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Fernando
madkills217
Fernando
98,927
62,985
0
66
169,111
174,764
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Damage Done by Role

Damage Taken by Role