Player Matchup

Tiberius
Tiberius
Barmou6593
Tiberius
Level 6
Champion Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,219 Elo+
Solo
Koga
Koga
Dask F
Koga
Level 70
Champion Stats
2W - 3L
1,623 SR
Queue Stats
10W - 15L
1,447 Elo+
Solo
Jenos
Jenos
jessê
Jenos
Level 297
Champion Stats
6W - 5L
1,584 SR
Queue Stats
58W - 39L
1,643 Elo+
Solo
Rei
Rei
МаринаПробоина
Rei
Level 71
Champion Stats
2W - 1L
1,833 SR
Queue Stats
296W - 24L
1,929 Elo+
Party 1
Androxus
Androxus
ХрючевоLKRR82252
Androxus
Level 999
Champion Stats
14W - 9L
1,683 SR
Queue Stats
60W - 19L
1,789 Elo+
Party 1
Team Averages
Level 289
1,645 SR
1,606 Elo+

VS

Team Averages
Level 810
1,689 SR
1,685 Elo+
Jenos
Jenos
DoctorSneaky
Jenos
Level 999
Champion Stats
25W - 25L
1,584 SR
Queue Stats
361W - 321L
1,666 Elo+
Solo
Seris
Seris
ThePlayer_Dedo
Seris
Level 52
Champion Stats
1W - 0L
1,563 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Lex
Lex
Violettè
Lex
Level 999
Champion Stats
72W - 44L
1,678 SR
Queue Stats
2,067W - 1,359L
1,691 Elo+
Party 2
Fernando
Fernando
Xpectme
Fernando
Level 999
Champion Stats
162W - 35L
1,850 SR
Queue Stats
2,933W - 952L
1,861 Elo+
Party 2
Buck
Buck
notVolpe
Buck
Level 999
Champion Stats
215W - 108L
1,771 SR
Queue Stats
512W - 276L
1,708 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Tiberius
Barmou6593
Tiberius
7
0 / 6 / 0
2,810
351
5,010
16,689
500
The Champion

The Champion

Heavy Blade

Reduce the Cooldown of Crouching Tigron by 0.8s for each enemy hit by Heavy Blade.

Level 2

Imbued with Purpose

Imbued with Purpose

Heavy Blade

Reduce the Cooldown of Heavy Blade by 3s.

Level 5

Instrument of Fate

Instrument of Fate

Heavy Blade

Reduce the Cooldown of Combat Trance by 2s for each enemy hit by Heavy Blade.

Level 5

Beast-Slayer

Beast-Slayer

Armor

Gain a 100-Health Shield for 3s after falling to or below 50% Health.

Level 2

Charisma

Charisma

Armor

Increase your maximum Health by 50.

Level 1

Predatory Instincts

Predatory Instincts

Weapon

Bladed Chakrams are able to bounce 2 additional times before disappearing.

Level 1

Koga
Dask F
Koga
53
6 / 10 / 7
4,844
606
55,958
64,725
0
Trigger Happy

Trigger Happy

Weapon

Increase your Healing received by 25% while firing your SMGs.

Level 5

Surprise!

Surprise!

Shadow Step

Generate 5 Ammo after activating Shadow Step.

Level 1

Tenacious

Tenacious

Shadow Step

Heal for 80 after activating Shadow Step.

Level 2

Memento

Memento

Weapon

Increase your maximum Ammo by 25.

Level 5

Something to Prove

Something to Prove

Armor

Generate 20% Energy after falling to or below 50% Health.

Level 2

Level 1

Jenos
jessê
Jenos
37
0 / 12 / 18
3,680
460
26,133
40,765
0
Falling Star

Falling Star

Void Grip

Reduce your active Cooldowns by 100% if a victim of your Void Grip dies within 4s of being hit by the ability.

Level 5

Inner Peace

Inner Peace

Void Grip

Reduce the Cooldown of Void Grip by 2.4s.

Level 2

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 4%.

Level 1

Relativity

Relativity

Astral Mark

Heal for 120 every 1s for 10s after applying Astral Mark.

Level 3

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 40%.

Level 4

The Power Cosmeum

The Power Cosmeum

Void Grip

Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.

Level 1

31
2 / 5 / 17
4,211
526
40,467
43,447
0
Refreshing Break

Refreshing Break

Chain Heal

Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.

Level 4

Mystic Mastery

Mystic Mastery

Armor

Increase your maximum Health by 150.

Level 3

Future Generations

Future Generations

Chain Heal

After taking -375 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 3

Deft Magics

Deft Magics

Spirit Link

Linking to a new target reduces all your Cooldowns by 0.30000000000000004s.

Level 3

Aico Forces

Aico Forces

Chain Heal

Reduce the damage you take by 2% for 2s for each ally hit with Chain Heal. This effect stacks.

Level 2

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

58
20 / 8 / 2
4,934
617
93,601
68,010
0
Abyssal Touch

Abyssal Touch

Defiance

Reduce the Cooldown of Nether Step by 6s after hitting an enemy with Defiance.

Level 5

Marksman

Marksman

Defiance

Generate 2 Ammo after hitting an enemy with Defiance.

Level 2

Elusive

Elusive

Nether Step

Increase your Movement Speed by 30% for 3s after activating Nether Step.

Level 3

Through the Warp

Through the Warp

Nether Step

Increase the distance of each Nether Step dash by 15%.

Level 3

Sleight of Hand

Sleight of Hand

Nether Step

Generate 2 Ammo after activating Nether Step.

Level 2

Defiant Fist

Defiant Fist

Defiance

Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.

Level 1

Team 1 Score

3

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
60
0 / 8 / 23
4,265
533
17,059
29,280
7,883
Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Solar Sails

Solar Sails

Stellar Wind

Regenerate 2 Ammo every 1s while Stellar Wind is active.

Level 1

Relativity

Relativity

Astral Mark

Heal for 160 every 1s for 10s after applying Astral Mark.

Level 4

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.2000000000000002s.

Level 3

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 8%.

Level 2

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

30
4 / 5 / 11
4,050
506
21,757
33,002
0
Blood Pact

Blood Pact

Restore Soul

Heal for 350 every 1s while channeling Restore Soul.

Level 5

Ebon Dynamo

Ebon Dynamo

Weapon

Increase your maximum Ammo by 2.

Level 1

Nether Siphon

Nether Siphon

Shadow Travel

Heal for 50 every 1s while using Shadow Travel.

Level 1

Umbral Gait

Umbral Gait

Weapon

Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.

Level 5

Spirit Leech

Spirit Leech

Restore Soul

Regenerate 6 Ammo every 0.5s while channeling Restore Soul.

Level 3

Level 1

60
12 / 3 / 10
4,408
551
76,009
30,721
0
Requip

Requip

Combat Slide

Generate 4 Ammo after activating Combat Slide.

Level 2

Juke Boots

Juke Boots

Armor

Increase your maximum Health by 200.

Level 4

Assail

Assail

In Pursuit

Generate 3 Ammo after activating In Pursuit.

Level 1

Wicked Don't Rest

Wicked Don't Rest

Combat Slide

Reduce the Cooldown of Combat Slide by 15% for each enemy hit by your weapons.

Level 3

Warrants Out

Warrants Out

Combat Slide

Increase your Movement Speed by 50% for 2s after Combat Slide ends.

Level 5

Death Hastens

Death Hastens

Weapon

Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.

Level 1

Fernando
Xpectme
Fernando
60
9 / 4 / 7
4,282
535
53,144
78,122
78,504
Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Unstoppable Force

Unstoppable Force

Charge

Apply a Knockback of 600 to enemies hit by Charge.

Level 3

Cavalier

Cavalier

Armor

Increase your maximum Health by 150.

Level 1

Launch

Launch

Charge

Increase the travel distance of Charge by 30%.

Level 2

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.

Level 4

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Buck
56
16 / 8 / 10
4,537
567
65,667
50,044
0
Momentum

Momentum

Heroic Leap

Reduce your damage taken by 25% for 4s after using Heroic Leap.

Level 5

Exhilarate

Exhilarate

Heroic Leap

Hitting at least one champion with Heroic Leap reduces its Cooldown by 1s.

Level 1

Vigor

Vigor

Recovery

Regenerate 1 Ammo every 0.5s for 0.5s after activating Recovery.

Level 1

Leg Day

Leg Day

Heroic Leap

Increase the jump strength of Heroic Leap by 15%.

Level 3

Stomping Ground

Stomping Ground

Weapon

Reduce all active Cooldowns by 70% after getting an Elimination.

Level 5

Bounce House

Bounce House

Heroic Leap

Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.

Level 1

Match Insights

Player Kills, Deaths, and Assists

3m 55s
Objective Time
6m 54s
72
Kill Participation
102
28
Kills
41
41
Deaths
28
44
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Tiberius
Barmou6593
Tiberius
0
6
0
0
L
Koga
Dask F
Koga
6
10
7
0.95
W
0
8
23
1.44
W
4
5
11
1.9
W
12
3
10
5.67
W
Fernando
Xpectme
Fernando
9
4
7
3.13
L
Jenos
jessê
Jenos
0
12
18
0.75
W
Buck
16
8
10
2.63
L
20
8
2
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

221,169
Damage
233,636
233,636
Taken
221,169
500
Shielding
86,387
137,369
Healing
139,077
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Tiberius
Barmou6593
Tiberius
5,010
5,010
0
1,167
16,689
500
L
Koga
Dask F
Koga
55,958
53,258
0
4,657
64,725
0

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

W
17,059
14,956
64,152
7,892
29,280
7,883
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
21,757
19,851
40,282
8,474
33,002
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
76,009
74,792
0
1,290
30,721
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Fernando
Xpectme
Fernando
53,144
33,812
0
1,531
78,122
78,504
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Jenos
jessê
Jenos
26,133
17,104
37,467
5,422
40,765
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Buck
65,667
55,375
1,316
14,140
50,044
0
Lethality

Lethality

Weapon

Increase your Movement Speed by 40% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 2

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
40,467
38,373
60,449
28,207
43,447
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
93,601
64,638
0
0
68,010
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Damage Done by Role

Damage Taken by Role