Player Matchup
VS
Match Stats
Light of Dawn
Kindle Soul
Apply a 105-Health Shield for 2s to allies affected by Kindle Soul.
Level 3
Righteous Path
Wings of Wrath
Increase the travel distance of Wings of Wrath by 10%.
Level 1
Incandescent Being
Armor
Increase your maximum Health by 250.
Level 5
Pyretic Dynamo
Weapon
Increase your maximum Ammo by 2.
Level 1
Burning Oath
Kindle Soul
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Level 5
Cherish
Kindle Soul
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
Level 1
Running Start
Charge
Increase your Movement Speed by 20% for 3s after using Charge.
Level 2
Safe Travel
Charge
Gain a 300-Health Shield for 3s after you use Charge.
Level 2
Incinerate
Fireball
Reduce the Cooldown of Fireball by 1.8s.
Level 4
Cavalier
Armor
Increase your maximum Health by 600.
Level 4
Hot Pursuit
Fireball
Increase your Movement Speed by 24% for 3s after hitting an enemy with Fireball.
Level 3
Scorch
Fireball
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
Level 1
Trigger Happy
Weapon
Increase your Healing received by 15% while firing your SMGs.
Level 3
Surprise!
Shadow Step
Generate 15 Ammo after activating Shadow Step.
Level 3
Tenacious
Shadow Step
Heal for 160 after activating Shadow Step.
Level 4
Something to Prove
Armor
Generate 10% Energy after falling to or below 50% Health.
Level 1
Memento
Weapon
Increase your maximum Ammo by 20.
Level 4
Level 1
Firing Stance
Iron Sights
Increase your Movement Speed by 40% while using Iron Sights.
Level 4
Grenadier
Frag Grenade
Reduce the Cooldown of Frag Grenade by 3s for each enemy hit by it.
Level 3
Flak Jacket
Armor
Increase your maximum Health by 50.
Level 1
Predator
Iron Sights
Gain 20% Lifesteal while using Iron Sights.
Level 4
Compensator
Iron Sights
Reduce your weapon recoil by 60% while using Iron Sights.
Level 3
Cardio
Hustle
Heal for 300 per second while using Hustle.
Level 1
Charmed
Blood Hex
Increase your ally's Movement Speed by 20% while they are marked by Blood Hex.
Level 5
Unholy Flight
Death Wings
Reduce your damage taken by 5% for 1.5s after activating Death Wings.
Level 1
Waning Moon
Blood Hex
Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.
Level 2
Virulent
Blood Hex
Reduce the Blood cost of Death Wings by 12% while an enemy is marked by Blood Hex.
Level 3
Sanguine Pact
Death Wings
Reduce the Cooldown of Blood Hex by 2s after activating Death Wings.
Level 4
Cursed Accord
Armor
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
Level 1
Team 1 Score
4
VS
Team 2 Score
3
End of an Era
Hardening
Increase the additional Damage Reduction benefit of Hardening by 60% but reduce its duration by {scale=10|10}%.
Level 3
Last Efforts
Piercing Quills
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 1.2s.
Level 2
Ancient Wounds
Piercing Quills
Generate 8% of your maximum acid after hitting an enemy with Piercing Quills.
Level 4
Raze and Burn
Piercing Quills
Heal for 200 after hitting an enemy with Piercing Quills.
Level 4
Dreadful Compact
Piercing Quills
Reduce the Cooldown of Hardening by 0.6s after hitting an enemy with Piercing Quills.
Level 2
Corrosive Acid
Caustic Spray
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
Level 1
Sixth Sense
Pounce
Reduce your damage taken by 20% for 2s after using Pounce.
Level 5
Streetrunner
Prowl
Increase the duration of Prowl by 0.5s.
Level 1
Street Cred
Armor
Increase your maximum Health by 100.
Level 2
Walk it Off
Prowl
Heal for 200 every 1s while Prowl is active.
Level 5
Savagery
Pounce
Heal for 140 after using Pounce.
Level 2
Rogue's Gambit
Armor
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
Level 1
Incinerate
Fireball
Reduce the Cooldown of Fireball by 2.25s.
Level 5
Last Stand
Shield
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Level 1
Towering Barrier
Shield
Reduce the Cooldown of Shield by 2.4000000000000004s. This card also increases the rate of Shield gain when using Aegis.
Level 3
Brand
Fireball
Heal for 200 for each enemy hit with Fireball.
Level 2
Fearless Leader
Armor
Reduce your active Cooldowns by 40% after getting an Elimination.
Level 4
Scorch
Fireball
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
Level 1
The Champion
Heavy Blade
Reduce the Cooldown of Crouching Tigron by 0.8s for each enemy hit by Heavy Blade.
Level 2
Imbued with Purpose
Heavy Blade
Reduce the Cooldown of Heavy Blade by 3s.
Level 5
Instrument of Fate
Heavy Blade
Reduce the Cooldown of Combat Trance by 2s for each enemy hit by Heavy Blade.
Level 5
Beast-Slayer
Armor
Gain a 100-Health Shield for 3s after falling to or below 50% Health.
Level 2
Charisma
Armor
Increase your maximum Health by 50.
Level 1
Tigron's Fury
Heavy Blade
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
Level 1
Light of Dawn
Kindle Soul
Apply a 175-Health Shield for 2s to allies affected by Kindle Soul.
Level 5
Hallowed Sight
Pyre Strike
Generate 30% Wrath after hitting an enemy with Pyre Strike.
Level 2
Fire Siphon
Wings of Wrath
Heal for 225 for each enemy hit with Wings of Wrath.
Level 3
Conviction
Pyre Strike
Increase the Stun duration of Pyre Strike by 0.44999999999999996s.
Level 3
Incandescent Being
Armor
Increase your maximum Health by 100.
Level 2
Cherish
Kindle Soul
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Level 1
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2
Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2
Wrecker
Weapon
Your weapon attacks deal 60% increased Damage to Shields.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1
Wrecker
Weapon
Your weapon attacks deal 60% increased Damage to Shields.
Level 2
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Veteran
Armor
Increase your base maximum Health by 11%.
Level 2