Player Matchup

Dredge
Dredge
Hunters-killer90
Dredge
Level 999
Champion Stats
79W - 50L
1,573 SR
Queue Stats
2,213W - 2,179L
1,515 Elo+
Solo
Maeve
Maeve
NoHeals4Throws
Maeve
Level 94
Champion Stats
7W - 9L
1,505 SR
Queue Stats
57W - 54L
1,501 Elo+
Solo
Tiberius
Tiberius
Reshenkova
Tiberius
Level 156
Champion Stats
11W - 9L
1,530 SR
Queue Stats
315W - 309L
1,490 Elo+
Party 1
Lillith
Lillith
basic-poodle11
Lillith
Level 20
Champion Stats
2W - 1L
1,338 SR
Queue Stats
10W - 10L
1,541 Elo+
Solo
Azaan
Azaan
шмегуля
Azaan
Level 49
Champion Stats
5W - 3L
1,567 SR
Queue Stats
75W - 64L
1,539 Elo+
Party 1
Team Averages
Level 264
1,503 SR
1,517 Elo+

VS

Team Averages
Level 86
1,575 SR
1,479 Elo+
Kasumi
Kasumi
Aldoxito
Kasumi
Level 83
Champion Stats
9W - 7L
1,702 SR
Queue Stats
118W - 104L
1,558 Elo+
Solo
Drogoz
Drogoz
BIFEDOCAOS
Drogoz
Level 264
Champion Stats
44W - 36L
1,610 SR
Queue Stats
739W - 755L
1,534 Elo+
Solo
Ruckus
Ruckus
enormousCat
Ruckus
Level 30
Champion Stats
4W - 7L
1,437 SR
Queue Stats
180W - 228L
1,457 Elo+
Solo
Grover
Grover
rextor05
Grover
Level 27
Champion Stats
1W - 1L
1,770 SR
Queue Stats
4W - 4L
1,528 Elo+
Solo
Androxus
Androxus
кукуруза5596
Androxus
Level 26
Champion Stats
0W - 2L
1,357 SR
Queue Stats
1W - 5L
1,319 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
9 / 11 / 18
3,843
256
66,634
48,078
3,487
Crow's Nest

Crow's Nest

Broadside

Hitting yourself with Broadside now applies a Knockback of 750.

Level 5

Hangman's Ire

Hangman's Ire

Armor

Gain a 300-Health Shield after dropping to or below 50% Health.

Level 2

Sea Dogs

Sea Dogs

Armor

Increase the Healing you receive by 5% while at or below 50% Health.

Level 1

Plank Walker

Plank Walker

Shortcut

Heal for 400 after exiting a Shortcut.

Level 4

Expansive Vault

Expansive Vault

Shortcut

Jump height is increased for your first jump within 3s after exiting a Shortcut.

Level 3

Abyss Spike

Abyss Spike

Harpoon

Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.

Level 1

45
23 / 12 / 14
4,799
320
89,191
56,367
0
Predation

Predation

Armor

Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.

Level 5

Chase

Chase

Prowl

Increase the Movement Speed bonus while using Prowl by 10%.

Level 1

Cut and Run

Cut and Run

Armor

Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.

Level 1

Featherlite

Featherlite

Prowl

Reduce your damage taken by 15% while Prowl is active.

Level 3

Walk it Off

Walk it Off

Prowl

Heal for 200 every 1s while Prowl is active.

Level 5

Cat Burglar

Cat Burglar

Prowl

Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.

Level 1

Tiberius
Reshenkova
Tiberius
37
15 / 21 / 7
4,217
281
62,229
65,173
900
Test of Strength

Test of Strength

Combat Trance

Heal for 225 every 1s while Combat Trance is active.

Level 5

Primal Haste

Primal Haste

Combat Trance

Gain a 60-Health Shield for 4s after activating Combat Trance.

Level 1

Flying Chakrams

Flying Chakrams

Weapon

Increase your maximum Ammo by 1.

Level 1

Instrument of Fate

Instrument of Fate

Heavy Blade

Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.

Level 4

World-traveler

World-traveler

Crouching Tigron

Reset the Cooldown of Crouching Tigron after falling to or below 60% Health.

Level 4

Tigron's Fury

Tigron's Fury

Heavy Blade

Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.

Level 1

16
3 / 13 / 16
3,122
208
29,893
51,661
1,200
Symbiotic Relationship

Symbiotic Relationship

Swarm

Increase the Healing allies receive from Swarm by 20%, but increase its cost by {scale=4|4}%.

Level 5

Overflowing Delights

Overflowing Delights

Swarm

Increase the Radius of Swarm by 4%, but increase its cost by {scale=3|3}%.

Level 2

Tainted Form

Tainted Form

Weapon

Gain 2% of Max Health when hitting a marked enemy.

Level 2

Waning Moon

Waning Moon

Blood Hex

Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.

Level 2

Enriched Blood

Enriched Blood

Swarm

Increase the damage and Healing of Swarm by 16%, but reduce its duration by {scale=0.35|0.35}s.

Level 4

Maelstrom of Carnage

Maelstrom of Carnage

Swarm

Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.

Level 1

17
5 / 16 / 16
3,972
265
40,529
92,822
26,856
True Conviction

True Conviction

Reduce the damage your other allies take by 5% while they are within 35 units of the middle wall segment of your Sanctuary.

Level 1

Piety

Piety

Heal for 300 after activating Conviction.

Level 4

Duty is a Mountain

Duty is a Mountain

Increase the time until Ire starts to decay by 0.75s.

Level 3

Eternal Strife

Eternal Strife

Using an ability above Ire threshold Heals you for 225.

Level 3

Gathering Power

Gathering Power

Heal for 280 for each enemy hit with Reckoning.

Level 4

Tempering

Tempering

Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.

Level 1

Team 1 Score

4

VS

Team 2 Score

2

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Kasumi
Aldoxito
Kasumi
34
21 / 9 / 15
3,374
225
66,665
37,362
0
Blood Mist

Blood Mist

Increase your Movement speed by 20% for 2s after one of your Spirit Lures triggers.

Level 2

Soul Siphon

Soul Siphon

Increase the duration of Body and Soul by 0.2s.

Level 2

Betrayal

Betrayal

Reduce the Cooldown of Savage Tear by 2s.

Level 4

Unwilling Victim

Unwilling Victim

Increase the area of effect of Spirit Lure's explosion by 20%.

Level 4

Surrounded by Fear

Surrounded by Fear

Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -15s.

Level 3

Spirit Bombs

Spirit Bombs

Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown

Level 1

Drogoz
BIFEDOCAOS
Drogoz
59
15 / 6 / 14
2,728
182
66,566
40,006
0
Masterful

Masterful

Fire Spit

Reduce the Cooldown of Fire Spit by 2s for each enemy hit by it.

Level 4

Lung Capacity

Lung Capacity

Fire Spit

Heal for 50 for each enemy hit with Fire Spit.

Level 1

Apex Predator

Apex Predator

Armor

Increase your maximum Health by 200.

Level 4

Propel

Propel

Thrust

Restore 30% of your maximum Booster fuel after using Thrust.

Level 3

Survival

Survival

Thrust

Reduce the Cooldown of Thrust by 100% after dropping to or below 30% Health.

Level 3

Combustible

Combustible

Fire Spit

Fire Spit applies a Knockback and deals an additional 300 damage over 2s.

Level 1

Ruckus
19
9 / 16 / 8
2,640
176
38,441
91,255
24,699
Nanotechnology

Nanotechnology

Emitter

Heal for 250 every 1s while Emitter is active.

Level 5

Proximity

Proximity

Advance

Reduce your damage taken by 3% for 3s after activating Advance.

Level 1

Countermeasure

Countermeasure

Armor

Gain a 450-Health Shield for 4s after dropping to or below 30% Health.

Level 3

Warden

Warden

Emitter

Increase the duration of Emitter by 1s.

Level 1

Dampener

Dampener

Armor

Increase your maximum Health by 750.

Level 5

Level 1

Grover
rextor05
Grover
24
11 / 11 / 39
3,247
216
75,800
65,787
0
Adrenaline

Adrenaline

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 4

Unstoppable

Unstoppable

Blossom

Reduce your damage taken by 18% for 4s after using Blossom.

Level 3

Vine Grasp

Vine Grasp

Vine

Increase the range of Vine by 10%.

Level 1

Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 20%.

Level 5

Barkskin

Barkskin

Armor

Increase your maximum Health by 150.

Level 2

Ferocity

Ferocity

Weapon

Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)

Level 1

16
17 / 14 / 12
2,881
192
66,629
54,066
0
Watchful

Watchful

Armor

Reduce all active Cooldowns by 20% after getting an Elimination.

Level 2

Vengeance

Vengeance

Defiance

Heal for 120 after hitting at least one enemy with Defiance.

Level 4

Marksman

Marksman

Defiance

Generate 2 Ammo after hitting an enemy with Defiance.

Level 2

Abyssal Touch

Abyssal Touch

Defiance

Reduce the Cooldown of Nether Step by 6s after hitting an enemy with Defiance.

Level 5

Elusive

Elusive

Nether Step

Increase your Movement Speed by 20% for 3s after activating Nether Step.

Level 2

Defiant Fist

Defiant Fist

Defiance

Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.

Level 1

Match Insights

Player Kills, Deaths, and Assists

9m 13s
Objective Time
3m 49s
126
Kill Participation
161
55
Kills
73
73
Deaths
56
71
Assists
88
Player
Kills
Deaths
Assists
KDA
L
Kasumi
Aldoxito
Kasumi
21
9
15
3.17
L
Drogoz
BIFEDOCAOS
Drogoz
15
6
14
3.67
W
9
11
18
1.64
W
23
12
14
2.5
W
Tiberius
Reshenkova
Tiberius
15
21
7
0.88
W
3
13
16
0.85
L
Ruckus
9
16
8
0.81
L
Grover
rextor05
Grover
11
11
39
2.77
L
17
14
12
1.64
W
5
16
16
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

288,476
Damage
314,101
314,101
Taken
288,476
32,443
Shielding
24,699
84,038
Healing
111,601
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Kasumi
Aldoxito
Kasumi
66,665
41,097
0
6,158
37,362
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Drogoz
BIFEDOCAOS
Drogoz
66,566
32,584
0
10,835
40,006
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
66,634
53,139
0
19,426
48,078
3,487
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
89,191
86,767
4,419
21,249
56,367
0
Lethality

Lethality

Weapon

Increase your Movement Speed by 40% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Level 1

W
Tiberius
Reshenkova
Tiberius
62,229
44,793
0
9,692
65,173
900
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

W
29,893
29,421
7,730
676
51,661
1,200
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Level 1

L
Ruckus
38,441
32,731
0
6,128
91,255
24,699
L
Grover
rextor05
Grover
75,800
70,805
37,754
35,685
65,787
0

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
66,629
57,829
3,532
11,509
54,066
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Level 1

W
40,529
31,317
6,052
14,794
92,822
26,856
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Damage Done by Role

Damage Taken by Role