Player Matchup

Vora
Vora
Platinum I
Hionesse
Vora
Platinum I
Level 540
Champion Stats
21W - 34L
1,581 SR
Queue Stats
807W - 790L
1,643 Elo+
Party 2
Ash
Ash
Diamond V
MisterJotaPT
Ash
Diamond V
Level 315
Champion Stats
0W - 2L
1,362 SR
Queue Stats
60W - 51L
1,576 Elo+
Solo
Jenos
Jenos
Diamond I
Strumberchi
Jenos
Diamond I
Level 363
Champion Stats
118W - 120L
1,687 SR
Queue Stats
827W - 799L
1,683 Elo+
Solo
Diamond V
drogozdragon999
Unknown
Diamond V
Level 165
Champion Stats
16W - 15L
1,689 SR
Queue Stats
262W - 216L
1,644 Elo+
Solo
Inara
Inara
Qualifying
Пизд0лиз
Inara
Qualifying
Level 330
Champion Stats
55W - 44L
1,684 SR
Queue Stats
801W - 786L
1,658 Elo+
Party 2
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 343
1,601 SR
1,641 Elo+

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 308
1,612 SR
1,637 Elo+
Grover
Grover
Platinum III
HyperVein
Grover
Platinum III
Level 744
Champion Stats
5W - 11L
1,439 SR
Queue Stats
1,406W - 1,401L
1,526 Elo+
Solo
Bomb King
Bomb King
Masters
Icenek
Bomb King
Masters
Level 504
Champion Stats
60W - 52L
1,653 SR
Queue Stats
800W - 812L
1,648 Elo+
Solo
Azaan
Azaan
Diamond III
ImHereToChill
Azaan
Diamond III
Level 91
Champion Stats
14W - 7L
1,769 SR
Queue Stats
174W - 145L
1,693 Elo+
Party 1
Khan
Khan
Diamond V
ImmuneToBait
Khan
Diamond V
Level 90
Champion Stats
10W - 6L
1,693 SR
Queue Stats
163W - 143L
1,645 Elo+
Party 1
Skye
Skye
Platinum III
kyro4ka2006
Skye
Platinum III
Level 113
Champion Stats
1W - 0L
1,508 SR
Queue Stats
3W - 2L
1,671 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Vora
59
16 / 15 / 8
4,008
267
109,254
75,084
0
What May Come

What May Come

Tendril

Reduce the damage you take by 20% for 3s after activating Tendril.

Level 5

New Purpose

New Purpose

Armor

Increase your maximum Health by 50.

Level 1

Ruthless Elegance

Ruthless Elegance

Obliteration

Increase the effect of the Knockback applied by Obliteration by 8% of its base value.

Level 1

Dance with Fate

Dance with Fate

Tendril

Reduce the cooldown of Tendril by 1.7999999999999998s.

Level 3

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 50 per stack.

Level 5

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

58
7 / 12 / 16
3,629
242
84,497
100,345
68,784
Castle-Forged

Castle-Forged

Kinetic Burst

Reduce the Cooldown of Kinetic Burst by 1.7999999999999998s.

Level 3

War Machine

War Machine

Armor

Reduce your active Cooldowns by 20% after getting an Elimination.

Level 2

Trebuchet

Trebuchet

Siege Shield

Generate 2 Ammo after activating Siege Shield.

Level 1

Siege Engine

Siege Engine

Kinetic Burst

Reduce the Cooldown of Siege Shield by 4s for each enemy hit with Kinetic Burst.

Level 4

Indomitable

Indomitable

Armor

Gain 50% Lifesteal.

Level 5

Fortress Breaker

Fortress Breaker

Siege Shield

Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.

Level 1

45
4 / 8 / 22
3,660
244
27,204
40,331
12,376
Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.6s.

Level 4

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Relativity

Relativity

Astral Mark

Heal for 120 every 1s for 10s after applying Astral Mark.

Level 3

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 8%.

Level 2

Cosmic Barrier

Cosmic Barrier

Stellar Wind

Reduce your damage taken by 5% while Stellar Wind is active.

Level 1

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

52
15 / 15 / 9
3,843
256
101,913
73,614
1,156

Level 1

Level 1

Level 4

Level 5

Level 4

Level 1

57
1 / 12 / 6
3,249
217
64,274
97,720
19,144
Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 25% while standing in Warder's Field.

Level 5

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 28 every 1s while Earthen Guard is active.

Level 1

Insurmountable

Insurmountable

Armor

Increase your maximum Ammo by 1.

Level 1

Steadfast

Steadfast

Armor

Increase your maximum Health by 450.

Level 3

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2.5s.

Level 5

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

Bans
MakoaCassie
Team 1 Score

3

VS

Team 2 Score

4

Bans
ImaniFernando
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Grover
HyperVein
Grover
56
7 / 12 / 29
3,910
261
53,098
61,379
1,160
Overgrowth

Overgrowth

Vine

Reset the Cooldown of Vine after dropping to or below 45% Health.

Level 3

Heavenly Agility

Heavenly Agility

Vine

Gain a 100 Shield for 3s after using Vine.

Level 1

Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 1.6s.

Level 4

Vine Grasp

Vine Grasp

Vine

Increase the range of Vine by 20%.

Level 2

Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 20%.

Level 5

Ferocity

Ferocity

Weapon

Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)

Level 1

Bomb King
Icenek
Bomb King
58
20 / 9 / 18
4,318
288
129,237
60,939
0
Shock and Awe

Shock and Awe

Detonate

Increase your Movement Speed by 13.75% for 3s after hitting at least one enemy with Detonate.

Level 5

Backdraft

Backdraft

Detonate

Reduce the Cooldown of Poppy Bomb by 0.1s for each Sticky Bomb you Detonate.

Level 1

King's Court

King's Court

Detonate

Heal for 15 for each Sticky Bomb you Detonate.

Level 1

Reinforced Casing

Reinforced Casing

Armor

Increase your maximum Ammo by 3.

Level 3

King's New Cloak

King's New Cloak

Armor

Increase your maximum Health by 250.

Level 5

Royal Subjects

Royal Subjects

Weapon

Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.

Level 1

30
11 / 8 / 15
3,515
234
78,173
101,977
13,358
Eternal Strife

Eternal Strife

Using an ability above Ire threshold Heals you for 150.

Level 2

Gathering Power

Gathering Power

Heal for 70 for each enemy hit with Reckoning.

Level 1

Grim Deliverance

Grim Deliverance

Heal for 25 for every percentage point of Ire consumed by abilities.

Level 5

Tools of Salvation

Tools of Salvation

Increase your maximum Health by 600.

Level 4

Solemn Watch

Solemn Watch

Increase the distance traveled by Conviction by 18%.

Level 3

Tempering

Tempering

Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.

Level 1

49
18 / 8 / 23
4,156
277
90,958
123,025
42,806
Platemail

Platemail

Armor

Increase your maximum Health by 150.

Level 1

Vigorous Defense

Vigorous Defense

Bulwark

Heal for 25 every 1s while Bulwark is active.

Level 1

Hold the Line!

Hold the Line!

Battle Shout

Heal for an additional 400 after activating Battle Shout.

Level 5

Lifetaker

Lifetaker

Armor

Reduce your active Cooldowns by 32% after getting an Elimination.

Level 4

Excessive Force

Excessive Force

Weapon

Increase your maximum Ammo by 12.

Level 4

Storm of Bullets

Storm of Bullets

Weapon

Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.

Level 1

45
5 / 6 / 8
2,718
181
35,628
39,822
0
Healing Vapors

Healing Vapors

Smoke Screen

Heal for 375 over 2s while in Smoke Screen.

Level 3

Poisoner

Poisoner

Poison Bolts

Reduce the Cooldown of Poison Bolts by 2.4000000000000004s.

Level 3

Ninja

Ninja

Hidden

Increase your Movement Speed by 15% while Hidden is active.

Level 3

Cloak

Cloak

Hidden

Increase the duration of Hidden by 3s.

Level 3

Specter

Specter

Smoke Screen

Generate 12 Ammo after entering Smoke Screen. You must spend at least 4s out of Smoke Screen before this effect can apply again.

Level 3

Debilitate

Debilitate

Poison Bolts

Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.

Level 1

Match Insights

Player Kills, Deaths, and Assists

7m 5s
Objective Time
5m 44s
104
Kill Participation
154
43
Kills
61
62
Deaths
43
61
Assists
93
Player
Kills
Deaths
Assists
KDA
L
Vora
16
15
8
1.33
W
Grover
HyperVein
Grover
7
12
29
1.79
W
Bomb King
Icenek
Bomb King
20
9
18
3.22
W
11
8
15
2.31
W
18
8
23
3.69
L
7
12
16
1.25
L
4
8
22
1.88
L
15
15
9
1.3
W
5
6
8
1.5
L
1
12
6
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

387,142
Damage
387,094
387,094
Taken
387,142
101,460
Shielding
57,324
158,105
Healing
233,628
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Vora
109,254
75,626
0
10,972
75,084
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Grover
HyperVein
Grover
53,098
46,649
88,954
30,010
61,379
1,160
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Bomb King
Icenek
Bomb King
129,237
112,762
0
3,330
60,939
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
78,173
62,385
0
23,819
101,977
13,358
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
90,958
83,684
12,681
57,140
123,025
42,806
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

L
84,497
79,241
0
967
100,345
68,784
Master Riding

Master Riding

Armor

Increase your Mount Speed by 30%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
27,204
18,001
116,358
18,108
40,331
12,376
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

L
101,913
83,102
0
8,703
73,614
1,156
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
35,628
21,204
0
17,694
39,822
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
64,274
57,027
0
2,997
97,720
19,144
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Damage Done by Role

Damage Taken by Role