This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% while standing in Warder's Field.
Increase your maximum Health by 300.
Reduce your active Cooldowns by 24% after getting an Elimination.
Heal for 112 every 1s while Earthen Guard is active.
Reduce the Cooldown of Warder's Field by 2s.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% while standing in Warder's Field.
Increase your maximum Health by 300.
Reduce your active Cooldowns by 24% after getting an Elimination.
Heal for 112 every 1s while Earthen Guard is active.
Reduce the Cooldown of Warder's Field by 2s.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shadow Travel by 0.8s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 12%.
Reduce the Cooldown of Shadow Travel by 4s after activating Restore Soul. This can only occur once every 5s.
Reduce the cast time of Shadow Travel by 50%.
Increase your Movement Speed by 16% while Shadow Travel is active.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% while standing in Warder's Field.
Increase your maximum Health by 300.
Reduce your active Cooldowns by 24% after getting an Elimination.
Heal for 112 every 1s while Earthen Guard is active.
Reduce the Cooldown of Warder's Field by 2s.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% while standing in Warder's Field.
Increase your maximum Health by 300.
Reduce your active Cooldowns by 24% after getting an Elimination.
Heal for 112 every 1s while Earthen Guard is active.
Reduce the Cooldown of Warder's Field by 2s.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% while standing in Warder's Field.
Increase your maximum Health by 300.
Reduce your active Cooldowns by 24% after getting an Elimination.
Heal for 112 every 1s while Earthen Guard is active.
Reduce the Cooldown of Warder's Field by 2s.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% while standing in Warder's Field.
Increase your maximum Health by 300.
Reduce your active Cooldowns by 24% after getting an Elimination.
Heal for 112 every 1s while Earthen Guard is active.
Reduce the Cooldown of Warder's Field by 2s.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shadow Travel by 0.8s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 12%.
Reduce the Cooldown of Shadow Travel by 4s after activating Restore Soul. This can only occur once every 5s.
Reduce the cast time of Shadow Travel by 50%.
Increase your Movement Speed by 16% while Shadow Travel is active.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 12%.
Heal for 140 every 1s while channeling Restore Soul.
Increase your Movement Speed by 16% while Shadow Travel is active.
Reduce the Cooldown of Shadow Travel by 3.2s after activating Restore Soul. This can only occur once every 5s.
Reduce the cast time of Shadow Travel by 50%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 12%.
Heal for 140 every 1s while channeling Restore Soul.
Increase your Movement Speed by 16% while Shadow Travel is active.
Reduce the Cooldown of Shadow Travel by 3.2s after activating Restore Soul. This can only occur once every 5s.
Reduce the cast time of Shadow Travel by 50%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 12%.
Heal for 140 every 1s while channeling Restore Soul.
Increase your Movement Speed by 16% while Shadow Travel is active.
Reduce the Cooldown of Shadow Travel by 3.2s after activating Restore Soul. This can only occur once every 5s.
Reduce the cast time of Shadow Travel by 50%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.