This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Emitter is active.
Heal 180 health for each player hit by Missile Launcher.
Increase your maximum Health by 750.
Reduce your damage taken by 6% for 3s after activating Advance.
Increase the duration of Emitter by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 200 for each enemy hit with Poppy Bomb.
Reduce your active Cooldowns by 8% after getting an Elimination.
Heal for 60 for each Sticky Bomb you Detonate.
Heal for 390 after using Grumpy Bomb.
Reduces the time it takes for Grumpy Bomb to explode by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Emitter is active.
Heal 180 health for each player hit by Missile Launcher.
Increase your maximum Health by 750.
Reduce your damage taken by 6% for 3s after activating Advance.
Increase the duration of Emitter by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 18% for 4s after using Blossom.
Gain a 300-Health Shield for 3s after dropping to or below 50% Health.
Increase your maximum Health by 375.
Heal for 150 after hitting an enemy with Crippling Throw.
Increase the range of Vine by 20%.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)