This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 320 with Nine Lives.
Increase the Movement Speed bonus while using Prowl by 20%.
Heal for 80 every 1s while Prowl is active.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Increase the duration of Prowl by 1s.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 320 with Nine Lives.
Increase the Movement Speed bonus while using Prowl by 20%.
Heal for 80 every 1s while Prowl is active.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Increase the duration of Prowl by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 100% if a victim of your Void Grip dies within 4s of being hit by the ability.
Reduce the Cooldown of Void Grip by 2.4s.
Increase the range of Astral Mark by 4%.
Heal for 120 every 1s for 10s after applying Astral Mark.
Increase the range at which you can use Void Grip by 40%.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5 Ammo for each enemy hit with Valor.
Heal for 100 after using Presence.
Increase the travel distance of Grace by 5 units.
Reduce the Cooldown of Presence by 1.2000000000000002s for each enemy hit by Valor.
Generate 5 Ammo after using Grace.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 320 with Nine Lives.
Increase the Movement Speed bonus while using Prowl by 20%.
Heal for 80 every 1s while Prowl is active.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Increase the duration of Prowl by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 320 with Nine Lives.
Increase the Movement Speed bonus while using Prowl by 20%.
Heal for 80 every 1s while Prowl is active.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Increase the duration of Prowl by 1s.