This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 every 1s while channeling Restore Soul.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 50%.
Reduce the Cooldown of Shadow Travel by 0.8s after activating Restore Soul. This can only occur once every 5s.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 every 1s while channeling Restore Soul.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 50%.
Reduce the Cooldown of Shadow Travel by 0.8s after activating Restore Soul. This can only occur once every 5s.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 every 1s while channeling Restore Soul.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 50%.
Reduce the Cooldown of Shadow Travel by 0.8s after activating Restore Soul. This can only occur once every 5s.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s for 10s after applying Astral Mark.
Regenerate 2 Ammo every 1s while Stellar Wind is active.
Reduce the Cooldown of Astral Mark by 2s.
Increase the duration of Astral Mark by 1.6s.
Increase the range of Astral Mark by 12%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 every 1s while channeling Restore Soul.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 50%.
Reduce the Cooldown of Shadow Travel by 0.8s after activating Restore Soul. This can only occur once every 5s.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 every 1s while channeling Restore Soul.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 50%.
Reduce the Cooldown of Shadow Travel by 0.8s after activating Restore Soul. This can only occur once every 5s.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 every 1s while channeling Restore Soul.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 50%.
Reduce the Cooldown of Shadow Travel by 0.8s after activating Restore Soul. This can only occur once every 5s.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 every 1s while channeling Restore Soul.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 50%.
Reduce the Cooldown of Shadow Travel by 0.8s after activating Restore Soul. This can only occur once every 5s.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 9.
Reduce the Cooldown of Battle Shout by 2.4s.
Gain 12% Lifesteal.
Increase your maximum Health by 450.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s for 10s after applying Astral Mark.
Regenerate 2 Ammo every 1s while Stellar Wind is active.
Reduce the Cooldown of Astral Mark by 2s.
Increase the duration of Astral Mark by 1.6s.
Increase the range of Astral Mark by 12%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 every 1s while channeling Restore Soul.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 50%.
Reduce the Cooldown of Shadow Travel by 0.8s after activating Restore Soul. This can only occur once every 5s.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 every 1s while channeling Restore Soul.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 50%.
Reduce the Cooldown of Shadow Travel by 0.8s after activating Restore Soul. This can only occur once every 5s.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Void Grip by 6s.
Reduce the Cooldown of Astral Mark by 2s.
Heal for 50 every 1s while using Void Grip.
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Increase the range at which you can use Void Grip by 30%.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s for 10s after applying Astral Mark.
Regenerate 2 Ammo every 1s while Stellar Wind is active.
Reduce the Cooldown of Astral Mark by 2s.
Increase the duration of Astral Mark by 1.6s.
Increase the range of Astral Mark by 12%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 every 1s while channeling Restore Soul.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 50%.
Reduce the Cooldown of Shadow Travel by 0.8s after activating Restore Soul. This can only occur once every 5s.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 every 1s while channeling Restore Soul.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 50%.
Reduce the Cooldown of Shadow Travel by 0.8s after activating Restore Soul. This can only occur once every 5s.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 every 1s while channeling Restore Soul.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 50%.
Reduce the Cooldown of Shadow Travel by 0.8s after activating Restore Soul. This can only occur once every 5s.
For each stack of Soul Orb detonated by Rend Soul, your next Restore Soul ignores 5% of Antihealing (excluding Healing disable effects) up to 25% (5 stacks) for up to 10s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Poison Bolts by 4s.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Reduce the Cooldown of Smoke Screen by 1.2s.
Heal for 375 over 2s while in Smoke Screen.
Reduce the Cooldown of Smoke Screen by 2s for each enemy hit by Poison Bolts.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 every 1s while channeling Restore Soul.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 50%.
Reduce the Cooldown of Shadow Travel by 0.8s after activating Restore Soul. This can only occur once every 5s.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s for 10s after applying Astral Mark.
Regenerate 2 Ammo every 1s while Stellar Wind is active.
Reduce the Cooldown of Astral Mark by 2s.
Increase the duration of Astral Mark by 1.6s.
Increase the range of Astral Mark by 12%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 every 1s while channeling Restore Soul.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 50%.
Reduce the Cooldown of Shadow Travel by 0.8s after activating Restore Soul. This can only occur once every 5s.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Increase your maximum Health by 100.
Heal your Illusions for 20% of their maximum Health after activating Shatter.
Increase your Reload Speed by 40%.
Reduce your active Cooldowns by 4s after getting an Elimination.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 every 1s while channeling Restore Soul.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 50%.
Reduce the Cooldown of Shadow Travel by 0.8s after activating Restore Soul. This can only occur once every 5s.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 every 1s while channeling Restore Soul.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 50%.
Reduce the Cooldown of Shadow Travel by 0.8s after activating Restore Soul. This can only occur once every 5s.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 every 1s while channeling Restore Soul.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 50%.
Reduce the Cooldown of Shadow Travel by 0.8s after activating Restore Soul. This can only occur once every 5s.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.