This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 400 with Nine Lives.
Reduce the Cooldown of Nine Lives by 5s.
Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.
Increase your maximum Health by 150.
Increase the duration of Prowl by 0.5s.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 40% for 3s after hitting an enemy with your weapon.
Increase the size of your Fire Spit by 24%.
Reduce the Cooldown of Fire Spit by 1s for each enemy hit by it.
Increase the explosion radius of Salvo by 60%.
Reduce the Cooldown of Salvo by 1s each time Salvo hits an enemy with its rockets.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 5s.
Increase your maximum Health by 50.
Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.
Reduce the damage you take by 20% while at or below 40% Health.
Heal for 120 every 1s while Prowl is active.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your inactive weapon generates 6 Ammo every 2s.
Increase the maximum Ammo count of both your weapons by 3.
Generate 30 Energy after getting an Elimination.
Heal for 400 after entering Stealth at or below 65% Health.
Increase your Movement Speed by 30% for 2s after entering Stealth.
Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 400 with Nine Lives.
Reduce the Cooldown of Nine Lives by 5s.
Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.
Increase your maximum Health by 150.
Increase the duration of Prowl by 0.5s.